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Games with Sensors 2011
Sensor Connected Health Eco-Systems: Ready to Play.
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Games for Health 2011 Sensor Day
12:00 - 12:30PM - Games, Sensors & PHRs : Gameplay Meets MeasurementBrigitte Piniewski, MD. , Chief Medical Officer, PeaceHealth Laboratories, Oregon
12:30pm - 1:45PM - Topical Lunch w/ContinuaChuck Parker, Executive Director, Continua Health Alliance
1:45pm - 2:45PM - PHRs and Games : Back to the Drawing BoardSteven Munini, Chief Operating Officer – Dossia Service Corporation
3:00 - 4:00 PM - The Pervasive Sensor World : Obstacles & OpportunitiesEd Siemens, Director, Marketing, A&D MedicalMike Paradis, Global Sales Manager, ANT Wireless
4:40pm - 5:30PM - Games with Sensors : From Experiments to Ubiquitous Health GamingJim Burns, Senior Software Architect , Elbrys Networks
5:40pm - 6:15PM - Business Models for Games for Sensors
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Games, Sensors & PHRs : Gameplay Meets Measurement
Brigitte Piniewski, MDChief Medical Officer
PeaceHealth Laboratories
MD is currently the Chief Medical Officer at PeaceHealth Laboratories, Springfield, Oregon
Crowd based approaches to gathering evidence-based health intelligence
Recent papers:● “Empowering Healthcare Patients with Smart
Technology” (IEEE, July 2010)● “Nudging lifestyles for better health outcomes:
crowdsourced data and persuasive technologies for behavior change” 9JRC-IPTS EUR 24785 EN – 2011.
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”
Albert Einstein…
"We can't solve problems by using the same kind of thinking we used when we created them. Not everything that counts can be counted, and not
everything that can be counted counts.”
ReachabilityManagement
Systems
Connectivity Crowd
Sourcing
Gaming & Engagement
Models
Disruptive Innovation
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Limited PHR Consumer Adoption
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6
Economics fail to advance at the pace of change; Failure to predict or prevent the performance reachability gap
As modernization advances…
Crowd Performance erodes
Time = 1980’s
Goo
dPo
or
AssumptionsAssumptions
PerformancePerformanceReachability Reachability
GapGap
Tsunami Tsunami Poor HealthPoor Health
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Reachability GapMalignant growth of Preventable Outcomes
Most Preventable Outcomes…
3x
Baseline
Growth in Growth in less than less than
Five Five DecadesDecades
Least Preventable Outcomes…
2x
As modernisation
intensifies
and spreads
Crowd Health Expression
is threatened/erodes
As modernisation
intensifies
and spreads
Crowd Health Expression
is threatened/erodes
1980
Hig
hL
ow
1946
Modernisation/Health
Time
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0 25 65 years
Illne
ssPr
e-Ill
ness
Wel
lnes
s
Crowd Achievable Health
Crowd Actual Health OutcomesDeathDeath
60-80% Preventable
Modern Crowd Health Landscape… Modern Crowd Health Landscape…
Age
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0 25 65Age
Illne
ssPr
e-Ill
ness
Wel
lnes
s
60-80% Lifestyle
Modern Knowledge EnginesModern Knowledge Engines
Crowd-accelerated Strategic Intelligence
Legacy Knowledge Systems
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Crowd Data Lowering the Barriers to ParticipateCrowd Data Lowering the Barriers to Participate
Weighing Scale
Wireless Pulse Oximeter
Blood Pressure Monitor
PHR
Secure PHR
WirelessUltra Low Power
Ultra low cost
CommunityData Commons
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Crowd Sharing
Trainer / Nutritionist / Physicians
Consumers
+
Personalized motivational Interventions
Cloud Informatics
Web sensors
Events, User Content, Measured KPIs
Analytic EngineRecommendation
Activity
Weight
Pulse rate &Blood pressure
Lab Draws
Other device
Other device
Other device
Employers
Health Coach
Health Payer(Insurance)
DM programprovider
Medical Lab
H-Pod
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New Knowledge Paradigm
Historical data“Old stuff”
Relative Clinical Relevance
Continua LinkedCurrent per unitco-occurrences
Ligh
tly-in
stru
men
ted
Cro
wds
Malignant vs. BenignCo-occurrences
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Behavior Change via Game-Play70% of Households Play Video & Social Games
42%26%
40% 34YEARS
Average age of gamers (playing for ~12 years)
heads of households play games on a wireless device
Americans over the 50 play video games
Greater number of women than boys under age 17 play
Journal of Pediatrics: A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial, 2008
More knowledgeable
about care plan
Per
vasi
ve
Aw
aren
ess
More engaged in their
treatment
16% improvement in adherence
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Key Takeaways
• Consumers co-creators of health value
• Social & connectivity are the only viable future
• Meaningful Play – linking co-occurrences
“One cannot conceive of a crowdsourced systems functionality in terms of releases and more than
a city has a release.”
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GAMES WITH SENSORS 2011 - DEVELOPER CHALLENGE Sensor connected health eco-systems are ready to play.
Join us to develop innovative mobile serious games with the coming of age of health sensors connected to next generation PHRs. For
details about our Developer Challenge please register at dev.commonsenses.com.
dev.commonsenses.com
THE PERSONAL
HEALTH RECORDGAME
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Thank You!