Dishmaker by Ted Selker and Leonardo Bonanni from MIT
prototype: what?
product
works like
looks like
interacts like
service/experience space story
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution
is creating a concrete embodiment of a concept which become a way to test your hypotheses
is building to think
prototyping . . .
is an attitude
prototyping . . .
to gain empathy
to explore
to test
to inspire
understand the design space
build to think
test and refine solutions
inspire with your prototype
prototype: why?
prototype: fail early and often
cost of failure vs. project time
prototype: fail early and often
risk and cost vs. iteration cycles
prototype: identify a variable
prototype: identify a variable
prototype: identify a variable
“Like this?”
“Mm, yes like that.”Developed for Gyrus ACMI, ENT Division
prototype: scale resolution
prototype: create experiences
Embrace v 0.0
Embrace v 1.0
prototype: let go
prototype resolution should match the progress of your development
identify the variable
you want to explore
let go of yourprototypes
createexperiences
prototype: how?
in 25 minutes,you’ll have experience prototypes to test with users.
prototype now
PROTOTYPE
TODAY:DEEPER EXPLORATION- Prototype using analogous situations- Prototyping intangibles [digital & service]
PROTOTYPE . . .using ANALOGOUS SITUATIONS
-helpful if the context is inaccessible-helpful if you’re stuck-helpful if the problem is intangible
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .ANALOGOUSLY
Help people in despair
PROTOTYPE . . .ANALOGOUSLY
Placeholders
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .ANALOGOUSLY
Gone to the ATM
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .ANALOGOUSLY
Happy customer back in line
PROTOTYPE . . .ANALOGOUSLY
PROTOTYPE . . .AT SCALE
PROTOTYPE . . .AT SCALE