INTERACTIVE JOURNALISM
THE GAMIFICATION PROCESS: UNDERSTANDING THE VALUE OF PLAY TO GET PEOPLE INVOLVED.
LET’S PLAY GAMES
@gholubowicz Storydesign.fr | geraldholubowi.cz
- I - TIME TO SHARE
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HAVE YOU FOUND SOMETHING DISRUPTIVE OR INNOVATIVE
ENOUGH?
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- II - LECTURE
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The gamification process: understanding the value of play to get people involved.
WHAT’S THE GAME: THE STORY, OR THE JOURNALISM?
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- PHILIP TRIPPENBACH
““Every time you do something that helps inform the user community, or increases the quality of content on
citizenside.com, you get recognised and rewarded for that.””
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GAMES
THESE ARE SOFTWARE THAT COMBINES
SERIOUS INTENTIONS WITH GAMEPLAY
GAMIFICATIONThe application of typical elements of
game playing (e.g. point scoring, competition with others, rules of play) to
other areas of activity, typically as an online marketing technique to encourage
engagement with a product or service… in our case an article, a video, an interactive
news piece.
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GAME DESIGNGame design is the art of applying design and aesthetics to create a game to facilitate interaction
between players for entertainment or for medical, educational, or experimental purposes.
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WHAT’S A GAME?
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–Katie Salen and Eric Zimmerman (Game Designer & Founder of Gamelab)
“A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome."
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–Jane McGonigal (Game Designer)
“When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.”
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GAME EXPERIENCE• Motivation: we play to achieve a goal
• Choices that make sense : we want to think
• Balance and sense of Progress
• Clarity : we know why we win, we know why we loose.
• Aesthetic : this is also a sensorial experience
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LE SECRET DE LA MOTIVATION
IMMERSION : “Suspension of Disbelief”
AUTONOMY: Freedom within rules
COMPETENCE: The art of replay
CATHARSIS: The end of prohibited behaviour
ACCOMPLISHMENTS: You live other life than yours
SOCIAL LIFE: Sharing an experience
CREATIVITY: Play to create
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8 USE OF NEWS GAMESBy Bobby Schweizer - Doctoral student in digital media at the Georgia Institute of
Technology
EDITORIALIZE
RAISE AWARENESS
SIMULATE DYNAMICS
MODEL ISSUES
RECREATE EVENTS
TEACH
PORTRAY EXPERIENCES
TURN STORIES INTO SYSTEMS
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–Ben Hecht (Screenwriter)
“Trying to determine what is going on in the world by reading newspapers is like trying to tell the time by watching the second
hand of a clock.”
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WHAT MAKES A GOOD GAME?
FLOW THEORY -
THE FLOWHere is the basic breakdown of pure psychology flow theory, as stated by
Mihály Csíkszentmihályi. As states there are several different parameters that affect the induced emotional state.
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ENERGIZED FOCUS
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INVOLVEMENT (A.K.A. REPLACING REALITY)
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SUCCESS!!!
EXAMPLES
TITLE TEXTBody Level One Body Level Two
Body Level Three Body Level Four
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TITLE TEXTBody Level One Body Level Two
Body Level Three Body Level Four
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TITLE TEXTBody Level One Body Level Two
Body Level Three Body Level Four
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TITLE TEXTBody Level One Body Level Two
Body Level Three Body Level Four
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TITLE TEXTBody Level One Body Level Two
Body Level Three Body Level Four
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http://offshore-interactive.com/
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TITLE TEXTBody Level One Body Level Two
Body Level Three Body Level Four
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TITLE TEXTBody Level One Body Level Two
Body Level Three Body Level Four
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FIND THE ONE YOU LOVE!
TOOLSTwo extremes: The simplest one and the most complex
TWINETwine is an open-source tool used to
create non linear, interactive stories or narrative based games.
(http://www.auntiepixelante.com/town/)
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UNITY 3DA software you can use to make your
own game. Free up until a certain amount of sales.
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BOOKS
HOW GAMIFICATION
RESHAPE LEARNINGhttp://elearningindustry.com/how-
gamification-reshapes-learning#cover
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GAMIFICATION BY DESIGN
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to
deliver a sticky, viral, and engaging experience to their customers.
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THE ART OF GAME DESIGN
Anyone can master the fundamentals of game design - no technological
expertise is necessary.
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FLOWPsychologist Mihaly Csikszentmihalyi's
famous investigations of "optimal experience" have revealed that what
makes an experience genuinely satisfying is a state of consciousness
called flow.
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- III - GROUP SESSION
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TEAM WORK
- V - ASSIGNMENT
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Blog post 5: Test one of the docu-game mentioned in class and write a review about it. What’s likeable, what
would you improve?