Europe
Disclaimer
Projects identified in scan
Large scale System led Teachers Mobile phones Younger students
Small scale Innovator led Students Mobile computing Older students
Trends
Mobile functionality
Mobile costs
Data costs
Mobile adoption
Issues
• Behaviour
• Inclusion
• Costs
• Mobile phone functionality
http://stakeholders.ofcom.org.uk/binaries/research/media-literacy/media-lit11/childrens.pdf
http://stakeholders.ofcom.org.uk/binaries/research/media-literacy/media-lit11/childrens.pdf
Issues
• Behaviour
• Inclusion
• Costs
• Mobile functionality
Ofcom UK children’s media literacy 2009 http://stakeholders.ofcom.org.uk/binaries/research/media-literacy/full_report.pdf
Issues
• Behaviour
• Inclusion
• Costs
• Mobile functionality
http://stakeholders.ofcom.org.uk/binaries/research/media-literacy/media-lit11/childrens.pdf
Issues
• Behaviour
• Inclusion
• Costs
• Mobile functionality
http://stakeholders.ofcom.org.uk/binaries/research/media-literacy/media-lit11/childrens.pdf
Inclusion
• Oxford University
– The system uses Molly, an open source web-based application framework targeting all phones, 'smart' or otherwise. Molly has been developed by the University of Oxford. Native applications can only target a few classes of device, leaving a large number of potential users unable to use the service. However, wherever possible, Molly detects the device being used and tailors the page to match the phone's capabilities.
Behaviour
• Priory School Specialist Sports College – The pupils themselves designed and implemented the
mobile learning policy. The process is described in a video on David Roger’s blog at http://daviderogers.blogspot.com/ The video describes the typical situation whereby new tools are too often “hidden” behind traditional pedagogies, and thereby lose some of their potential value. The pupils at the Priory School Specialist Sports College thought that, if learning was to be transformed, the first focus had to be on behaviour – “we first had to change how people saw mobile devices and how they use them in their own social time, once we got this sorted, we could use them to support learning”.
Functionality
• Apps for good
– During the Apps for Good course, students go through an entrepreneurial process whereby they identify “what is wrong” with their world before designing a way of fixing it with a mobile app. The course encompasses a broad range of areas of work, giving young people a foundation in entrepreneurship, community involvement, problem-solving and team work, as well as design and some technical skills.