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Learning Innovation Research Group
Learning in Immersive Virtual Worlds
National Workshop
Professor Maggi Savin-Baden
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Learning Innovation Research Group
The focus of the day:
To share knowledge and develop collaborative working groups that will create sustainable post workshop outputs.
To learn together
Welcome
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Aims1. To increase skills/knowledge of participants across the HE sector
2. To bring new blood into the community - further CETLs and international partners
3. To encourage new interest and capacity in the field of research in immersive worlds
4. To create new communities of interest
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PREVIEW
Open Habitat
Moose
Planet
Who is here?
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What are the long term gains?
Why bother to stay in touch and work as a community of interest?
1)Sustainability
2)Leading change in HE
3)Supporting and guiding change
4)Offering guidance beyond media headlines
5)Evidence required for future design and teaching
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What we hope to achieve together:
1. Case studies exemplified through machinima
2. Road map of effective scenarios which emerge from the workshop
3. Guidelines for the sector
4. Resources and demonstrators (guides, machinima, podcasts)
5. Six discipline-based case studies
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The future?
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CURLIEW(Coventry University Research into Learning in Immersive Educational Worlds)
Leverhulme funded project
To examine staff and students’ conceptions of and decisions about the way in which they teach and learn at the socio-political boundaries of reality.
1. Students’ experiences of learning in immersive worlds.
2. Pedagogical design.
3. Learner identity.
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In Summary
We are standing on the threshold of new learning realities
Let’s work
together
to make a
difference