Download - Game Core
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Game Core
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Games!
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What the Player wishes to achieve.◦ Main goals
Winning!
◦ Sub-Goals Shiny things
◦ Sense of purpose.
◦ Reason to go on.
Goal
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Something that impedes the player’s progress.
Example:◦ Spike pit◦ A Monster
◦ A challenge of sorts.
◦ Feeling of Accomplishment
Obstacles
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Tools are what the player use to get to a goal.
Examples:◦ A Sword◦ A Spell◦ A Jump◦ Your vocabulary….
◦ Players must learn to use them properly.
Tools
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Goal:◦ Cake
Tool:◦ Butter Knife
Obstacle◦ Pencil
Examples
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The Player’s ability to fail and try again.
◦ Its just a game.
◦ Examples: Extra Lives Health Bar
◦ Quest for perfection
Second Chances
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The process of acquiring skills and knowledge though gameplay.
This learning translates to similar games.
Isn’t easy to see.
Learning
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A perfect line.
Too hard◦ Frustration
Too easy◦ Boredom
Just right makes everything fun.
The Game’s Flow
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Goal:◦ Shiny Star
Obstacle: ◦ Pit
Tool: ◦ Swing Rope
Second Chance:◦ Extra Lives
Process
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The Setup
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What should happens
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What usually happens
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Another chance
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A touch of insight
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Learning
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Conclusion
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Create a game with a story around concepts.
Obstacle◦ Cat?
Goal◦ A book?
Tool◦ Ribbon?
Make your own Game