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Fooditude: Low-Fi
Produced by Yes&
Andrei T, Adrian L, Dylan A., Aaron Z
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Presentation Goals
● Define Problem, Solution
● Constraints & Design Principles
● Sketches & Boards
● Results & Changes
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Problem
The feedback loop is broken.
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Problem
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Mission
Enhance, Expand Patron-Chef
Communication
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Solution
Patron → Chef → Patron
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Solution
● Patron: Provide Feedback
● Chef: Learn from Patron
● Patron: Learn from Chef
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Design Principles
● Simple Start
● Increasing Complexity
● Fun to use
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Task 1: Feedback
● Student: Provide anonymous simple feedback
to the chef
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Storyboard 1
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Initial User Screen
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Circle of Life
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Slider Bars
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Bank of Word$
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Reward!!!
“Thank you for your feedback!”
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Task 2: Analysis
● Chef - Receives feedback and uses it to
determine future meal decisions
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Storyboard 2
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Chef Home
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All Dishes
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Chef Meal Suggestions
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Plate Creation
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Day Interface**
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Data Analysis
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Task 3: Patron-Learning
● Patron: learns from chef.
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Share w/ Patrons
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Experimental Method
● Task 1 patrons selected based on food factors
a. athlete? gender?
b. hungry?
● Task 2 chefs based on kitchen size
a. big? row house?
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Experimental Method (continued)
● Task 1 conducted in dining halls
a. Andrei: The Presenter
b. Dylan: The Computer
● Task 2 & 3 conducted in kitchens
a. Aaron, Dylan, presenters
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Experimental Results
● Task 1 easy, but incentives
a. proximity
b. reward upfront
i. “... clear how to perform everything”
ii. “... the descriptor portion is where I half
ass it”
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Experimental Results (continued)
● Task 2&3 UI needs rethinking
a. “Interface is hard to handle”
● But glimmers of hope from big kitch
a. “Statistics are more important than
comments ... for the mass”
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Suggested UI Changes
● Make incentives clearer on student side
a. reward upfront
b. proximity
● Task 2 & 3 needs rethinking
a. easier data analysis
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Let’s make food better!
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Questions?