Download - Manual Autocad 3D Vertical
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training coaching software multimediainternational certicate support support & development development
Autodesk
AutoCADGuía del curso de 3D
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VIEWPORTVIEWVISUAL STYLECONTROLS
WORKSPACES
QUICK ACCESS TOOLBARMENU BROWSER
ÁREA DE TRABAJO
COMMAND LINE
STATUS BAR
AYUDAS DE DIBUJO
U.C.S.
ESPACIOS DE TRABAJO(MODEL / LAYOUT)
VIEWCUBE
COMANDOSDE NAVEGACIÓN
INTERFAZ
RIBBON
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BREVE REPASO 2D
SÓLIDOS
EDIT POLYLINE - PEEXPLODE - XJOIN - J
POLYLINE - PL
EXTRUDE - EXT
REVOLVE - REV
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EXTRUDE
REVOLVE
PARCIAL COMPLETA
è
è è
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VISUAL STYLES UCS
VIEW CONTROLS
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SÓLIDOS PRIMITIVOS
AYUDAS IMPORTANTES PARA 3D
SELECTION CYCLING - CTRL + WDUCS - F63D OSNAP - F4GRID DISPLAY - F7
(Además de las ayudashabituales para 2D)
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SWEEP
SWEEP PATH
SWEEP
OBJECT TO SWEEP
è
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SWEEP + SCALE
SWEEP + TWIST
SWEEP PATH
OBJECT TO SWEEP
SCALE FACTOR: 2
è
SWEEP PATH
OBJECT TO SWEEP
TWIST ANGLE: 120
è
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smooth fit(default)
SECCIONESTRANSVERSALESORDENADAS
è
LOFT
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ruled
normal to all sections
normal to start and endsections
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POLYSOLID & PRESSPULL
POLYSOLID - PSOLIDPRESSPULL
PRESSPULL
INDICARÁREA
è
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HELIX & 3D POLYLINE
3D POLYLINE
HELIX
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OPERACIONES BOOLEANAS
UNION (A+B)SUBTRACT (A-B)INTERSECT (A+B)
OBJETO A OBJETO B
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UNION
SUBTRACT
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INTERSECT
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SLICE - SL
OBJECTTO SLICE
4
3
2
1
SLICE EN BASE A UN PLANO DEFINIDO POR TRES PUNTOS
è
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SLICE EN BASE A UNA SUPERFICIE (SURFACE)
OBJECTTO SLICE
SURFACE
è
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SOLID
SURFACE
MESH
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FILLET PARA 3D
FILLET - F
è
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OFFSET EDGE & EXTRACT EDGES
EDICIÓN POR SUB OBJETOS Y SOLID HISTORY
OFFSET EDGEEXTRACT EDGES
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SOLID EDITING
HERRAMIENTAS COMPLEMENTARIAS
EXTRUDE FACES SEPARATE
SHELLMOVE FACESCOPY FACESOFFSET FACES
DELETE FACESROTATE FACESCOLOR FACES
3D MIRROR3D ROTATE
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3D FACE - 3F
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SUPERFICIES
NETWORK
è
è
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LOFT
è
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BLEND
POSITION - G0
TANGENT - G1
CURVATURE - G2
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PATCH
POSITION - G0
TANGENT - G1
CURVATURE - G2
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OFFSET
NORMAL SOLID
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TRIM
SURFACE TO TRIM AREA TO TRIM
CUTTING CURVE
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SURFACE ASSOCIATIVITYNURBS CREATION
NURBS
PANEL CONTROL VERTICES
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MALLAS
MESH PRIMITIVES
MESH PRIMITIVE OPTIONS
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è
è
è
MESH BOX + FILTROS DE SELECCIÓN + MOVER / ROTAR / ESCALAR + SMOOTHNESS = RESULTADO FINAL
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NIVELES DE SUAVIZADO (SMOOTHNESS)
SMOOTHNESS 0
SMOOTHNESS 3
SMOOTHNESS 1
SMOOTHNESS 4
SMOOTHNESS 2
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SMOOTHNESS 1
REFINEMESH
CREASE
è
è
SMOOTHNESS 4
ADD / REMOVE CREASEREFINE MESH
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Se genera a partir de cuatro objetos 2D que se tocan en sus extremos.
EDGE SURFACE
1
4
3
2
è
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Se genera a partir de dos objetos 2D, formando una superficie creada por líneas rectas.
RULED SURFACE
è
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Si bien es posible convertir un objeto perteneciente a cualquiera de lastopologías previamente manejadas (sólido, superficie y malla) a otra de ellas,no siempre el resultado que obtenemos en la conversión es editable ototalmente equivalente.
SMOOTH OBJECT convierte cualquierobjeto a malla (mesh)
CONVERT TO SOLID / SURFACEconvierten a la topología que cada uno de susnombres indican, según el nivel de suavizadoelegido inmediatamente a la derecha (en elcaso de esta imagen, Smooth, optimized)
CONVERSIÓN DE TOPOLOGÍAS
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OPCIONES DE VISUALIZACIÓN
EDGESHIDEFACE COLOR MODEFACE STYLESHADOWS
MATERIALSOPACITY
VISUAL STYLESMANAGER
SAVE AS NEW VISUAL STYLE
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CÁMARAS Y PERSPECTIVA REAL
CREATE CAMERA
PREVISUALIZACIÓNCAMERA
LOCATIONCAMERATARGET
FIELDOF
VIEW
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PREVISUALIZACIÓN
CAMERALOCATION
CAMERATARGET
FIELDOF
VIEW
CARGAR UNA VISTA DE CÁMARA
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ADMINISTRAR CÁMARAS
VIEW MANAGER