Digital design in a world of connected things
DARE 2017, Iskander Smit Iohanna Nicenboim
AMS
@iskandr
Our reality?
Hyper-reality, Keiichi Masuda
A perfect world?
Rush Hour, Black Sheep Films
Our relation with the machines?
https://www.youtube.com/watch?v=WcW70-6eQcY
The relationship of things with us
June oven
digital design in a world of connected things
Iohanna NIcenboim
People
ThingsServices
2014. The Internet of Xmas Gifts
https://sen.se/store/mother/
2015. Products with an app
http://smarter.am/coffee/
2016. Embodiment of new possibilities
https://vaikai.com/
2017. Default features
https://vaikai.com/
An example; a new bbq experienceProducts become systems
The Helpful BBQ Sietse Taams
Master of the party occasionally
(ecosystem of) things
data
activities while using
56 57
13 A basic systemThe exploration approach has led to several design directions that should come together somehow. In a first attempt to combine the solutions to sub-problems, a basic system is created that shows the elements and their connection.
Combining the solutions regarding measurement, control and interface, a system is composed that enhances the barbecue in a way that it can boost the user’s performance. Currently based on meat, the user input and real-time temperature findings are used to estimate the outcome.
OutcomeA prediction is made based on the thickness of the meat and the temperature on the barbecue. The time it will take to cook the
meat all the way through is estimated. Because of the nature of the interface, where the progress can be seen, the user can make a conscious decision about taking off the meat, whether it has to be cooked all the way or not.
Testing
Input
InterfaceMeasure height
Well done
Raw
Measure temperature
Computation
Position
Energy = Time x Heat x Height
Measure temperature
Hardware as a platform
Conversations with the machines
Beyond screen interactions
Context aware, rule-based
New type of things
the software layer is defining the experienceIn the product system
Rethink products Cloudwash, BERG
Invisible design Claire Rowland, Design for Connected Objects
Push the power of the service layer far beyond where it is now
Tom Coates, shape of Things, 2016
Spimes, objects that nudge the user Shaping Things, Bruce Sterling
Objects that are aware, conscious, stubborn… Google Home
The Collector The Actor The Creator
THREE METAPHORS OF PRODUCT AGENCY
Products as Agents defining the roles of products with their users
Products As Agents; Nazli Cila, Elisa Guiccardi, Iskander Smit, Ben Kröse; 2016
The collector Growficient, high precision agriculture
The Actor June oven
The Creator Starfish self-modeling robot
human computer integration
human computer interaction
app revolution personalisation for the masses
wearable revolution contextualisation of you
assistant revolution relation with the machine
Superflux - Our Friends Electric (2017)
service first; design beyond the touchpointsphase 1
system first; be an architect of objects and humansphase 2
rules first; director of things designing thingsphase 3
Hardware as a platform
Conversations with the machines
Beyond screen interactions
Context aware, rule-based
New type of things
Activities of the future experience designer…
… rule-based experience, storytelling,
learning & adaptive, dialogue design,
co-design with the machine.
… with the world as context, and all touchpoints as actors in the play.
From user centered to human centered.
With human and the machine working in concert.
Issues of delegation Uninvited guests, Superflux
ThingsCon 2017 30 November & 1 December
thingscon.nl
20% discount + T-ShirtUse code DARE2017
Thanks!Iskander Smit, @iskandr