Download - Language Acquisition Program
OVERVIEW AND PROCEDURE OFLANGUAGE ACQUISITION PROGRAM
Presenter: Asma Agha
Date: 11 November, 2014
Overview Of Language Acquisition Program The Language Acquisition Program
(LAP) is designed to teach a language system to intellectually impaired, hearing handicapped, visually handicapped, autistic, emotionally disturbed, aphasic or brain damage.
The program is divided into three major sections: Pre-Verbal, Verbal-Receptive, and Verbal-Expressive
Basic Procedures Of Language Acquisition Program
The training procedures that are standard throughout the program are based on the principles of reinforcement theory.
Application of the principle enables the teacher or trainer to strengthen a desirable goal by reinforcing it whenever it occurs.
Procedures Of Language Acquisition Program
Token Exchange Behavior
Initial Inventory
Token Exchange Behavior A token economy is an intensive, in-
class positive reinforcement program for building up and maintaining appropriate classroom performance and behavior.
A token economy involves awarding tokens, chips, sticker, check marks, points, or other items/markings to students who demonstrate desired behaviors identified by the teachers.
Token Exchange Behavior Students may periodically exchange the tokens for
rewards, which are items or activities desirable to them.
The reinforcer should always be accompanied by verbal praise such as Good, or Good job, it is possible to deliver such social reinforcers more quickly than edibles can be consumed.
The primary goal of a token economy is to increase desirable behavior and decrease undesirable behavior. the larger goal of token economies is to teach appropriate behavior and social skills that can be used in one's natural environment.
Token Exchange Behavior Token economies are generally comprised of
the following three components: The target behavior/skill is identified and
defined. A medium of exchange is selected (i.e., a
token or symbol that the learner receives after using the target skill).
Backup reinforcers (e.g., items, activities) may be "purchased" after acquiring a certain number of tokens.
Token Exchange Behavior
Token Exchange Behavior
Initial Inventory The Initial Inventory consists of a
randomized sequence of each behavior to be learned.
The child’s performance in the initial inventory guides the trainer in deciding the order for teaching the behaviors.
The easier-to-learn behaviors are always taught first.
Initial InventoryExample of Attending phase:
Target Goal: Sit quietly for 30 seconds The trainer brings the child into the room, Seats him in a chair, Places the child’s hands in his lap. The trainer sits facing the child. If the child remain seated for 30 seconds, he meets
criterion. If the child leaves his seat before 30 seconds has
elapsed, the trainer teaches the behavior.
Video
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