Download - Media and Violence
Media and
Violence
Aaron Chan, Amy Mousavi, Jenny Qi
January 8/2010
York Mills C.I
Media influences on children and adolescents: Violence and sex
Violence at high 5.7% per 100, 000 population in the U.S.
Violence has been largely accepted by society (e.g. Bugs Bunny cartoons)
Media desensitization of violence
Canadian study on preschoolers aggressive personality
Earles, K A; Alexander, Randell; Johnson, Melba; Liverpool, Joan; McGhee, Melissa. (2002, September 1). Media influences on children and adolescents: Violence and sex. Journal of the National Medial Association. Retrieved October 22, 2009, from: http://elibrary.bigchalk.com/
ABC
Media influences on children and adolescents:
Violence and sex
Nature Versus Nurture - external influence on child’s development
Psychology - change in mental process and the human condition
Sociology - development of social life and impact on society per se
Stereotyping on Television - inaccurate portrayals
ABC
American Academy of Paediatrics: Committee on Public Education
Hypothesis
Children and adolescents are at risk through perpetual exposure
Method
Historical research
Official statistics
Conclusion
10, 000 hours of T.V. – 61% contained violence
Grades 4 to 8 – preferred violent video games
Parents must be proactive
Age 18 – 200, 000 violent acts witnessedMedia violence. (American Academy of Pediatrics: Committee on Public Education). Nov 2001 v108 i5 pl222(5)Pediatrics. 108, 5. p.1222(5). Retrieved November 10, 2009, from Academic OneFile via Gale: www.gale.cengage.com
ABC
Media as a socialising agent
Nature versus nurture
Conformity
Stereotypes in media
Ethics in media
American Academy of Paediatrics: Committee on Public Education
ABC
Guns, Lies and Video 1000 studies that demonstrated a link between media violence and real aggression
Study analysis Kids who watched more TV were more
likely to acted aggressively by age 22
Violent vs. Non-Violent Movie activated right posterior cingulate
Greater parental awareness & control
Wright, Karen. Gun, Lies, and Video (2003, April). Discover, P. 28. Retrieved on November 4, 2009from Canadian Points of View Reference Centre EBSCOhost database <http://search.ebscohost.com>
JQ
Justification & Relation
Cognitive Process Nature vs. Nurture Socialization Agent Conclusion and analysis of many studies Discover Magazine
JQ
The relationship between virtual & actual aggression: youth exposure to
violent media
Levermore, Monique A., and Gina L. Salisbury (Summer 2009). Therelationship between virtual & actual aggression: youth exposure to violent media. The Forensic Examiner. Retrieved November 14, 2009, fromGale Academic Onefile Database. <http://find.galegroup.com>
JQ
Hypothesis: exposure to violent media such increased the likeliness of aggression and can be learned through direct interaction or observation of forms of media
Method: Controlled experiment 6 instruments used (questionnaires and scale ratings)
Conclusion:• Significant associations exposure to violent media and aggression• Individuals learn aggressive responses in much the same manner they learn other social behaviours (observation or through direct experience)
Justification & Relation
JQ
Nature vs. Nurture
Socialization Agent
Recent study
Forensic Examiners & Monique Levermore
Media: Ugly and Getting UglierSUMMARY
Content in media having a negative impact Violent Crimes Role Models
Content being viewed 78% increase in coarse language 61% of content glamorizes violence
Exposure to media: 6 to 8.5 hours per day
V-chip: a solution to the problem (restriction on the content)
Amy
eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document
Media: Ugly and Getting UglierRELATION
Psychology- “Scientific study of behaviour of humans” Pavlov’s Experiment Conditioning- “learning in which person responds to stimulus in a way
the does not elicit that response’ Norm- “rules that indicate what people should do or how they should
act”
Amy
eLibrary search: http://elibrary.bigchalk.com/elibweb/curriculumca/do/document
Equity of violent reprisal in professional wrestling and its dispositional and
motivational features Hypothesis unjustified violence protagonist motive influences perception
Method just/unjust inhibit behaviour analyzing programming (e.g. WWE Smackdown
and WWE Raw) violence detected and coded (sample 36 hours)
Conclusion 31.5 violent acts/hour 21.14 acts not associated with the show Viewers accepting violence as normal behaviour
Amy
Knowledge Ontario database search: http://infotrac.galegroup.com/galenet/ko_k12pr
TermsMass Media: its affect and role in society
Conditioning: affect on individual’s thinking Nature/Nurture: Which affects violent behaviour?
Socializing Agent: Is media considered a socializing agent? Type of studies
Equity of violent reprisal in professional wrestling and its dispositional and
motivational features
Amy
Knowledge Ontario database search: http://infotrac.galegroup.com/galenet/ko_k12pr
Hypothesis We believe that: Majority of the respondents would agree media has an
overwhelming influence
Amy
Data Analysis
45%
6%
2%10%
37%
Increase Slowly
Increase Dramatically
Decrease Slowly
Decrease Dramatically
Remained the same
JQ
Q: Violence in the past twenty years has:
Results show more than 4 out of every 5 people think that violence has increased over the past 20
years
Conclusion
Maj. thought violence has increased
“I remember playing games with my younger brother all the time where we'd pretend to kill each other.”
Maj. of rep. population were negative
T.V. and movie ratings do little to deter
Hypothesis proven correct
ABC
QuestionsAll
1. Why is video games believed to have more effect than television?
2. What is the name of the device that is meant to control the content of the programming?
3. By the age of 18, how many acts of violence will the average person have seen in the media?
Graphics BibliographyJQ
http://static.howstuffworks.com/gif/video-game-violence-2.jpghttp://www.ucc.org/media-justice/images/video-games.jpgwww.bcpl.info/teens/teens_videogame.jpghttp://gordonandthewhale.com/wp-content/uploads/2009/01/tom_and_jerry.jpghttp://blogs.salon.com/0002007/images/violence.jpg http://www.main.nc.us/cml/new_citizen/images_v1n2/calvin.gifMicrosoft Clip Artshttp://www.bgsu.edu/departments/tcom/faculty/ha/tcom103%20fall%202001/gp6/FullCopy_files/image023.gif http://prophetiksoul.files.wordpress.com/2009/05/elme-fudd-bugs-bunny.jpghttp://www.physics.udel.edu/~watson/student_projects/scen167/ateam/pictures/v-chip.gifhttp://www.age-of-the-sage.org/psychology/pavlov_conditioning_dogs.gifhttp://www.bluecorncomics.com/pics/latuff3.gifhttp://images.smarter.com/blogs/Kids%20Playing%20Video%20Games.jpghttp://www.comicbookmovie.com/images/users/uploads/7908/lg_wwe_logo732114.jpghttp://pnmedia.gamespy.com/planetwwe.gamespy.com/images/site/smackdown2008.jpghttp://frederatorblogs.com/random/files/2008/04/cartoon-violence.jpghttp://www.digitaltrends.com/wp-content/uploads/2009/12/violentkids.jpg