Covered in this Report• The Global Smart Wearable Entertainment Devices and
Services market is divided into two cateogories: Global Smart Wearable Entertainment Devices and Global Smart Wearable Entertainment Services.
• The report also includes segmentation on the basis of product.
• TechNavio's report, the Global Smart Wearable Entertainment Devices and Services market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.
• It also covers the Global Smart Wearable Entertainment Devices market landscape and its growth prospects in the coming years.
• The report also includes a discussion of the key vendors operating in this market.
Global Smart Wearable Entertainment Devices
and Services Market 2015-2019
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Market Overview• Smart wearable entertainment devices are used for
entertainment and gaming. Some of the entertainment devices include smart watches, smart glasses, wearable hands, wrist bands, head mounted displays, and thumb-work devices.
• These devices are used to play virtual and 3D games, listen to music and stream videos with augmented reality technology and gesture recognition.
• These devices easily sync with user's smartphones and tablets.
• TechNavio's analysts forecast the Global Smart Wearable Entertainment Devices market to grow at a CAGR of 37.09 percent over the period 2015-2019.
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and Services Market 2015-2019,
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Key Vendors and Regions
• AT&T
• EE
• Samsung Electronics
• Sony
• Sprint
• Telefonica
• T-Mobile US
View Our Report: Global Smart Wearable Entertainment Devices and Services Market 2015-2019
• North America
• Western Europe
• APAC and ROW
Vendors Regions
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Key Findings
• Use of Augmented Reality Technology • Increased demand for virtual gaming and entertainment has influenced device
manufacturers to develop wearable devices with augmented reality technology. This technology provides live information of various activities, projects images in high resolution, and allows users to manipulate 3D objects.
• Gesture Recognition• Gesture recognition has taken smart wearable entertainment devices to a new
dimension. This technique provides an effective man-to-machine interface that helps interpret human gestures.
• Increased VC Funding for Entertainment Devices • The Global Smart Wearable Lifestyle Devices and Services market is at a
nascent stage, but exhibits immense growth potential. As these devices function on various advanced technologies, the market has huge scope for innovation.
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Key Questions Answered in Our Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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Global Smart Wearable Entertainment Devices and Services Market 2015-2019
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