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GURPS Combat Spreadsheet - version 0.1
Links
Welcome to my spreadsheet for GURPS 4th edition combat!
There are a number of useful text flowcharts for combat in GURPS 4th edition, such as those by or", #ollRasputin and others %lin"s on homepa&e'( Usin& those as a base, ) set out to ma"e a spreadsheet that would a&o throu&h GURPS combat step*by*step, inputtin& $alues as necessary, to assist in learnin& the combat systemany options interact toðer(
) ima&ine it would be a bit cumbersome to use this spreadsheet durin& actual &ameplay * my &oal is more to players new to GURPS 4th edition a tool they can fiddle with outside of &ameplay to run throu&h the combahow thin&s flow( Sort of a way to practice combat alone(
-i"e my other recent GURPS proect, the Combat Examples, ) ha$e limited the scope of the rules to only thin the GURPS asic Set, 4th edition( .ptions from +artial /rts and 0i&h*Tech may find their way in later, bmoment )1m stic"in& to asic only(
This spreadsheet is $ery much an alpha $ersion, $ersion 2(3 * it1s not much more than a 1proof of concept1 at twor"s, but it1s a bit u&ly( ) am $ery interested in feedbac" to impro$e it * if you ha$e any 5uestions, su&&estioany bu&s %either with the GURPS rules or the 6xcel formulas and presentation', )1d appreciate hearin& abouteither post to the proect1s forum %below', or send an email to [email protected](
) hope you find this useful for learnin& the GURPS combat system! %Go to Step [1to be&in'
#ombat Spreadsheet 0ome Pa&eGURPS #ombat 6xamples
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are r
http://www.themook.net/rpg/index.php?id=spreadsheethttp://www.themook.net/rpg/examples/http://www.sjgames.com/general/online_policy.htmlhttp://www.sjgames.com/general/online_policy.htmlhttp://www.themook.net/rpg/examples/http://www.themook.net/rpg/index.php?id=spreadsheet -
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[1
Unmodified weapon s"ill: choose
To reset the entire spreadsheet to its default state, clic" the button below(
Start by enterin& the unmodified weapon s"ill below, then &o to [!( 8;9
unchec"ed, all chosen list items will be unchosen, all die*rolls will beerased!
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6ffecti$e S"ill: 2 Torso
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[!)f the attac" is a Wild Swin& or completely unaimed %', or theattac"er wants to determine hit location randomly, &o to [&(
8
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6ffecti$e S"ill: 2 Torso
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[&
oll
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6ffecti$e S"ill: 2 Torso
2 2 2
2
2
2
2
2
2
2
2
2
2
2
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['
Does the attac" inflict Aati&ue dama&e, come from a melee attac"erwhose SiEe +odifier exceeds that of his tar&et by B or more, come froman attac" described as cone or area effect, or an external explosionor other -ar&e /rea /ttac" %422'F )f so, &o to [((
8?9
.therwise, &o to [)( 8@9
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6ffecti$e S"ill: 2 Torso
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[)
)ocation #odifier
(imp or piercing only) 6ye *=
S"ull *B
2 Aace *@
2 Ri&ht -e& *;
2 Ri&ht /rm *;
2 Torso 2
* Groin *9
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[1
#tta*kers Sit2ation
#33li*tion #ou&hin& or sneeEin& *9(
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S"ill Roll: 2
[!
/cti$e Defense Roll: 6
)f this was a melee attac", the attackermust roll on the appropriate#ritical +iss table * the defender has fa"ed him out, "noc"ed hisweapon from his hand, or otherwise defended $ery well( Go to [!!(
8;;9
)f this was a ran&ed attac" and the defender chose to dod&e, &o to [!&( 8;9
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6ffecti$e S"ill: 2 Torso
ffecti$e /cti$e Defense:
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#rit fail defense S"ill Roll: 2
[!
/cti$e Defense Roll: 6
)f the tar&et Dod&ed, he loses his footin& and falls prone()f the tar&et loc"ed, his shield is now unready()f the tar&et Parried, he &oes to the #ritical +iss Table %@@?'(Go to [!/(
8;=9
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S"ill Roll: 2
[!/
/cti$e Defense Roll: 6
Roll dama&e manually and enter the total here:
.r enter the dice parameters below and clic" the 1Roll1 button: 2
0ow many d?s do you need to rollF choose
)s there a I or * modifier to the rollF no
)s there a multiplier to the rollF no
Results of "Roll"
Arom #ritical 0it results %step 8;49' * *
/ll*.ut /ttac" %Stron&' ;
6otal?
2 3d?2 ;d? 2
2 d?
2 =d?
2 32d?
2 33d?
2 3;d?
2 3
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6ffecti$e S"ill: 2 Torso
ffecti$e /cti$e Defense:
choose t
(minimum of ! for crushing attacks # for others)
2
2
3
3 2
2
2 2
(d$% &d$% 'd$% etc.)
(#d-&% &d% etc.)
($d/&% 'd/0% etc.)
Reset
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S"ill Roll: 2
[&0
/cti$e Defense Roll: 6
asic Dama&e:
6nter here the DR of the hit location that has been struc", rememberin&
that some armors ha$e different DR $alues a&ainst different attac" types(
#rmor =ivisors
Dart rounds, etc( 2(;
one blade, wooden sta"e, whip, stun &un, 0P rounds, etc( 2(@
od"in points, /P0# rounds, lasers, etc( ;
Gauss rounds, etc(