Download - Game Possibilities for Balboa Park
playing in the park:games in cultural venues
nina simon, museum [email protected]@ninaksimon on twitter
slides at http://balboagame.wik.is
lots of people are gamers.72% of US heads of household play computer and video games
96% of youth under 18 play daily
78% of large US companies use games and simulations in employee training and skill-building
40% of gamers are women
35 is the average age of US game-playersstatistics from: http://www.slideshare.net/avantgame/epic-win-why-gaming-is-the-future-of-learning
games give people...
mastery of structured skills and challenges
games give people...
feedback & encouragement based on clearly delineated goals and values
games give people...
social engagement with diverse fellow-players
http://www.flickr.com/photos/libraryman/2998733732/
games give people...
exciting work exploring new and wondrous pursuits
http://www.flickr.com/photos/avantgame/2963344344/
games give people...
a place to get lost in narrative, art, and action
http://www.flickr.com/photos/brapke/226101874/
games give people...
mastery of structured skills and challenges
feedback & encouragement based on clearly delineated goals and values
social engagement with diverse fellow-players
exciting work exploring new and wondrous pursuits
a place to get lost in narrative, art, and action
how does this relate to a multi-venue cultural institution like Balboa Park?
museum games are often limited to the facility
but they can go anywhere.
http://www.flickr.com/photos/tallcj/2150280927/
games inspire people to...
pursue repeat and deepening experiences
openly explore new value systems and ways of thinking
engage deeply in external narratives
enjoy structured exploration of new and foreign places and connections
connect real life to play spaces and stories
cross-platform experiences connect places, people, and tools
we all live in a multi-platform world.
exhibits
emailradio
newspaper
television
blogs
events &festivals
social networks
photo-sharing
venues socialexternal
programs
website
online media
cellphones
word of mouth
events
we all live in a multi-platform world.
http://www.flickr.com/photos/deviedev/528153310/ http://www.flickr.com/photos/nathaninsandiego/3465762639/
we all live in a multi-platform world.(some people play in it, too)
we all live in a multi-platform world.(some people play in it, too)
is this a treasure map? why not?
http://www.flickr.com/photos/lemontank/3578792394/
books can be treasure maps
exhibits can be treasure
but sometimes books aren’t enough...
how many platforms make an immersive experience?
http://www.flickr.com/photos/mr_babyman/49893497/
how many platforms make an immersive experience?
stories tie real & imagined spaces
stories tie people to objects
stories tie people to places
stories tie people to ideas
stories tie people to real life
stories are not always necessary,but worthwhile pursuits are essential
stories are not always necessary,but worthwhile pursuits are essential
so...what Balboa Park stories or experiences could form the basis for a compelling game?
which values and goals should the game support?
how will you provide feedback and social support to players?
what exciting work can you offer them?
who will be the primary audience, and who else will the game serve?
http://www.flickr.com/photos/thomaslevinson/451943881/
is this guy joking around at the park?or is he playing a game?