Download - JUSTICE LEAGUE CHARACTER CARDS
©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)
JUSTICE LEAGUE CHARACTER CARDSOriginal Text
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©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)
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©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)
TABLE OF CONTENTS
Abra Kadabra, 48Amazo, 58Aquaman (Arthur Joseph Curry), 8Aquaman (Arthur Curry), 69Arthur Curry, 73August General In Iron, 40Aztek, 51Barry Allen, 75Batman, 7Batman (DC One Million), 64Batman and Robin, 44Batzarro, 45
Big Barda & Mister Miracle, 59Black Canary, 17Black Hand, 26Bouncing Boy, 22Bronze Tiger, 38Bulleteer, 16Captain Boomerang, 32Chronos, 30Creeper, 9Crimson Fox, 18Deadman, 41Doomsday, 60
©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)
Dr. Alchemy, 31Dream Girl, 54Dr. Light, 19Dr. Polaris, 49Firehawk, 10Firestorm, 24The Flash (Wally West), 33The Flash (DC One Million), 63The Flash (Barry Allen), 71Granny Goodness, 42Green Arrow (Connor Hawke), 20Green Arrow (Oliver Queen), 70Green Lantern (Guy Gardner), 61Green Lantern (Hal Jordan), 72
Gypsy, 21Hal Jordan, 76Heat Wave, 12Hector Hammond, 46Hourman, 53Icicle, 13The Joker, 15King Shark, 27Lex Luthor, 14Lobo, 57Major Disaster, 50Mento, 11Merlyn, 25Mr. Mxyzptlk, 47Oliver Queen, 74
©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)
Parasite, 23Phantom Stranger, 67Plastic Man, 36Power Ring, 56Professor Ivo, 28Shining Knight, 55Starro the Conqueror, 68Superman, 52Superman (DC One Million), 66Tharok, 37Time Trapper, 62Toyman, 29Vigilante, 39Wonder Woman (Artemis), 43
Wonder Woman (DC One Million), 65Zatanna, 34Zauriel, 35
©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)
SHADOWY MASTERMIND (Stealth)
STOLEN BOOM TUBE (Phasing/Teleport)
SUNSTONE BLASTER (Penetrating/Psychic Blast)
Energy Explosion
SUNSTONE DETONATION (Pulse Wave)
FORCE FIELD (Super Senses)
POINT VALUE: 161
IT’S JOKER’S WORLD (Mind Control)
Enbiggen The Joker has the damage symbol.
Unpredictable Omnipotence Before The Joker makes an attack roll, you may choose to declare a number from 1–6. If you do, and if the attack hits and the declared number comes up on either attack die, increase the damage dealt by 2 (maximum 2). If the declared number comes up on both dice, deal The Joker 2 unavoidable damage after the attack resolves.
CHINESE FOOD! (Steal Energy)
WHICH PART OF “JOKER IS GOD” DON’T YOU UNDERSTAND? (Impervious)
WHY HIT ME WHEN YOU CAN HIT HARLEY? (Mastermind)
POINT VALUE: 199
Running Shot
HARD LIGHT (Force Blast)
DRAINED (Earthbound/Neutralized)
FLASH (Incapacitate)
Energy Explosion
LIGHTBURST (Pulse Wave)
POINT VALUE: 67
BOUNCING BOYFuture, Legion of Super Heroes, Teen
Stealth
JETJUMP QUIVER (Leap/Climb)
ASSASSIN (Penetrating/Psychic Blast)
ARROW DODGE (Energy Shield/Deflection)
Ranged Combat Expert
Assassin’s Training Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
POINT VALUE: 55
LIFE DRAIN (Penetrating/Psychic Blast)
DEATH WANTS YOU (Steal Energy)
ENERGY ABSORPTION (Toughness)
Regeneration
LIFE DRAIN (Exploit Weakness)
POINT VALUE: 48
GIANT PINWHEEL (Force Blast)
YOU BROKE MY SOLDIER! (Earthbound/Neutralized)
MINIATURE ARTILLERY (Energy Explosion)
REMOTE-CONTROLLED PLANES (Smoke Cloud)
TIN SOLDIER (Toughness)
Mastermind
POINT VALUE: 50
028
SSIM! (Super Senses)
EVLOSSID STELLUB! (Energy Shield/Deflection)
EMIT DNIWER! (Probability Control)
TEGROF! (Outwit)
DNIM RUOY MLAC! (Enhancement)
LATROP NEPO! (Phasing/Teleport)
WOLB SDNIW! (Force Blast)
EZEERF! (Incapacitate)
NRUB! (Penetrating/Psychic Blast)
REHTAG STSIM! (Smoke Cloud)
ONREFNI! (Pulse Wave)
POINT VALUE: 72
REAL NAME: Zatanna ZataraFIRST APPEARANCE: Hawkman # 4 (1964)BACKGROUND: Zatanna Zatara was a popular stage magician who discoveres that she was part of a legacy of actual mystical power when she went searching for her missing father. Like her father, Zatanna can cast powerful spells—but only if she speaks their words backwards. After meeting many heroes during her search for her father, Zatanna has worked with the Justice League of America and often been a member. While part of the Justice League, she used her powers to alter the memories of heroes and villains alike, splitting the League in a debate that would rage for years and have far-reaching ramifications.
©2007 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s07)
POINT VALUE: 117
Charge
SONIC FLASH (Pulse Wave)
FLAMING SWORD (Blades/Claws/Fangs)
HOLY FIRE (Energy Explosion)
SOUND OF HEAVEN (Penetrating/Psychic Blast)
HEAVENLY ARMOR (Toughness)
HIDING IN PLAIN SIGHT (Stealth)
Plasticity
GROUNDED (Earthbound/Neutralized)
STRETCH WITH THE BLOW (Toughness)
TWISTIER THAN CHUBBY CHECKER (Super Senses)
Shape Change
POINT VALUE:
MIND-CONTROL DEVICE (Mind Control)
ARM CANNON (Penetrating/Psychic Blast)
CYBERNETIC STRENGTH (Super Strength)
ROBOTIC PARTS (Invulnerability)
Toughness
Willpower
POINT VALUE: 100
Possession Give Deadman a power action and make a close combat or a ranged combat attack (as if he has a range value of 4) against an opposing target character as a free action. A successful attack deals no damage. Instead, remove Deadman from the battlefield and put him on his character card; the target is possessed, becomes friendly to your force and opposing to its owner’s force, and any of the target’s canceled powers return.
After the resolution of any action given to the target, you can release the target. Remove all action tokens from the target and place Deadman in any unoccupied square within 4 squares to which the target has a clear line of fire. The target becomes friendly to its owner’s force and opposing to your force.
If the target is possessed at the end of your turn, roll a d6 and add 1 to the result for each 100 points (or fraction thereof) of the target’s point value. If the result is 6 or more, the target is released. If the result is 5 or less, deal Deadman 1 unavoidable damage.
Each time the possessed target takes damage, deal Deadman 1 unavoidable damage after the action is resolved. Any effect that can counter the target’s powers can counter Deadman’s Possession. If Deadman is defeated or Possession is countered or canceled, the target is immediately released. Deadman and possessed characters can’t be targeted by Mind Control or Possession.
POINT VALUE: 119
GRANNY GOODNESSApokolips, Female Furies, New Gods, Warrior
Mind Control
Psionic Powers Hector Hammond can use Penetrating/Psychic Blast and Telekinesis.
Penetrating/Psychic Blast
Telekinesis
EVOLVED INTELLECT (Perplex)
Outwit
POINT VALUE: 88
Phasing/Teleport
KLTPZYXM! Mr. Mxyzptlk can use Phasing/Teleport. When he does, roll a d6 before moving him. On a result of 1, deal Mr. Mxyzptlk 1 unavoidable damage, place him in any unoccupied square in his starting area, and then move him normally.Object Animation Give Mr. Mxyzptlk a power action and roll a d6 for each opposing character that has zero or one action token, that is in a square 4 or fewer squares away to which Mr. Mxyzptlk has a clear line of fire, and that is holding an object or adjacent to or occupies either a square of hindering terrain or a square that has an object. On a result of 3-6, give the character an action token.
Super Senses
IMPISH TRICKS (Outwit)
POINT VALUE: 107
MAKING AN ENTRANCE (Phasing/Teleport)
Running Shot
“MAGIC” WAND (Force Blast)
“MAGIC” WAND (Energy Explosion)
“MAGIC” WAND (Penetrating/Psychic Blast)
EXIT, STAGE LEFT (Smoke Cloud)
POINT VALUE: 100
Running Shot
Super Strength
TIME VISION (Penetrating/Psychic Blast)
Invulnerability
Toughness
Energy Shield/Deflection
POINT VALUE: 100
DREAM GIRLFuture, Legion of Super Heroes, Psychic, Teen
Flurry
UNHORSED (Earthbound/Neutralized)
CALIBURN (Blades/Claws/Fangs)
CHAINMAIL (Toughness)
Combat Reflexes
COURAGE (Willpower)
POINT VALUE: 48
NIGHTMARE CONSTRUCTS (Flurry)
GETAWAY PLAN (Phasing/Teleport)
Energy Explosion
I GOT THE POWER! (Penetrating/Psychic Blast)
YOU’RE ALL GOING WITH ME (Pulse Wave)
Energy Shield/Deflection
POINT VALUE: 90
Nobody Rides This Hog but the Main Man Lobo can’t carry characters. This power cannot be canceled.
TWO FISTS, TWO BEATINGS (Flurry)
EASIER TO STOMP YOUR SKULL THIS WAY (Earthbound/Neutralized)
Bounty Hunter Before the beginning of the first turn of the game, choose an opposing character; Lobo modifies his attack value by +2 when attacking that character. When that character is KOd, immediately choose a different opposing character to be the target of this ability.
FRAG ME? FRAG YOU! (Penetrating/Psychic Blast)
POINT VALUE: 207
FLASH (Hypersonic Speed)
AQUAMAN (Charge)
MARTIAN MANHUNTER (Plasticity)
GREEN LANTERN (Energy Explosion)
MARTIAN MANHUNTER (Penetrating/Psychic Blast)
BLACK CANARY (Incapacitate)
POINT VALUE: 239
BIG BARDA & MISTER MIRACLEGreen Lantern Corps, New Gods, Warrior
GREEN LANTERNGreen Lantern Corps, Justice League International,
Super Buddies, Warrior
TIMESTEP (Phasing/Teleport)
SWAPPED WITH TEMPORAL ALTERNATE (Mind Control)
CHRONAL BLAST (Penetrating/Psychic Blast)
Pulse Wave
TEMPORAL AWARENESS (Super Senses)
Mastermind
POINT VALUE: 125
Hypersonic Speed
SUPER E.S.P. (Mind Control)
DRAINED (Earthbound/Neutralized)
Flurry
Super Strength
Penetrating/Psychic Blast
POINT VALUE: 283
100
Impervious
Invulnerable
Alien Starfish See special rules.
Outwit
REAL NAME: StarroFIRST APPEARANCE: Brave and the Bold # 28 (1960)BACKGROUND: The starfish-shaped alien that calls itself Starro has proved a formidable foe to the Justice League over the years, at various times bringing many members of the team and much of the Earth under its thrall. Even when defeated and displayed in the Justice League’s trophy hall, Starro has regenerated from small fragments thrown off in battle to return and make another attempt to conquer the world. Though the Justice League has usually been able to thwart Starro on its own, on at least one occasion the Star Conqueror has displayed such immense power that one of the Endless had to step in to help thwart its worldwide mental attack.
Starro can use the Multiattack ability
Fragmentation See special rules.
Domination See special rules.
Penetrating/Psychic Blast
Energy Explosion
Pulse Wave
POINT VALUE: VARIABLE©2007 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s07)
POINT VALUE: 70
105
ALTER EGO: AquamanFIRST APPEARANCE: More Fun Comics # 73 (1941)BACKGROUND: The son of a lighthouse keeper and a woman outcast from the underwater city of Atlantis, Arthur Curry learned as a child that he shared his mother’s ability to breathe underwater along with the strength and toughness required to survive in the ocean depths. Becoming Aquaman, defender of the world’s oceans, he was an early ally of the Justice League and joined them to face threats such as Starro the Star Conqueror. Yet he rarely felt comfortable among the “surface dwellers,” and his strength faded rapidly away from the water he called home.
Charge
GRAPPLE (Plasticity)
Super Strength
King of the Seven Seas When Arthur Curry occupies water terrain, he can use Invulnerability. When Arthur Curry does not occupy water terrain, he can use Toughness.
Toughness
Aquatic Rejuvenation When Arthur Curry occupies water terrain, he can use Close Combat Expert and Regeneration.
ARTHUR CURRYAtlantis, Justice League of America, Ruler
POINT VALUE: 70©2007 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s07)
106
ROBIN HOOD (Running Shot)
PIN-THE-TARGET (Incapacitate)
Emerald Archer When Oliver Queen makes a ranged combat attack, modify his attack value by +2.
Willpower
BATTLING BOWMAN (Ranged Combat Expert)
OLIVER QUEENSeven Soldiers
POINT VALUE: 60
ALTER EGO: Green ArrowFIRST APPEARANCE: More Fun Comics # 73 (1941)BACKGROUND: Oliver Queen, the Green Arrow of Earth-Two, trained and fought with his sidekick, Speedy, and the Seven Soldiers of Victory until they were thrown through time during a battle with the Nebula Man. Stranded in the past, Queen took the place of an injured Robin Hood until he was rescued by the combined efforts of the Justice League and the Justice Society.
©2007 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s07)
107
Hypersonic Speed
SPEED DUPLICATES (Smoke Cloud)
HARD TO TARGET (Energy Shield/Deflection)
RED BLUR (Super Senses)
POINT VALUE: 80
BARRY ALLENCentral City, Justice League of America, Police, Scientist
ALTER EGO: The FlashFIRST APPEARANCE: Showcase # 4 (1956)BACKGROUND: Police Scientist Barry Allen was always late, until a lightning bolt struck a rack of chemicals in his lab that spilled on him and turned him into the Flash—the fastest man alive! Though Central City had enough rogues to keep even the Flash busy, whenever the world faced threats like Starro, the Flash was quick to join the fight with his teammates in the Justice League of America.
©2007 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s07)
108
Willpower
POWER RING (Perplex) Running Shot
POWER RING (Telekinesis)
POWER RING (Energy Explosion)
RING CONSTRUCTS (Barrier)
GREEN SHIELD (Energy Shield/Deflection)
FORCE FIELD (Toughness)
HAL JORDANCoast City, Green Lantern Corps, Justice League of America
POINT VALUE: 120
ALTER EGO: Green LanternFIRST APPEARANCE: Showcase # 22 (1959)BACKGROUND: In the middle of a test flight, pilot Hal Jordan found his experimental aircraft suddenly pulled off course and taken to a crashed spacecraft, where he found a dying alien who gave him a ring of incredible power that made him Green Lantern! Jordan was one of 3,600 Lanterns patrolling the universe as a part of the Green Lantern Corps, but whenever his home planet was in danger from interstellar invaders like the Star Conqueror, Jordan and the Justice League were on the front lines of any battle to save the Earth.
©2007 WizKids, Inc. All Characters and related elements are trademarks of and © DC Comics. (s07)