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Don’t be too hard for agile; How to go lean with hardware
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I am Moriya Kassis
Hello!
Product Management Consultant and Senior Venture Associate @
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Why is this ME standing on this stage and talking about this subject?
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“
We are at the beginning of the re-rise of Consumer Electronics, when the problem of
unifying development lifecycles is fast becoming
the biggest impediment of innovation.
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Agile = Decision Model
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Are you doing the right product?
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Are you doing the right product?Are you doing the product right?
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Agile methodology makes it possible to improve upon an original HW design
without significantly increasing spending and time required.
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The Don’ts:
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Don’t talk SW with your mouth full of
HW: 1
Get ready to learn some new techniques and try to enjoy leaving your agile SW experience aside
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Don’t have MacGyvers in your
team:2
Developers should work in pairs to reduce the time needed for training and documentation. Mix the firmware and the hardware geniuses to work together
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Don’t forget the certifications:3
Make sure to get started on necessary certifications early, and skip the nice-to-haves
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But it’s easier to tell you what not to do, than...
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The Dos:
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Finite Iteration:1
Break down the elements of your separate prototypes further, and iterate on the most discrete units of functionality that you can.
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Do a majority of the people you ask to play with your prototype tell you that the button is awkward? Getting buttons with the right click-feel is one discrete element to iterate on.
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A digital
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A digital
or a physical component?
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What shape of a button?
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What shape of a button?
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Do a majority of the people you ask to play with your prototype tell you that the button is awkward? Getting buttons with the right click-feel is one discrete element to iterate on.
Button placement is another one.
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Button placement is another one.
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Button placement is another one.
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Button placement is another one.
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Separate Prototypes:2
Make 2 different objects -
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Separate Prototypes:2
Make 2 different objects –an ugly black box ‘works like’ prototype,
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Separate Prototypes:2
Make 2 different objects –an ugly black box ‘works like’ prototype,and an entirely non-functiona‘l looks like’.
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Re-define the term demo-able component. Every single time:3
An iteration is a product version somewhere between a “virtual product” through to a “ready-to-trial prototype”
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Similarity to the final
component
actual subsystem
Ease of development
Spectrum of options for a subsystem
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Similarity to the final
component
actual subsystem
Ease of development
Spectrum of options for a subsystem
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Spectrum of options for a subsystem
Similarity to the final
component
actual subsystem
Ease of development
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Similarity to the final
component
actual subsystem
Ease of development
Spectrum of options for a subsystem
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Fast Over Fancy:3
There will always be newer-faster-better tinkering toys, and you can spend forever researching them. Instead, find things that work and use them to build a functioning prototype.
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“
People care about whether you’ve made something that
they want
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Make tradeoff:4To be able to plan after you demo’d the previous one, make tradeoffs in terms of: Frequency of Integration Depth of integration Fidelity of feedback
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Any questions ? Moriya Kassis
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Now go and break things.