Download - Digital Learning Design 100913
vanguardvisionsconsulting.com.au
Digital Learning Design
National VET E-learning Strategy – 10 September 2013
Allison Miller
Session Overview
• Why is now a good time to think about digital learning design?
• What’s happening globally?• How are others doing it?• How can you get started?
Put your hand up if you agree that digital
learning is important
Why is now a good time to think about DLDA
different?
Image: 'NBN in Plain English' - http://www.flickr.com/photos/89165847@N00/6357746413
National Broadband Network = NBN
• High speed internet• Faster than we can imagine• Changing the landscape
The new digital economy will have an impact on all Australian industries and will require every business,
community organisation and government department to be NBN-ready (Bowles, 2011)
“Over the next decade the NBN will change the way we teach online, in our classrooms, in
learners’ worksites and in homes”
National VET E-learning Strategy, 2012
NBN = Not just the digital fibre but the digital opportunities
National Digital Economy Strategy
Source: National Digital Economy Strategy (2011) nbn.gov.au/the-vision/digitaleconomystrategy
Top five industries to fly in 2013 in Australia
Source: Ibis World (2013) –http://www.ibisworld.com.au/about/media/pressrelease/release.aspx?id=304
What happening globally?
POLL:
How many of these terms do you know?
• BYOD• Flipped classrooms• MOOC• Learning analytics• Open educational resources
(OER)• Creative Commons• Open (digital) badges• Augmented Reality
BYOD – Bring your own device
Source: en.wikipedia.org/wiki/Bring_your_own_device
Image: : http://www.bishopoconnell.org/uploaded/Academics/smartphone-netbook-pad.jpg
Flipped Classrooms
Image: : by AJ Cann The Fiipped Classroom - http://www.flickr.com/photos/ajc1/8615353879/
Massive Open Online Course (MOOC)
Source: youtube.com/watch?v=eW3gMGqcZQc
Learning Analytics
Source: en.wikipedia.org/wiki/Learning_analytics
Image: http://www.elearnspace.org/blog/2010/08/25/what-are-learning-analytics/
Creative Commons
Source: creativecommons.org/about
Image: http://lifehacker.com/creative-commons/
Open (digital) Badges
Source: openbadges.org/en-US/about.html
Augmented Reality
Source: hen.wikipedia.org/wiki/Augmented_reality
Image: http://commons.wikimedia.org/wiki/File%3AGoogle_Glass_detail.jpg; http://mashable.com/2013/03/05/pool-real-time/; http://www.youtube.com/watch?v=GBKy-hSedg8;
How are others doing it?
Examples
Flipped classrooms
Source: Michael Coghlan, Flipped learning design in VET, March 2013
Orthodontics (Dental)
REASON: had to reduce number of f2f sessions
SOLUTION: pre-readings andYouTube clips made available ahead of hands-on workshops
Image: by B Skyes - http://commons.wikimedia.org/wiki/File:Dental_hygienist_at_work.jpg
Examples
BYOD, learning analytics
Source: http://studentweb.bhtafe.edu.au/bhi/
Examples
EduOne Project Portalhttp://portal.eduone.net.au/
Other EduOne Open Resources:EduOne Open Resourceshttp://www.eduone.net.au/learning-centre/open-resources/
EduOne Interactive (E1i)OER http://lmsresources.newengland.tafensw.edu.au/NEI/EduONE/Publish/Welcome%20to%20EduONE.html
EduOne OnDemandhttp://devimls.eduone.net.au/imls/ondemand
Open educational resources
Education Our New England (eduONE)eduone.net.au
Examples• TAFE NSW New England Institute’s
Cloud 9 e-learning service -tafensw.edu.au/about/news/news-120824.htm#.UEWqQ6PaH3A
• Coach’s Eye - physical body movement analyser• Foliospaces - ePortfolio• Voicethread – collaborative voice and video recording• Skydrive – online storage• Moodle – Learning management system• Jokaydia Grid – 3D virtual world• Marvin – interactive animations• Simulator - simulations• Wikispace – collaborative online space
What needed for digital learning design?
TPACK – Technological Pedagogical and Content Knowledge
Source:Koehler & Mishra (2008), Handbook of Technological Pedagogical Content Knowledge (TPCK) for Educators
Content Knowledge
Technological Knowledge
Pedagogical Knowledge
Pedagogical Content
Knowledge
Technological Pedagogical Knowledge
Technological Content
Knowledge
Technological, Pedagogical and
Content Knowledge
(TPACK)
CONTEXT
For more info see: http://bit.ly/TPCK-GDoc
Example (Context) Content Pedagogy Technology
Designing Learning in the Digital Age (DLDA) – (PD for transforming change in education and training)
• Global Education Meta-trends
• Facilitating disruptive and transformative change
• Flipped teaching• Peer/Collective
(Tribe/Gang) learning
• Gdocs, Wikis, Virtual Classroom, Twitter, Eportfolio Group, Email
SA Dept of Education and Child Development – (Model for incorporating technology when delivering Australian National Curriculum)
• Australian Curriculum• ICT General Capability i
n the Australian Curriculum
• Teaching for Effective Learning Framework (TfEL)
• Interactive whiteboards, personal devices, etc
Flat Classrooms(Lindsay & Davis, 2012) – (teaching programs to incorporate global citizenship in schools)
• Framework for 21st
Century Learning • ISTE’s National
Educational Technology Standards for Students (NET-S)
• Global Citizenship
• ISTE’s National Educational Technology Standards for Teachers (NET-T)
• Problem/Project-based learning
• Skype, blogs, wikis, video
Learning Technology by Design – (for In-service Teacher Education Program(Koehler, 2011))
• Design of online-courses, the design of educational films, or the re-design of existing web-sites
• Peer/Collective (Tribe/Gang) learning
• Problem/Project-based learning
• Various
How can you get started?
Getting started through an appreciative inquiry approach
Discover
Dream
Design
Destiny
Content adapted from:planning4elearning.wikispaces.com
Discover
Dream
Design
Destiny
Planning to take your training online
Discover
Dream
Design
Destiny
Planning to take your training online
Discover
Dream
Design
Destiny
Planning to take your training online
Discover
Dream
Design
Destiny
Planning to take your training online
“Be Ahead of the Pack”E-learning Implementation Support Program
Available from: http://vanguardvisions.com.au/e-learning/be-ahead-of-the-pack-elearning-implementation-support-program/
What will you do now?
A. Discover - More research
B. Dream – Brainstorming / Mindmapping
C. Design – Develop Program
D. Destiny – Trial / Pilot