Future Education Technology in the UK
Dafydd DaviesChengdu, China
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๏ Innovation perspectives
๏ Structure of Education in the UK
๏ Educational technologies today
๏ Challenges and themes for tomorrow
๏ 2 Innovative Developments
๏ Summary
Topics
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Innovation is the application of better solutions that meet new requirements, inarticulate needs, or existing market needs. This is accomplished
through more effective products, processes, services, technologies, or ideas that are readily
available to markets
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Education in theUnited KingdomNo UK wide education policy4 nations – different policies
8,445 Secondary Schools/Academies21,395 Primary Schools (2010)
England trends:Local authorities control, but declining
Academy Groups, expanding, commercial, performance, inner cities+, speciallsed
Free Schools, new programme
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ICT in Education
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Innovation versus Technology
“How can we design technology that enhances learning, and how can we measure that
enhancement?
Digital technologies have yet to make the impact on education that is taken for granted in commercial and industrial worlds, or in academic fields such as the sciences,
humanities and social sciences.”
Professor Richard Noss, TEL Director, London Knowledge Lab, Institute of Education, London
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๏ For policy makers, educationalists, designers & researchers
๏ Systems Upgrade – Realising the vision for UK Education (2012), ESRC, $18M
๏ tel.ioe.ac.uk/2012/06/systemupgrad/
Technology Enhanced Learning
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๏ Learning needs technology but …
๏ Technology designed for teaching
๏ Pioneers yes, great innovations
๏ Fear, conservative teachers, old equipment, lack of training, too busy
๏ Digital youth often ahead of education!
๏ 12 themes and recommendations
TEL Report Challenges
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1.Connect
Exploit the power of personal devices to enhance learning
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2.Share
Catch the wave of social networking to share ideas and learn together
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3.Analyse
Use technology to understand better how we learn, and so help us to learn better
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4.Assess
Develop technologies to assess what matters, rather than what is easy to assess
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5.Apply
Allow technology to help learners apply their knowledge to the real world
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6.Personalise
Use artificial intelligence to personalise teaching and learning
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7.Engage
Go beyond the keyboard and mouse to learn through movement and gesture
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8.Streamline
Enhance teachers’ productivity with new tools for designing teaching and learning
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9.Include
Empower the digitally and socially excluded to learn with technology
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10.Know
Employ tools to help learners make sense of the information overload
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11.Compute
Understand how computers think, to help learners shape the world around them
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12.Construct
Unleash learners’ creativity through building and creativity
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Developments
1.Class Charts
2.Gaia 3D
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Class Chartswww.classcharts.comdesigned by teachers who understand the behavioural impact of seating planning
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3D Learning17% improvement in learning and outcomes(Prof Anne Bamford)Engagement, “gaming learning”Bringing ideas to life!
Science, technology, maths, yes!
Untapped potential for history, PE, geography, culture, languages, artGaia No1 in UK, 12 countries
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3D FuturesPlatform open to local partners (China!), content curriculum, communities of usersUniversities and vocational learningInterfaces: web, mobile, media, teachers3D research projects and evaluations Demonstrating improved learning outcomes and engagement
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In Summary
Innovation in learning is much more than technology
Must be designed with teachers and students
Many opportunities, but must prove effectiveness
3D Learning - a key tool in improving performance
China has the opportunity to be a leader in 3D development, learning content and 3D research
UK can partner and learn from China
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thank you very much!!
Dafydd Davies (Chief Executive)BIC Innovation
Bangor - Pencoed - LondonM: +44 7841 764044
E:[email protected]: www.bic-innovation.com
www.gaia3d.co.ukand please ........
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