Download - Kelsey adam 607974 algorithmic journal
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Table of Contents:
Sponge Loft Attempts: Page 3Branch Model Page 5Extrusion Model Page 6Loft Contouring Page 7Smooth Mesh Page 8Fractal Geometry Page 9Attractor Points Page 10Data Lists Page 12
SPONGE LOFT ATTEMPT 1
The shape of this seas sponge is basically circular tubes projecting outwards from a central point at its base. These are hollow and undulate slightly.
Using the loft tool on different sized circles a single tube is generated
Repeating the loft and adjusting the position of the lofting circles makes different sizes around the centre tube
Repeating even further and expand-ing the size while keeping all based on the same base point makes it somewhat close to the sponge im-age.
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SPONGE LOFT ATTEMPT 2
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Modelling with Metaball to create a ridge pattern similar to the brain coral picture
Then extruding those curves upwards to make them 3 dimensional
Then making a 2d line work image with Make2D and extruding those curves into another 3 dimensional form to give them another dimension which also creates the ribbing effect like in the Brain Coral im-
BRANCH MODEL
The simple line geometry I put through different lofting outlines, po-lygonal and then circular by creat-ing frame grids along the lines at equal spacing. This achieved dif-ferent results as the line segments were considered separate and so lofted surfaces individually. Also the circular sur-face twisted the orientation of suc-cessive curves at points along the
Starting with a sim-ple branch that splits into 2 lines at every vertex and model-ling for that.
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EXTRUSION MODEL
Starting with a twisted box for interesting geometry then mapping boxes to that surface. Then creating a curve faces from the intersection of those box surfaces from an offset surface which radiates at 45 0 from center. Extruding those surfaces back to make them solid surfaces again leaves an interesting result of the starting twisted box.
LOFT CONTOURING (AEON EGG)
Some of the surfaces generated were not finishes leaving large patches in the bake that were empty
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SMOOTH MESH
1. Surface geometry
2. Brep Surface
3. Smooth Mesh
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FRACTAL GEOMETRY
Scaling the geometry down at its ver-tices and using Boolean tool to cut it away creates the repeating shapes.
ATTRACTOR POINTS
Starting with a point grid with a central attractor point generating polygons .Then moving that point to the corner to vary the effect and extruding that result.
The same definition but done with a circular base and attractor point at a point on another circle
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Wire Meanings:
Solid Line = Single Data
Double Line = List of Data
Dashed Line = Multiple Lists of Data
DATA LISTS
Data Operations:
Principal: = Recently added, maintains the input path of the data
Reverse: = Reverses order of data in a list
Flatten = “flattens” the data into a singe list
Graft: = Creates individual lists for each piece of data or group of lists
Simplify: = Will simplify the lists of multiple data branches, for instance from {0,0,0} to just {0}
Re parametrize: = Reworks the data into its propor-tionate value between 0 and 1
Single numeric data such as point locations, sliders, number inputs etc
Represents more than one piece of data. Can be shown with panels to see the lists and format of the data
Similar to the double line but multiple lists of data within the operation
G
RAFT
FLAT
TEN
REVE
RSE
D
EFAU
LT