Download - Mc1week8 09

Transcript
Page 1: Mc1week8 09

Media Cultures 1‘Real Worlds of

Animation’

Week 8

Tracey Meziane Benson

Page 2: Mc1week8 09

To explore animation in the context of 3 issues

1. Realism effects in animation

2. The distinctions that we make between fiction and non-fiction in screen media

3. How we can tell stories through animation

eg. Waltz With Bashir (2008)

Page 3: Mc1week8 09

Some animations to consider

Page 4: Mc1week8 09

Other examples:

The Nightmare Before Christmas (Tim Burton,1993)

Big Buck Bunny (Blender 2007)

Howl’s Moving Castle (Miyazaki Hayao, 2004)

Final Fantasy: The Spirits Within (Hironobu Sakaguchi, 2001)

Page 5: Mc1week8 09

Cinematic Animation

DRAWING & PAINTING IN 2 DIMENSIONS traditional cel animation – frame by frame Drawing into the computer and animating via

software programs Compositing RotoscopingSCULPTING IN 3 DIMENSIONS Stop-action: claymation, puppets, frame by frame Computer generated (CG) animation CG Figural Morphing

Page 6: Mc1week8 09

Digital Compositing

Operates new process of ‘super-imposition’ in editing film. This process is a layering of many digitalised images in the creation of a ‘shot’ – a sequence of images created through a single camera ‘set-up’. It involves matching a real camera’s position with a ‘virtual camera’s’ viewing position to create a high level of realism. The aim is usually to create effects which cannot be noticed.

Page 7: Mc1week8 09

‘Bullet Time’ – ‘timeslice technique’

A combination of new and old media techniques: green screens, wireframe computer simulations, an arc of still cameras, motion cameras, compositing …

Page 8: Mc1week8 09

Questions

1. How do we understand animation as representation?

2. What is the relationship between animation and the real world.

3. Has this relationship changed with animations created via computer technologies?

4. What happens to the story when animation and human acted cinema combine?

Page 9: Mc1week8 09

Can we understand animation as Puppetry?

A definition of puppetry in the context of computers?

‘if the signification of life can be created by people, then the site of that signification is to be considered a puppet.’

Tillis, Steve (1999). ‘The Art of Puppetry in the Age of Media Production’, The Drama Review, 43.3, 185. http://muse.jhu.edu/journals/the_drama_review/v043/43.3tillis.html

Page 10: Mc1week8 09

Realism: what does it mean in the context of animation?

We can define here ‘realism’ to mean the relationship between a representation of an object (through sound, image, movement) and how closely we think this representation evokes in us how the object exists for us in real life.

Are line drawings, stop action any less realistic then for us than CGI animation such as Final Fantasy, The Spirit Within?

Page 11: Mc1week8 09

Have our ideas of realism changed with computer technologies?

This is an open question still Perceptual Realism: where we pretend for a while

that the filmmakers really know what dinosaurs look like because they are contextualised in what looks like a representation of real space:

A ‘perceptually realistic image is one which structurally corresponds to the viewer’s audiovisual experience of three-dimensional space’

Prince, Stephen (1996). ‘True Lies: Perceptual Realism, Digital Images and Film Theory’, Film Quarterly, 49:3, 32.

Page 12: Mc1week8 09

DV Realism - Manovich

‘I do believe that new media re-configures a moving image in a number of very important ways … the shift from montage to compositing; the slow historical transition from lens-based recording to 3-D image synthesis; the new identity of cinema as a hybrid of cinematography and animation.’

Lev Manovich, ‘Reality Media’, 2001http://www.manovich.net/TEXT/cinema-cultural.html

Page 13: Mc1week8 09

Virtual Puppets

Animatronics Stop Action Scanning from models in real life to produce

moving CGIs – Computer Generated Images:

- ‘the strings’ – articulation variables

- Kinematics – creating and saving gestures

- Motion capture

Page 14: Mc1week8 09

Vactors

CG virtual actors meant to do the same theatrical, storytelling work as a human actor – often used in crowd scenes and in special effects via compositing

‘In the coming era of digitized representation the crucial questions have less to do with reality than with communication’.

Creed, Barbara (2000). ‘The cyberstar: digital pleasures and the end of the

Unconscious’, Screen, 41, Spring 2000, 83.

Page 15: Mc1week8 09

BUT can animation also be REAL?

The boundaries between fiction and

non-fiction: Can we record real life via animation? Eg.

William Kentridge, Ari Folman, Richard Linklater What will come (Kentridge) Waltz With Bashir (Folman) Waking Life (Linklater)

Page 16: Mc1week8 09

And William Kentridge

‘stone age animation’


Top Related