![Page 1: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/1.jpg)
Macromedia Flash Design Professional
And InteractivityWORKING WITH SYMBOLS
![Page 2: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/2.jpg)
2Getting Started with Macromedia Flash Unit C
Work with symbols and instances
Work with Libraries
Create buttons
Assign actions to buttons
Unit Lessons
![Page 3: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/3.jpg)
3Getting Started with Macromedia Flash Unit C
An important aspect of Flash is it’s ability to create small file sizes
Symbols are graphics that can be re-used without adding file size– Symbols are the original (Parent)object– Instances are the copied (Child) object
Flash stores only a symbols information(size, shape, color) thus creating a smaller file size
Using Flash Symbols
![Page 4: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/4.jpg)
4Getting Started with Macromedia Flash Unit C
Attributes, such as color and shape can be freely changed for each instance
You can have as many altered Instances as you like
Symbols reside in the Library– Dragging a Symbol from the Library to
the stage creates an Instance
Using Flash Symbols
![Page 5: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/5.jpg)
5Getting Started with Macromedia Flash Unit C
There are 3 types of Symbols; Graphics, Buttons, and Movie Clips
Graphics are effective for single, re-usable images
Buttons are for interactivity, such as starting or stopping a movie
A Movie Clip is a “movie within a movie”
Flash Symbol Types
![Page 6: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/6.jpg)
6Getting Started with Macromedia Flash Unit C
Creating a Graphic Symbol
There are 2 primary ways to create a symbol– Insert > New Symbol command, and then draw
a symbol– Or draw an object and then use Insert >
Convert to Symbol
Use the “Convert to Symbol” dialog box to name the symbol effectively
The Symbol gets placed in the library, an instance remains on the stage
![Page 7: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/7.jpg)
7Getting Started with Macromedia Flash Unit C
Naming a Symbol
![Page 8: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/8.jpg)
8Getting Started with Macromedia Flash Unit C
Editing a Symbol
Select from the Library and double-click, or use Edit > Edit Symbol
Changes made to Symbols is reflected in all their associated Instances
Remember: changes made to Instances does not affect their (parent) Symbol
![Page 9: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/9.jpg)
9Getting Started with Macromedia Flash Unit C
Working with Instances
Instances can be altered in many ways– Rotated, skewed, resized, re-colored, alpha
changes
Some limitations to editing an Instance– An instance is a single object with no
segments, therefore you cannot select just part of the instance to change
– Changes are made to the entire instance
– Use “Break Apart” for more edibility, but note that the link will be broken
![Page 10: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/10.jpg)
10Getting Started with Macromedia Flash Unit C
Applying Effects to Instances
![Page 11: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/11.jpg)
11Getting Started with Macromedia Flash Unit C
Understanding the Library
The Library provides a way to view and organize symbols
Change Symbol names and properties
Add or delete Symbols
![Page 12: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/12.jpg)
12Getting Started with Macromedia Flash Unit C
The Library
Title Bar-names the movie with which the Library is associated– Sample and external libraries
Options Menu-provides access to additional features of the library
Item Preview-Displays the selected symbol
Toggle Sorting Order Icon
![Page 13: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/13.jpg)
13Getting Started with Macromedia Flash Unit C
The Library
Wide and Narrow View
Name Text Box-Lists the folder and Symbol Names
New Symbol Icon-Displays the Create New Symbol Dialog box
New Folder Icon
Properties Icon
Delete Item Icon
![Page 14: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/14.jpg)
14Getting Started with Macromedia Flash Unit C
The Library
Name Text Box
New Symbol Icon New Folder Icon Properties Icon
Options Menu
![Page 15: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/15.jpg)
15Getting Started with Macromedia Flash Unit C
Understanding Buttons
Button Symbols provide interactivity
Any Flash object can be turned into a Button Symbol
Unlike Graphic Symbols, Button Symbols have four States which correspond to the use of the mouse and recognize the user requires feedback
![Page 16: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/16.jpg)
16Getting Started with Macromedia Flash Unit C
The Four Button StatesUp-represents how the button appears when the mouse pointer is not over it
Over-represents how the button appears when the mouse pointer is over it
Down-how the button appears after the user clicks the mouse
Hit-Defines the area of the screen that will respond to the click
![Page 17: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/17.jpg)
17Getting Started with Macromedia Flash Unit C
The Four Button States
The button timeline
![Page 18: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/18.jpg)
18Getting Started with Macromedia Flash Unit C
Understanding ActionsIn a basic movie, Flash plays frames sequentially
To gain greater control, ActionScripting provides interactivity– Button presses can stop a Movie– Jump to a frame or scene– Play a sound
![Page 19: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/19.jpg)
19Getting Started with Macromedia Flash Unit C
Analyzing ActionScriptBasic ActionScript involves an event (such as a mouse click) that causes some action to occur by triggering the script
ActionScript PanelEvent
Action
![Page 20: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/20.jpg)
20Getting Started with Macromedia Flash Unit C
Assigning actions to a button
Select the desired button on the stage
Display the Actions Panel
Select the appropriate category
Select the desired action
![Page 21: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/21.jpg)
21Getting Started with Macromedia Flash Unit C
Button Action EventsButtons respond to one or more of the following events– Press: With the pointer inside the button
Hit area, the user presses the mouse button
– Release: With the pointer inside the button Hit area, the user presses and releases the mouse button
![Page 22: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/22.jpg)
22Getting Started with Macromedia Flash Unit C
Button Action Events– Release Outside: With the pointer inside
the button Hit area, the user presses and holds down the mouse button, moves the pointer outside the Hit area, and releases the mouse button
– Key Press: With the pointer inside the button Hit area, the user presses a predetermined key on the keyboard
– Roll Over: The user moves the pointer into the button Hit area
![Page 23: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/23.jpg)
23Getting Started with Macromedia Flash Unit C
Button Action Events– Roll Out: The user moves the pointer out
of the button Hit area– Drag Over: The user holds down the
mouse button, moves the pointer out of the button Hit area and then back into the Hit area
– Drag Out: With the pointer inside the button Hit area, the user holds down the mouse button and moves the pointer outside the Hit area.
![Page 24: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/24.jpg)
24Getting Started with Macromedia Flash Unit C
Basic ActionsCan be applied to a Button- To create interactivity
Can be applied to a Frame - causes the playhead to stop
More advanced actions, discussed in later units, can be applied to many different types of objects
![Page 25: Macromedia Flash Design Professional And Interactivity WORKING WITH SYMBOLS](https://reader035.vdocument.in/reader035/viewer/2022062518/5697bf891a28abf838c8a038/html5/thumbnails/25.jpg)
25Getting Started with Macromedia Flash Unit C
Unit C TasksWork with symbols and instances
Work with Libraries
Create buttons
Assign actions to buttons