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HOW
TO PLAY
INVENTO
RY
METAL OEAR
ONLINE
EXTRAS
USER
INSTRUCTIONS
ACT'I
ACT 3
ACT
4
ACT
5
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-
8/18/2019 Metal Gear Guide -
3/24
SECRET:
MUNITIONS
STORE
i ti
rl
i
I
lhere
are
some
interesting items hidden in the buildings here, including the
i
I
powerful
SVD automatic sniper
rifle
and C4 explosives.
You
can only collect
r*Q
the
former
by rolling across the
gap
to reach the
platform
it is hidden on.
lf
I
you
experience
difficulties
with
tre
timing of
this acrobatic feat,
try
tapping
j
@
repeatedly
to make Snake
grab
for
a
firm
purchase
before
he falls.
L-
:
The
scene below
your
starting
position
practically
begs
for
a bout of
Q
concealed
sniping, though
time
is of
the
essence
-
as
you'lldiscover
if
I
]0u
waitto see where each
rebel
prisoner
is
being taken.
-
8/18/2019 Metal Gear Guide -
4/24
iil
'o'n
r'n
';;;;r,';;;;,
ur,'*l,
u'''rn*
ofr"'ts
dedicated
stearth
experts with something
of a
moral dilemma:
can
you
simply
ghost
by as
the
captive
rebels
are
taken
one
by one
and
executed?
This walkthrough assumes
that
you
are,
indeed,
a
callous
yet
pragmatic
soul,
and intend
to avoid any
involvement.
From
your
starting
position,
crawl
down the slope
to
the
back of
the buildings.
thuse
as
you
reach the area at
the end of the f
irst house, and
allow the
patrolling
PMC soldier
to
pass.
Continue straight
ahead
until
you
anive at
the end of a
corrugated metal
wall,
then
rotate
the
camera
to
face around
the
corner.
There is a
second
patrolling
soldier
just
beyond, so
wait until
he
turns
away
from
you
before
you
crawl
into the
grassy
area.
Creep behind
the
metal huts, then move along
to the end.
When
you're
sure the
nearby
soldier
isn't
watching,
you
should
be
sale to
make a break
for the
shadows
just
beyond
the
corner
ol the
building
ahead.
Stay
very low here
-
there's usually another
soldier
on
the
balcony
above, and
there may be
more directly ahead.
When all eyes turn away
from
you,
crawl through
the shade to
the
grass,
then onto
the sloped
path.
A
LrE
R N Arv E ST_lArEGl
_E
I
Slealth
Walkthrough
Bela
For
this:;econci
sleaiihrrrc-kill stralegy
you'll
tteed 1o
invest
tn
ilte
lvlcsitl-
',1:iQantsitiper
riile froiirDr,lbiris Shop
Al60 000
DP
(48.000
DP
on Wednescays
,,i-rd
Sundays).
ils cerlainiyr nolchcap
Holryever,
the investntetttv,;til deiinriely itav
i,if
if
yorr experie
itce tiiiiicLrlties wrlh the main stealth walkthroitgh
ilnce
you
havc tlie
rillc
eqLrppcii
ciawl lo
lhe edge of
the
g;rassy
ctrlcrcip
Thc
,'lcsin-l.Jaganl
is
a
bolt-acticn
riile.
vriih
only
five
tranquilizer darts
per
reloail.
:,ri
iou
reallV need
to
ntake
evcry sltol
couiti
v,ou
have seven tatgets
to htt
and :riloLtlti
rccri
to
reload
no
niore
thar
once
Froni ihe iop then:
YoLrr
first
target
is
tlte soltlier
closest
to
you
he
shoLtid be
near
(or
approaching)
the
bLriidinrJ
lusi
ahearJ
Behincl
hlm
at
the
far
end of
ihe
row
cf buiititngs.
a
Pl\10:iciiJier rviil
rLiirltr
inv()stlUaie
Hii l.iini
i,viih
a rlarl slraiqht
au;ey
f'iow
luiir
your
allerrtioir
ic
ile
lwii
PlV10
iroops
qiraiclrng
ille ienel
ixrs{iit€rs
llyoLr
re
reaily
qurck.
ilrey
uvill
troilave
ttme to ieact
A
so{dicr
will operrt a
door
and
ilnrer0e
frortt
the
hoLrsc
ite lrlr,ry
you
ile s
tn
lire
ltesiprisilion io
d0
ihe
Dr.isoiiers
the rn0sthartrt. so
deal'4,ilil
ltittl
itiorliptiy
Your
tenuilinrate
1ar0,q1
i-q
ic the
norllr-easi anC shaLtltl
by
ttow
be
liitng
at
tfie
rebels
fron
ii
pcsilron
rtear
to the
lire-darragerl bLtiidittg
iJse
the
zoom
furrclion
(e
&
v^)
lc
ge
ta clear shol
Firrallv
iook
drrecllv
ir0rlh
{0r tlte iaslPMC solttter
i"le
s
trtviliialiiv
ihe
iastcl
the iroops
oositioned
ltere
io
react anci shoi;id
lte etliler
itrttttt
aillte
rebe
l:;.
approaching onc
of
his
doi,vned colleaqucs.0r
even
cbltviouslv
conlinL.iirlg
his
patrol
behind the
iar
rov'r
of
hoirses
Don 1 lorcets[6;i
hii]r
il
oniy
iitktls
one solcjier lo
revive
allthe
resl
ruining
youi'plans
11
rioi;
ro*tl,,rtt
thrs
slrooting
spree iri an orderly and ltmel-v fashton. yot.lu/0n
iilvtlrr
ulcOu[iief
a Caution Pnase
For
s0me
reas0n. the PI\IIC
iroops
seem
nlore
coilfused
ilian
overtly
aiiirmed
as
their
cclleagues
fall
bloocliessly
tc the
turf
Try
lo snipe
with
a
si,rnr)ard
rilie
lhough
ancl
Vcrr
ll sec
a
deliniie change
in
their
behavior
0n ihe Big
Boss Hard
diliiculiy
level
you
should
have
lusl
enough
iirtte
to
i;icc
aroLirt(j to collectlhe
ilostdesirable
iterirs in the buildings
(ltclLtcling
tht:
contr*is of ihe
muirilicrirs store urtiocked
by lhe
prisoners)
beiore tlte
Pf'l0
:j0lilier:r beriin
l0
wake rip ll ihe meantime ihe
rebels
that
you
freed,wiil
be
iliiitcKilrrl lhri
guards
orr ihe hrliarea
Extreme Force Addendum
lf
you
re
really iicl
ltapov Lrnless
you
fe
causrnq
ntaxirnltnr
chaos
fee
I free
tc
tisr:
ii
starrclard
sniper
rif
le
thc I'114[Blj]
is ver.v
e
lf
rcrentfoi
ihis
kind
of ntedium-drslairctr
irvelr,ryork
The
iargeis
vcru
neecl
lo
hilare
oretty
tiruch
ihe same
as
ifiose
iielaiiec:
in
the Stealth
WaikiiiroLtuit
Beta
lerxt tlrougtir
tlrere s
cns lli ] rjiffererrce the irse
of
iellral iorce
wiil
iniiiaic
a
near-imnre0iaic
Caution
sialus anci riif{eicnt
reaciions
frorir
tht.'
soidiers.
eveir i{vori have
a
Sirpptessor equipped.
The reirtlorcerlenis
wrll
arrive
fi'orn
lire lrill:iide
ildih
s0
be
reacly
ior
tiien't
A henchman of Solidus
during
the
Big Shell
Incident,
Vamp
murdered
0tacon s sister,
Emma
(MGS2).
Apparently
killed by
an
accidental
shot to
the
head
(the
bullet
was actually
aimed at s0meone
else),
his continued
existence
is
something
of
a mystery.
FLASHBACK:
SOLIDUS
Knawii as
t)t:orqe
Sears
tliiruigt
ltis tenLtre
as
US
Prcsidt:n[
So/rrli;s
itrtr
st,crt:i lhirrl sparrii
ol1lte
1r's
Ent',tnis
Terrrbles
itrojet:
trt:; 192;2t1
ihe Sltatiori
lvlo:;tts
ltti:itiertl in ait
altt:rni.i It
escapc
lrrtrti liis
/riaslrlr.s. Ilttt
P,tlriOtS
iMGS|i.
-\tibsequentiy
resptinsilile
lcr llit:tt'rriirisielnik
on the fiig
Sltt:li
f:it:iiily
(MGSZ|,
Si;lrlli;s
lt:arrrctl
bclore
his dt:;tllt
lliai liis
evcry,tt:lian
itaci been
ttn(
rtr:tei1
ariiiriaQl(t(l
av
T[ie
Pairiol:;.
but ar:livtti/
encL;urttt,led
FLASH BACK:
ROSEMARY
RL;st,tirtry
(tit
:;irri;tiy
liilsfrt
is
iitit
Iorriier
p;trlrir:r
olRaiden.f te
ni:titt;iritiit'gorii:;itif
Metal Gear Solid
2
ihe
pair
sarp,il:?1i,,d tiie
r
llte
Big
She
i irr,irtr,:ni,
',,ttili
fltt:;t: rtttw
(
al
li
e
r
-
-
8/18/2019 Metal Gear Guide -
5/24
l-Sneaking
up
the
hillside steps
is a
tough
challenge,
though
I
I
it's
Oetinitety
easier
if
you
free
the
rebels
and
letthem attack
I
I
the
patrolling
PMC soldiers
before
you
attempt
it. To
avoid any
I
"-Y
frustration, we'll
point
out
now that there
is
one level
(pictured
I
I
here)
where the
only
route
of
ascent
is on the far left-hand
side.
I
I
You'll
hit a
checkpoint
once
you
reach the
passage
at the top.
I
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8/18/2019 Metal Gear Guide -
6/24
,',iii
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j,;ri..iill5tfff$.4
GUI{S
0t
THt
PAIBI0TS
nrr
r^L
t r0r^rI
rrrrl
Stick
to the shade
just
in front of
the rock
ledge,
and
follow the
path
until
you
spot
a
PMC
soldier
patrolling
above;
stop
just
after
the
grass
ends, and
you'll
notice
him
pause
very close to
your position.
When
he turns
to
walk the
other way,
follow
him
carefully.
Ouickly
switch to a crouching
position
and climb
onto
the first
step
to
your
left, then approach
the
next ledge
-
the spot
you
should
aim
for
is
just
in
front of
a wooden fence section
with a tree ahead
of it. When
the
patrolling
PMC
soldier
makes
his return walk
and
passes your position,
you
should
again change
to a
crouching
pose,
and
press
@
to
climb
to the
next level. Crawl
forward
into the
grass.
M@
Don't be alarmed at
the sudden cries
of
"We've
got
contact "
and
"We've
got
companyl"
-
these actually
refer
to the
three
rebel
soldiers that
attack
from
a
location
lust
above
you.
This
is
a definite
hindrance,
so
you'll
need
your
wits
about
you.
lmmediately crawl through
the
grass
until
you
reach two
low
steps;
this reduces
the likelihood
that the
soldier
you
passed
moments before will
accidentally
stumble on
Snake while engaging
the
rebels. While
you
shouldn't
get
involved,
have
the
Mk. 2 or another silenced
weapon of
choice trained at his
head
until
the danger
passes.
lf
the
PMC
soldier
gets
too close,
neutralize him. This
isn't
ideal
(it
increases
the danger of
detection), but
it's
better
than an
Alert
Phase.
lf
you're
lucky,
the surprise
rebel attack
will
have taken out
at
least
one
of
the
PMC
troops
in
this
area.
Pause and
get
a
"feel"
for
your
surroundings
before
you
climb
the two steps
to the
next level; it's best to
hold up until
the soldier
just
behind
you
(ilhe's
still conscious
or alive) approaches,
then
turns
away.
Hop
up
the two
ledges,
then crawl
straight
into
the
grass
to
your
left. Wait
for
the soldier
further
ahead to walk
away
from
you (consult
the Solid
Eye radar for
guidance
if
you
can't
actually
see
him),
then
climb
the
two
ledges to
your
left,
next to
the
large rock
wall.
Crawl
into the
grass
behind the boulder,
and
freeze
untilthe
patrolling
soldier
on
this level arrives
on the
other
side, then
turns to
walk
away.
0uickly
climb
up on
the
ledge
to
your
left,
then hide
in
the
large
patch
of
grass
just
ahead.
When the soldier to
your
right turns his
back to
you,
move further
forward
untilyou're
almost
parallelto
the
crates
to the
left, but still completely
concealed
by
the
grass.
Making a
break
for the
next
ledge without disturbing
the
guard
below
is
extremely
awkward, so
-
though
stealth
purists
may
disagree on
this
point
-
it's
probably
better to send
him to
sleep
with
a
Mk. 2 headshot, then make a
careful
dash
for the checkpoint
at
the top.
'Fl
,
I
v
I
lf
you
opted
for the
pure
stealth
route, there's
a chance
that
the
sneaking
rebels will
not take
kindly to Snake creeping
up behind
them.
At best
they'll act
with
consternation,
which disrupts
their
progress
and
increases the
likelihood of detection.
This is the most common
state of affairs.
At worst, they
may even open fire
on
Snake, assuming
him
to
be
an enemy.
Taking this into consideration,
it's advisable
to
keep low, and
follow from a
safe distance
at
first,
Hug the
rocks to
the
right
until
you
reach a corner
of sorts, and
wait
in a
prone
pose.
Ready the Mk.
2.
When a solitary
PMC soldier
anives at
the
gap
between
the
rocks
ahead,
hold
until
he
approaches
you,
then
hit him with a dart
to the
head.
(Handily,
this
is usually
noticed
by
the
attentive
rebels,
who
will
subsequently
refrain
from attacking
Snake, even
if they might
have appeared
trigger-happy
on
previous
attempts.)
Press
fonrvard
quickly,
staying
low through
the
grass
once
you
reach
it, and
crawl
past
the
rebel
soldier
stationed
on
the
ledge to
the
right. You can
sometimes
brazenly
crouch-walk behind
him
if
his
back
is turned.
The
zone exit
is
then a
shortwalk
away.
ALTER
NATIVE
STRATEG
I
ES
Steallh
Walkthtough
Bela
Continuing
our
ailernative
stealth strategy,
follow lhe
route set out
in
the
nrain walkthrough to
reaclr
the top of
ihe
hill
The difference.
though.
is
that
the
rebel
atlack
should
have
leri
lo
the
deaths
of at
least
tr,vo
of the
patrolling
PMC
troops, which
makes
the cltr:tb
much
less fraughtwith
clanger
After
the checkpoint
you
ge{
io enioy
a
secondary
benefii
lor saving
the
prisoners
eqLrin the South
Anerican
fiebel Disgirise
to enjoy an
exhilarating
old-school
inliltration
exelcise
Appi'oach
iire
rebels
when lhey slop. tlten
watch
ihe
hanci
srgnals
of ihe
lead soldier.
Follow the lwo
nten
orr
the rightand dartlrom
hiding
place
lo
hiding
place as they
do
always watching
for
the
silent
prontpls
ollhe
man 0n
point.
There are
a
hartdful
of
slops to
ntake
and
as
we've
noticed ciislinct
vaiialions between
dif{erent
sessions,
the best tips
we
can
offer are
to
use
the
camera
to
check
tltat
you
re sufticiently
concealed, and
to stick
tight to
your
conrpanions.
Finally.
ciori t take
Lrp too
ntuch f00nl
'
i{
your
inconsiderate
use
of
valuable hidlng space
{orces one of lhe
rebels to
sland
in
an
exposed
position.
you'll
iue the
conseclLrerrces
Getting
through
(sans
0ctoCanto)
withoul
you
or
any of
the
re
bels alertinE
the
PMC
troops
is
not a trivtal accomplishmenl
so
grant
yourself
the
luxLrry o{ a
wide satisfied
smirk
if
you
achieve
it.
Exlreme
Force Addendum
Fighlingy0urwayuplhehillsice"steps'ismLichntorecompltcaledwhenthereis
P[/C backup arriving
lroni
the
top so
itstill
pays
to avoid an outrightAlert
Phase
il
yoLr
can
In
the
area a{ter
the checkpoinl
the
sante
applies
itcan
qeta
little
inlense
i{
you
have
a iarge
groLrp
of addiiional
Pti'4C troops
ntoving in
from the
zone
exit
lf
you
re desperate io lry oLrttlte
Twin
Barrel appropriated
from the
secret
mLrnilions
slore
eariier
thcugh
ihis
arrbLrsh-friendly
locale is
a
gootl
stalrtng
gr0ltfltl
if
urcrrly
nLrrlce
ts
arc
of
rto
conccrn
lo
you
l|OW TO
PLAY
r-*l
INVEIITORY
METAL GEAR ONLINE
EXTRAS
USER INSTRUCTIOI{S
ACT
I
L--,,
-_J
ACT 3
ACT
4
ACT 5
*
Attempting
to
follow the
rebel
soldiers
closely
alter the checkpoint
really doesn't seem
lo work unless
you
have
the
South
American
Rebel
Disguise
-
their
reaclions lo Snake
interrupt the
rhythm
of the carelully
orchestrated
runs
between
cover, and
make
detectron
practically
inevitable.
ffi
lf Snake's
Psyche
qauge
is
low, use
Pentazemin to
immediately steady
his hands.
lt's
especially
valuable
if
you
need to use a
sniper rifle
while the
old soldier
is in less
than
peak
condition.
53
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8/18/2019 Metal Gear Guide -
7/24
7-,
-\:Fffi
I
't
.*
{:; ,,#,
't
14
*r**'
.*f'-
There's a
break in
play
for a lengthy
cinematic
interlude when
you
approach
the
rusty Stryker
in
the north-west
corner
of the map,
just
outside
the
power
substation's
walls.
lt's
followed by a checkpoint.
There are some useful
items lnside the buildings,
so
it's
worth the
risk of
sneaking
in
-the
entrance on the
east side
is
usually
the safest.
lf
there
are
so|diersguardingit.youcanhideunderneaththenearbytruckunti|either
they
move 0n, 0r
you
silently
neutralize them.
While
you're
there,
don't
forget to destroy the control
panel pictured
here.
There are
two
ways
to
approach the
power
transmission
substation.
You
can go straight ahead, and
attemptto
sneak
pastthe
PMC machine guns
raking the
n0-man's
land
in
front
of the south
wall, or head
right
to
access
the
hill area.
The latter
path
brings
you
into contact with
enemy soldiers,
but
going
up there enables
y0u
t0
pick
off the
two
PMC
snipers
terrorizing
the
rebel forces below.
lt also offers an excellent
overview
of the battlef
ield
-
8/18/2019 Metal Gear Guide -
8/24
T
GUI'IS OF
T||I
HO11/ TO
PLAY
INVENTORY
METAL GEAR
ONLINE
EXTRAS
t
tJSER I}lSTRUCIIONS
ACT
1
ACT 3
ACT 4
ACI
5
lf
you
can
collecl
the machine
guns
drnnnod hv thp
warring lactions
parlicularly the
PK[/
carried by
the rebels.
and the
M60E4
used by certain
P[/C
troops
-
they
ll
come
in very handy
in
a
f
orthcoming
battle.
There's also
a
rebel armed
with
an M72A3 anti-tank
rocket launcher
attacking
irom the
east side
ol
the
base.
lf
you
re on
a
speed
run, lhere's
no need to wait until
the
rebels beal the
PMC
lorces
-
just
blow lhe
conlrol
panel.
lhen
make
a dash
lor
Drebin
s
location at the
north-
east of
the
lacility.
Rebel control
will be
established
by
the
trme
pray
resumes.
I.
-l
-
Crawl on the
path
near the
rock
wall
to
the
lefi when
lhe
rebels
oegin
their
attack.
From
there
continue
tontrard
in
the shadow
beneath the
rock
overhang.
berng
careful
not
to
attract the attention
of
the PMC snipers
Follow
the
narrow
path
ahead
until
you
reach
a
grassy
mound. %use
here
and
observe the battle
As
you
can
see.
PMC
soldiers
are
raking
the f ield
in
front
of the
power
transmission substation
with
a
wall
ol
bullets f
ired from two f ixed
gun
emplacements.
To avoid
incidental
injury
crawl
over to the
path
0n the
right.
and
follow
it
unttl
you
see a
fallen log, this
should
provtde
suff
icient
cover
Crawl
into the
qrass
on
the
riqhtas
soon as
it seems sale to d0 so.
i--_'--j
tr
'_
lf
you
obserue
the terrain ahead.
you'll
notice
strips
of
grass
that lie between
two
trees.
You need
to
creep through
this
area cautiously until
you
reach
the
second
tree
l%use
and
watch the
PMC
soldiers.
There
should
be one
(perhaps
two) stationed
0n the
east
side of
the
substation.
not
far ahead
from your
position
When these
are
killed
reinforcements arrive from
inside
the facility to
replace
them
The
challenge
here
is
to watch carefully.
and
use
the
Solid
Eye radar to correctly
judge
the best moment
to
break from
cover, use the
Mk
2 to accelerate
this
process
il
you
wish. When the
path
is temporarily
clear
crawl
fonruard on
the right-hand side of
the sandbag wall until
you
reach
the
truck. Hrde underneath
it for a moment, then
crawl through the opening
in the
wall.
and
turn
left
to clamber
up
the
small setof steps
leading into the
station
Check
the door to
your
rrght
(there
may be
PMC
soldiers
in
that
room). and
slip
by
to the
left
once
you're
sure
that no one
is looking
your
way
icr
'
ll
You're now in the main transmission
substation
control
room
Generally.
on
a
stealth
playthrough, you
can lie
in wait
here for rebel forces
lo
blow the control
panel
(shown
on the
left-hand
page)
which
disables
all
power
in the lacility
and
usually
spells the end of PMC resistance.
lf
you
re keen
to expedite the
process which
can
lake
a
while.
you
can
perform
this act of sabotage
yourself
Head
over
to the
Stryker
behind
the
power
station
to
initiate a cutscene with
Drebin
when the coast is
clear
You ll
reach
a checkpoint
when it ends.
SECRET:
DISABLING
THE
;i)i:).i
r.'r
i,r7-:
i,i.
'
,i
r
ALTERNATIVE
STRATEGI
ES
55
-
8/18/2019 Metal Gear Guide -
9/24
*fr*
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\ *'?
r--
s.
+l
T*'
t;"1
i,ll-*Z
t/
=ll-l
-
IF;;] H
trb-Jl=
i-_-
j
tf the
rebels failed to
win
the
battle, the entire
zone will
be crawling
with
j
PMC
patrols.
lf the opposite
applies,
you'llsee
no sign
of PMC troops,
and
i
can
feel free
to
explore
the area
for
pick-ups.
i,i/
-
8/18/2019 Metal Gear Guide -
10/24
+#ht
rl
ll
ir{l
i--'*:l
[Note:
lf the f irst sight
you
see
after
the cutscene
is
two
PMC soldiers
approaching
you
along the
road, skip to
"Alternative
Strategies'
I
Having destroyed the
power
station,
you're
now
free
to
explore
the
entire
zone
for
collectibles;
indeed
you
can even
backtrack
to Cove Valley Village if
you
wish,
as
it's now
also under
rebel control.
0nce
you're
ready
to move
on
to the
nextzone, we strongly suggest that
you
take
the'valleypath"(theopeningtotheleftof
theroad),andfollowttunttlyoureach
a
fork
at
the end.
Take
the
exit
to
the
left
-
this
is
by far
the best choice for
any0ne
making
a
pure
stealth/no
kill/speed
playthrough.
lf
you
re looking
for
action, or a
new
challenge on
a subsequent
run
through the
game,
take either
of the
other
two
exits
These lead
directly into the
heart
of a battle in
the
south-east
region of the Conf inement
Facility
zone
and are only
recommended
if
you
re
searching
for
a
little
chaos
or a sterner
test of
your
sneaking
prowess.
The
main
road is
perhaps
the toughest
route
to
take
as
you
start
in a
very
exposed
position.
ALTE R
NAT VE STRATEG
I ES
lf
votici,,lcijarlaiitsisaitotaqtiittlltellct;erslililon
aildinr;l'r,'iihDrcl;nitelcre
tire
rehci:rgcLtiij uail
crcijcli:l
i0 illc factLlly
Vctill
necd
i0:iilc:ii'(
p,lsi [:'MC
paiiols
lc
ieat;ir
iitrt
ltcxi ,i{tjri;
llteit: r'ife iiroritjly iiro
rriitys
ic
reiiclt lite Ccttfitreinclri
Fai;rtiiv
in
lliis:illeiiiaiive
scriraii0
ancj tire
folittyvilij
sieaiiit'iocir:ied
rtraiktnr{tuqil:-l
u,x.Dj;lilt
li0'/,'tC
ritaOh
ilterl
wtlhOr.ri
rJisiilq
lltt
.Jiarr ri
ii
VCi.r
lliti,r
atl
rii:llV iliNUCr
f
inglt
illi-,re S
lf,i
lf:],-jsi)il
't;ilf
'l0ij
c,til t:irlaDi
rii.ri sil'aieglcs
l0
e[ii.0ilr[]dil:,:jcillir
i0iiil
oi
ci'eaiivtr
vto
erior;.
ltLji
'ie:jligrjij:il iilai
,vciii;33
5jir.:1ri:iri':,
ii
vot
iurlti lip
iti il
liitritgiil
ilriirnrl
,i
iuii
Alcri i'lril:;0
'v0ir
ii
{rnl
thai lite
lcr,i,.
cl
rlciilr:riblc
il0sjril0itrr
uiiil
iiliiiiir
ri
ciisV
lor-
iiriitlofi.0iltiinis
ic
ilali< llitt'i
:;lrroi.ttt(j
ir,'u
Right Exit
(Road)
lyvo
F'flC
SOidlttfrt aiiiir0tfiir
y0ul
ilo:;iiilrl
iioi"l iitc
roiiil
irs;10i.)l cij
iiii:
0lli:;ir:nc
cnris
scr tl0
piott0
itit(i
i;riti^ri
DircK
a
iiiliir
iii
,ii'itiLi
ijllti,iittit
fltci, i
il,-ltts,,:
loi
a
i]l0rlleiii riiiert
iltc,;
iiauit
lirir i;i::ilS aiii
aij
iheil a;0:liiilut:
i','alr,il:r1 ailill
ille
i'\]eS1
stiri:)Sial
0ir
i';;tii
Cra',,r;i
ai
ltr:;i
illlil
{lci
llil ilnd
il;rliir.i;
l,i,'iili
rii;lii1i';
i;icitr;
il'irr
i'cad
Pav
llieilticrr io thrj
i-rain
alrc;,ll
[jLiil
iill
r,vi.rciiStr
ilarrrui
riheil
iror.l
Ici']ch
il
UCI
as
r-i{lSil
irj
iittt 1,,n;0
ili1r.r.0i:,
iit
yLr-l
Olilil
iiti:ir cttirii",llli;
iliiti:l
0,.ttl
lilsi
i;t,1ore
ihc
iieilt
i,llii
lf
aiioiilitl.l
s0iillcrs
nr0ve
inlo
vrew
Iite
Scirti
Lvc
r'
-
8/18/2019 Metal Gear Guide -
11/24
I
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I
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i
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It
i
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fo--l
I
The Confinement Facility
is
possibly
the
largest zonein Metal
Gear Solid
4
and there
are
plenty
of sights to
see
-
you
can visit
it
a
few
times
and still
n0ttruly
know
all of
its secrets.
Forthat
reason,
you
can
find
an
enlarged
annotated map on the double-page
spread that
follows.
marked
with
all
i
collectable items and
accompanied
by tips and
useful observations.
How
you
approach this
zone
is
purely
a matter
of
personal
preference.
There really
isn't
a
"right" 0r "wrong"
way
to
make y0ur way
to
its
two
.
exits
if
you're
playing
with
no
specific
end
goals
in
mind.
However, try
not
to
loiter
in exposed
positions
on the east
side of
the
map
-
with
rockets and
m0rtars
pummeling
the
area,
and bullets flying
freely,
"accidental"
hits are a
distinct
hazard.
J
i"j-"
-
8/18/2019 Metal Gear Guide -
12/24
Despite its large size,
the Confinement
Facility zone is
surprisingly
simple to sneak
through
once
you
know
the best
route to take. From the
start,
crouch-walk
along the
path
and drop
down the first
three ledges
as
it
bends
to
the
le{t.
Stop after the
third,
and
wait for a PMC soldier
to
arrive
in front
of
you.
When
he
turns
away, carefully crawl further
forward
and
wait for
him
to walk
out onto
the
road
You can
then sneak
past
and
continue along
the left-hand
path.
(There's
no
point
in
disabling
him,
and
nor for
that
matter
should
you
try
-
annoyingly,
another
soldier always
runs
from the
road
to
investigate.)
You
can crouch-walk behind
the cover of the
rock face
until
tlou
reach
a wooden fence at the top
of
the slope,
where
you
should
switch to
a
safer
crawl.
Continue until
you
arrive at a
patch
of
grass
in front of a
large
tree, then
stop
and
observe the
area ahead.
You
should
notice
a
soldier
patrolling
alongside
a
truck,
a
sniper
in a
watchtower, and
(with
the
help of the Solid
Eye
radar)
espy another
on
the
road
behind
your position.
There
are more moving
around to
the left
behind
the
buildings, but these
are not immediately
apparent.
Wait
until
the
soldier
walking
the
short
route
between the
two trucks
turns
away
from
you,
then crawl down the slope
Turn
right at the
bottom,
and move
along
to
the
far
end of the stack of
wooden
posts.
Pause here
until the soldier's
patrol
brings
him
close to
you.
When
he
turns,
take a
quick glance
at the
watchful
sniper
in
the
guard
tower
(if
he's
facing away.
y0u
re
perfectly
safe),
then
crawl
straight
over to the
truck
on the right and
hide
beneath
it
Crawl
to the front when
you
see legs
pass
to
your
left,
and take
a
long,
hard look at
the
guard
in
the tower above.
When
he
turns
to the
right,
that's
y0ur
cue
to crawl
out and
to
the right,
and
then hide behind another
pile
of
wood.
Look
back to check
that
there's
no
danger
of discovery
from
behind,
then
crawl through the
grass
and
beyond
that,
the
zone
exit.
ALTER NATIVE
STRATEG
I ES
L
A former
child
soldier,
Raiden
was
the central
protagonist
(for
which,
read:
"puppet")
at
the heart
of
the Big Shell Incident (MGS2), where
he
received
assistance from Snake and
0tacon. Estranged
from his long{erm
partner
Rosemary
as
he struggled
to come
to terms with
his
chequered
past,
he
was responsible for the
rescue
of Sunny
from
The Patriots. His
more recent
whereabouts
are
something
of a mystery.
tr
ill
T
tu
i:i.iii;;$
*-5i.:i',.;'i
i i..4
GUI{S
0t T||t PAIRI0IS
I^rIr^L
Isl0rrtt
^rIr0r
HOW TO PLAY
i-----*l
II.Il/ ENT{]RY
METAL GEAR
ONLII'IE
EXTRAS
USER
INSIRUCTIOIIS
ACT
1
i**.l
L.,-,--J
ACT 3
ACT
(
ACT
5
.r
You
can
find
a box of Chaff
Grenades
in
the
main
building.
These will
be
valuable
in
a
future
battle
if
you're
attempting
a no-kill
playthrough.
6{
Due lo
the
neverending
supply
of combatants,
the
Confinemenl
Facility is a
good
place
to"farm"
for
ammunition
and Drebin
Points.
h0wever,
y0u
should note
that
the DP
profits
are
worlh approximalely
1
0% ot a
weapon's
lull value
when
you
kill the owner
(and
even
less on
Big Boss Hard).
tI
It
There are seveiaiv,iays
lc
i.each
eiiher oithe Coni,irenient
Facility
s two exits.
with
our suggested
paths
sinrply being
the most expeditir:us
and
lor,v-risk.
There's n0
-eiison
wlty
ycu
can t
cnler
lhe ,r0rie
via
[he
road
enirance lrom the
Porver
Slaiion
in
lhe south-easlarea
ancl
lheriaiiempta daring
'iraraih0n
rouie
iliatencis
ai
ihe
exit
in the
north-wesi ccri'iier.
Ycu
can
f
ind
adcjitional
iips
(and
an enlargecJ
map
0vil[vrew)
Ovei
ine
Dage.
No-Alert
Speed
Run
Slarting
from
the zone enlrance soulh
ofihe
nrap
(jusi
off lhe
road that
connects fhe easl
anc weslsectors).
tai(e ihe
firsirighl.
\,A/ith
0ne
eye on rhe
passinqlSlryker
irancuilrze
ihe
PMC
solciier
jusl
anead
YoLr
can then
rjrop dcwn io lhe
roarj
and sprint
Lrntil
you
r€racn
ti-re
main
compcunci
;\s
scon as
vcu
spola
F'lv4C
solcliet
near
a
ro 'i
oisandi:ags.
s'ritch
io a care{iii crau,:l
iihcugh
iis s0irt;irmes
pctssible
io
iroicliy
crcLrch-waik
pasl)
Take
tlre
firsi
ieft. and nake
Vour'ray'lhrcuuh
ilre
gap
betuveer
the rocks
ycu
can
crcLrch-',ryaik
for
a
shoit
siretch
here
ic
shavc seconcs
from
Vour
:imc
0nce ihe
cover
[o
yoLrr
rightertds
yoiili
en(;ounier
tiie
iinal iand irosiieslingt
pirrl
of
this ftiCh-spi:ed
sfratr:gy
Thr;r'e
s a
i,ery high
ptobabilitv
thal
yoLi
,ryill
see
a
PMC
solclier close to
your
rigftl or
jLrstaheaci:
'worse.
there s a
qood
chance
thatadditional
solcliers
will
i'un from the side
exit
o{the compound
The
tisk
of
ciete
ction
is
extie
me
ly
high
so
having readied a
fully
loaded
Mk
2
in
advance.
neutralize any nearbylroops
vrith headshots Wait
for
a
rnoment to
ensure
that
no
others come
to
invesiigate
ihe
n
make the
briei
crawi
(or
even
shorter crouch-run)
to the exit
just
ahead
A
good
par
lirle
for this slealth sprint
through the
zone
is
around
90 seconds. ihough
trore
daring
players
wili
be anle
to slash
this
to
something
closer
to a
mtnute.
The
o-Year
War
lf
sunllety
isn
i
yoLrr
strong suit.
opling
1o
shoolyour
way ihi0ugh the
Con{ineritenl
Facilily
zcrre is a
perfectiy
reasonable
tactic However
oon
t attempt
io
',liti the
battie
iis
siriipil,"
noi
possible
l"io
matier how many
Plvl0
solctiers
yoLtclinically
cispalcir
yei
rnore
vviil arrive
tc
iake
iheir
place.
ln
aclual
facl,
using
lelhal
force
puts
y0Lraia
clisiincidisadvaniage
if
vou
re
seton
exitioring and collecting
lients:
i:ny solclier
killed
is
almost
inrntediateiy
replaced
iike-ior-like wilh
another
Hollever.
iranquilized
0i-uitconsci0us
s0ldiers
will reniain
inaciive
Ltnlti
they
awaken
or
are
revivec].
arirj
,rucni
lre
relieved
by
reiniorcements lts scneihirtg t0 beat
in
ntind.
0:ipecialiy
rf
yoLire
st:l0n
sJVnJ ihc foirr.ebt;l
prisoners
isee
overleaf
for
detailsl
59
-
8/18/2019 Metal Gear Guide -
13/24
tT]
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EfB/p
S,
-
8/18/2019 Metal Gear Guide -
14/24
T
GUlls
0t Tfit
PATflll]Ts
nil lrt
r3fr0r^ct
^rI0l
}|OW T(1
PLAY
:-
-
---.----l
t--.'
,.'*__--_--r
IIIVENI{}RY
METAL OEAR ONLINE
EXTRAS
USER INSTRUCTIOTIS
ACT
1
ACT 3
ACT 4
ACT 5
The Wednesday
and Sunday
discounts
at
Drebin's Shop end
at
midnight
prompt.
However, they also
start
when the clock
strikes twelve,
which
can be
of
benefit during
late-
night Tuesday or
Saturday sessions,
'
ll
you
free the
four
soldiers
held captive
in
the
Confinement
Facility zone,
you'll
improve
your
relationship with
the rebel
faction.
Additionally, you'll
have
a
further two
rebels
fighting
alongside
you
in
the
Vista
lvlansion
area
that follows.
I
I
rl
#
--i
ffEt
kr
Fru4AI
dt-
A
s
e
South-east Sector
A
irelri.opier
arr
ves
Ttol
lonq
attei'V0u f
rfsi
sel
{001
nrre aild a Diiiile bei'wceir
Pl;1C
and
relrei
JoiL:sl
crrsl.it-s
\0:.r
ccn dcsirrJv llrtt
el'yk6.
iit ihe
iar
cnd
oi
tiie roarj
a:r
/v(,11
as
tlie
leliioDicr
fi\liricl,ibr:vc.
il01e,
th0riQir. ihal ihe
lalti:l
,,vr1iDe
replaceil
ilvoir
lirgcr
rit
titi.i
aiea
iiiri;
iitr;
icfi-nartii s'iil li
iire aiija
il
y0ir
re
aileirijiiirrj
f o
srsak ihnuqh
Foilow
nil
iiri:;
p;lh
It:ro:,
lc
lne
ivrsi
s di:
r.)l
tiri,
rlarrr ltLirlc
rrr:l
rit
lire
nurilr-0iisf
i)l lft0
l0ilr
Ait
aiieiit,ri
vc ilri.rli,r,\
lo
tLrirtp
riric
ihe
v,,al€t' antl
10:uvrt tl iire ciiarri trileriiric
lu iile
n0fin
(ricn
i
forqel
io
srrriatrc lcr
dii
r,'llijrr i'cqri,retl
ihlLiqh).
Yriu
Cilft liti:rfr
Li,]/it ii iiitiijh
ii:r;
ilritl'l
attij
i]
i vra
an cpen
ilrJl0 ileai llrc ;rqll
hand coilrer
ol
lhe
ci;titputrnil
rft
ihr
irc;iil:
eaSl Sfea irt iire nta1t.
li
r,31,
t,t,'
liti:
r,trirai
jiliiiril
ycLr
l;,ln
frntJ
a
riirrt
Por.i.t' iLr:rt] Pntri.,
lvir:
lJ,ii;i,
ce
n
v
61
KlTlry
(*-r
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t
I
I
I
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I
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t__
Inside the
mansion compound,
the
PMC
soldiers
desperately
fight
to
repel the
rebel
attack.
You can
only access the
zone exit
via an open
skylight
on the
roof, so either
sneak
in through
the back
of the building,
or
fight
your
way through the front
door.
'(\'
:ii;
I
(xi
:(
';t
s;l
The rebels
begin
their attack
on the
mansion
iust
after
your
arrival;
a welcome
distraction
if
you're
aiming
to sneak
in.
Approaching
the
road triggers
the
anival
of
an armored
bulldozer,
which
smashes
through
the
gates.
lf
you
haven't
collected
either
yet,
note that certain
PMC
soldiers
in this
zone sometimes
carry
the
expensive
Masterkey
and XM320
custom
weapon
parts
-t
-
8/18/2019 Metal Gear Guide -
16/24
T
GUlls 0t IllE
PATBI0TS
't 'ril'
I5l0rt r
^IIrrr
.K,
i__'
-
i
lf
you
entered the Vista Mansion
zone from the
Confinement
Facility
exit specified 0n
page
59
you'll
f ind
yourself
on
a
raised
pathway
above
patrolling
PMC
soldiers
below.
A
rebel
attack will begin
shortly after
your
arrival
This
will
draw
attention elsewhere,
which
facilitates an easy crawl
all
the
way
around to
the
road. As
you
approach
this,
a brief cutscene
will
show
the anival of an armored
bulldozer.
Stay
where
you
are
when
play
resumes, and wait for the
rebel
driver to smash through the
main
gates.
All
PMC
soldiers wrll subsequently be
removed from this
part
of
the
zone.
lf
you
start
in
the
lower
area
you
simply
need
to
sneak
to the road
to initiate
the
cutscene.
lts
slightly
harder
to avoid detectron
granted but it's notsomething
that should
presenttoo
many
problems
at
this
point
in
the
game.
Move along
the
hallway
and turn
lelt when
you
reach
the
receptton area
Switch to a crouch-walk
as
you
near
the
staircase,
and
quickly
1og
over
and
press
yourself
against
the
wall between the two
pot
plants.
Two PMC soldiers
will
run
downstairs
en
route to
join
the
fray
outstde,
pausing
for a
moment
before
they separate.
Stay
perfectly
still, and
neither
will notice
you
When
they
pass,
run
upstairs to
the
bedroom.
Look
through
the
small
window to ensure
that there
are
no soldiers on
the rool
(it
s
almost
invariably clear,
but such caution
is always wise) then
head through the
door. Drop through the
skylightto
reach the
basement,
but be
warned
-
bacKracking
is
impossible
once
you
hit
the
ground.
You can
run freely through the tunnels,
collecting
the items stashed in this area,
before
climbing
the ladder leading to the
next zone.
HOIV TO
PtAY
INVENTORY
MEIAL GEAR ONLINT
EXTRAS
USER
INSIRUCTIO|lS
ACT
1
ACI 3
ACI 4
ACT 5
lf
you
didn't
collect
it earlier,
you
can
find the
Muna item in the
n0rth-west corner
of the compound.
This
unique
item
increases the
rale
of Psyche
renewal
when
equipped,
which makes it
a
vital tool
if
you're
attempting
to
complele
MGS4
without using any
healing
items.
The
"Sailor"
iPod,8,
lune
is
located between
a
crate and
the outer
east
wall
ol the
mansion area.
This
restores Snake's
health when
you
listen to
it,
so
it
s
worth
picking
up on
your
way
past.
Crawl
through
the broken
gates
and
head to the right.
behind the
first
large
tent. When
you
arrive at
the
corner of
the
mansion
compound,
you
can usually
crouch-run to the
north
wall without
fear
of detection. Check that the
path
ahead
is clear,
then
sprint over to
the
steps
Drop
to a crawl
when
you
reach them.
and stay as far away
as
you
can
from
the
PMC
soldiers to
your
left
as
you
sneak
past
The
mansion's back door is
just
over
to the left, but
you
ll often lind
that one
PMC
soldrerwillannoyingly
linger
in
thisarea,
and
sometimes
even
g0
inside
While
you
can make
a break
for the
door
if
you're
sure there's
no
one around the safest
way to
get
inside
is
to continue
along
the
wall until
you
reach a
window
Approach it
take a
glance
at
the Solid
Eye radar
to ensure that nobody is
in
the
immediate
vicinity,
then
run
and
press
@
to
smash
through the
glass.
i,rS-F
,it
l{l
ALTE R NATIVE
STRATEG
I
ES
Iilui,:i :l ilC
iil,liiiil
l;ilr'
V0t;
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lilcitl
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ai
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nccij
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1 c4
BACKTRACKING
TO THE
CONFINEMENT
FACILITY
Nliii€n lire
arrlaietj l.ttiiltlotttr
lii:i:,lta.s
liroiti: t
ilti'1trit1r:iirill
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il
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v
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llat i,/ :i,:iil1irll
Ci rttirii i:i.ir
ii'.)ia'
-
8/18/2019 Metal Gear Guide -
17/24
-
8/18/2019 Metal Gear Guide -
18/24
rr.rl
.|\l'
i
'
-_i
There's
a Caution
Phase in
effect when the
f
inal
cinematic sequence ends
Unless
you
want this to
escalate to an
Alert Phase,
you'll
need
to
hide
Snake before the
Haven Troopers
anive.
The
best way
to f
ight
this
battle
without
being
detected
we've
found
is
to
lie
down
by the
front
end of the
bed
in the
bottom-right room lf
you
move
Snake's legs
under the bed,
you
ll find
that
it's
an
ideal
location
-
it
provides
a
clear
view
of the two areas where the Haven Troopers tend
to
pause
while searching for
you,
with
a
perfectly
serviceable
Camo
percentage
of around
70%.
Ready
the Mk. 2
pistol
and wait for the
first
parr
of
Haven Troopers to anive. They
will
eventually make their way to
the
top-right*
room
directly ahead of
you,
so knock them
out
with
clean
headshots
once they move into view From this
point
fonrvard. more
Haven
Troopers
will usually arrive
in
the
top-left
room. By
using
@
to
adlust Snake
s
f
rring
stance,
you
can hit these
the
moment
they
land. lf
your
marksmanship
is
less
than
stellar,
or
if
you're
a
little unlucky,
y0u
may
find that a
Haven Trooper
approaches
your positron.
You usually have
a
splifsecond to
hit her with
a headshot
before Snake
is
detected,
butthis
really
isn't hard at
short
range.
When
the Caution
Phase
ends,
it's safe
to stand up
Quickly
collectany
items
you
need in
the
central
rooms,
then
prepare
your
rnventory. Refer
to
the
nearby
"Brief
ing,
Preparation"
section
for
tips
on what
you
should
do
before
you
continue.
0nce
ready,
run
to the outer
conidor
to move
to the
next
phase
of this
f
ight.
"
Just s0
you
know directions
such as
"top-right
room"
and
"bottom-lelt"
room refer
to the
locales
as they appear on the mini-map,
SECRET:
CUTSCENE INTERACTIONS
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--
/-rll f
--
T
GUilS
0t THt
PATRI0IS
ucr(rr
r5il0i^rr
r r0l
H0'rt, T0
PLAY
INVENTORY
METAL GEAR OtlLINE
EXTRAS
USER
INSTRUCIIONS
ACT I
ACT 3
ACT 4
ACT 5
Always
check
your
weap0n aler
cutscenesl
MGS4
occasional
ly
cnanges y0ur
equipment
when
they end,
which can
lead to confusion
(and
accidental
kills)
lor lVk. 2 devotees.
lf
you
re
on a
no-kill
playthrough
and
would
like
to
appease
your
inner
humanitanan
-
or
just
be cerlain
that
you
won't ruin
that
pertect
1
0070
fatality-free
Act 2
session
you
can
move unconscious
Haven Troopers to
a sale spot behind
the CT scanner
belore
you
head
lo
the
outer
corridor to
trigger the arrival of
Laughing 0ctopus.
They usually drop
^ ^^^n,.^^^ ^I
vuuu
I
dr
rgc
ul
ammunition, so
it's
not a// sellless
toil.
. .
l
jig;tt-.t:::ll
liiil ,a(i ;)
iiiii.i ii:;1.;i;SLiti.,il
t,)
:l 1",
ll,i:
65
-
8/18/2019 Metal Gear Guide -
19/24
t
he
rolling attack
performed
by
Laughing
0ctopus
is
extremely
powerf
ul, so
we've
marked
this
area
map
wrth
the
locations of
places
where Snake
can
stand
to
avoid
it,
or
windowsilow
walls
that
he can
vault 0r
roll over
as she approaches
rw'
c
-fi
*
Laughrng 0ctopus
will
use
her camouf
lage abtltty
to
conceal
herself
from
Snake
on
several
occasions.
While
hrclrng
her taunts
and other
utterances
will
briefly
reveal
her location
on the
Solid
Eye
radar
Use
N
ght
Vision
to
pinpoint
her
exact
position,
and
open
fire when
you
find
her The
key to this
battle
rs
intelligent use
of
cover
Snake
will
fare badly
tf
you
attack
too
aggressively.
so try to
operate
lront
defensible
positions
that don t
leave
him too exposed
0nce
she sheds
her suit. there
are two
potentral
stages
to the
Laughing
Beauty
f
rght.
In the
f
irst, she
will
pursue
Snake
around
the
lab. dodging
swiftly
to
the
left
and
right when
he aims
at
her
and catching
htm
in a tender
yet
deadly
embrace
if she
moves
within
range: waggle
(}
to escape. lf three minutes pass wlth
no resolution,
her
health and
Psyche
gauges
will
be
replenished.
and
the action
will
resume
in an ethereal
'white
world"
ll
not killed or disabled
in a f
urther
three
minutes,
Laughing
Beauty
will automatically
die.
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SECRET:
LAUGHING
OCTOPUS
DOLL
-
8/18/2019 Metal Gear Guide -
20/24
tfil
LAU_cHING ocroPUS
I
\/
|
The tips that follow
are
desiqned to assisl
,':
.l'l',.'
".;,.tr
Uils
0t
THt
PAIffloJs
I^ilr^L Mr0r^ct
rilrrr
HOW TO PLAY
I
._J
II{VENTORY
METAL OEAR
OI{LINE
E)(TRAS
usER
tt{sIRUcTt0ils
ACT
1
i-'l
1..........,.,............i
ACT 3
ACT 4
ACT 5
.r
lf
you place
Snake
in a
prone
position,
face
up,
on a bed during lhe
first phase of the
Laughing
Beauty
fight,
she
will
climb
on top and cuddle
him.
Unfortunately,
this really hurts.
Waggle
O
lo throw
her
aside.
:'
The
cutscene
that
follows this battle
changes depending
on whether
you
knocked Laughing
Beauty out, or
attacked
her with
a
lethal weapon type.
This is something
to look
out
for on a
second
playthrough.
players
who
would
like to
complete
a
"perfect"
defeat
of Laughing 0ctopus
-
that is, using
n0
healing
items,
without harming
sleeping
Haven Troopers,
and with a
non-lethal
conclusion.
Attacks
lf
you're
really
g00d
-
or at
least moderately
practiced
-
you
can
dodge
every
type
of assault
that Laughing 0ctopus attempts.
We
strongly
recommend
that
you
avoid
the
outer c0rridor and stay
in the inner r00ms during
attack
phases.
Her
standard attack
is
to
use a P90. This can
be
withering if
Snake
is
caught
in
an
accurate
volley 0n higher difficulty
levels,
s0 always stay
close to some
form
of cover
(ideally
a doorway).
Laughing 0ctopus
generally
stops
firing
once
your
bullets
start
to hit home
(and
especially
if hit
squarely
and knocked
from her
feet
with a shotgun blast), so don't
relent until she falls.
Laughing
Octopus
is
extremely agile,
and will use her tentacles to
move
rapidly
t0
net,v
l0cations. She
can
arrive
from
any
position,
at
any
time.
When knocked
down,
she
fills
the air around
her
with
an
impenetrable
smoke.
lf
you're
close,
back away
immediately. More often than not, this cloud
masks
the
launch
of
slow-moving
but tenacious homing
missiles. Though
you
can
shoot these down
(temporarily
activate
Auto Aim if
you
want to make this
really
easy),
it's
generally
safer to dodge them. Stay out of
their
range,
and
they'll eventually explode automatically.
At
short
range, Laughing Octopus
will
make
dizzying
melee attacks,
so
don't
get
too close
-
or if
you
do, knock her down
with
a shotgun blast
immediately. Later in the battle, she usually attempts an alternative
ranged
melee
attack. Launching one of
her
tentacles forward, she'll attach
it
to
Snake
and electrocute
him. lf
you're prudent
with
your
use of cover, this
need never
0e a
0anger.
We've saved the
worsttill
last, of course. When Laughing
0ctopus rolls
into
a ball and begins
spinning on the spot,
you
have literally
a second
to find
something
to
stand
0n; after a
brief
pause,
she'll
f
ire
herself
at
Snake's
position
with
unerring accuracy.
You
generally
encounter
this
later in the
battle,
and
it's
not
something
to be casual about: a direct
hit can drain approximately
75o/o
of a full
health bar on higher difficulty
levels.
The only
reliable
way
to
dodge
it is to climb straight onto a crate, box or bed.
From safety, blast
her with
a shotgun
as she
rolls
to a
halt. This is why
you
should,
whenever
possible,
operate from the two
rooms
at the bottom of
the
map
-
you
can simply
run
onto either bed
without
pausing
to climb.
Hiding Places
Watch the radar to
judge
Octopus's
general
location, then use
NV to find
her. lf
Snake is
injured,
this
is
the
perfect
time
to
go
prone
and
wait for his
health
and Psyche levels to
replenish.
Generally
speaking, winning the battle
is
much easier
il
you
can
exact maximum damaqe each time
vou
discover one
of
her
hiding
places.
Laughing
Beauty
For
the final section
of
the fight,
aim
your tranquilizer darts
at
hughing
Beauty's
torso. There's
usually
a brief delay between her dodge attempts,
which is the best
time to
strike. but
exoect to
waste
a fair amount of
Mk.
2 ammo
nonetheless. Stun
Grenades
are
extremely
effective
if
you
can aim them ahead of
her, though.
Your
reward for
this merciful
resolution will
be
the
exclusive
Laughing Beauty
FaceCamo.
Use a
machine
gun/shotgun.
Use a machine
gunishotgun.
Hertentacles appear convincingly
as cables.
butthe illusion is shattered with NV Use a shotgun.
This
shouldn't
show up
in
white
on
NV; take a
quick
glance
in the
direction
she is lacing to learn how Laughing Octopus is attempting t0
make
a
dummy
oulol
you.
Use
a
machine
gun/shotgun.
The
scale
makes this
a comparatively
clumsy
subterfuge.
Use a machine
gun
(or
a Stun Grenade if
you're
aiming to obtain the secret
Laughing 0ctopus Doll),
and don't follow the illusion
This is
an evil deception
if
you're
on a
no-kill
playthrough.
You
can discern which
body is her by looking atthe health and Psyche bars on the
Solid
Eye readout; the figures will
conespond wrth those in the top lefthand
corner
lf
she's
lying
0n
top
0f
(or
even
very near t0)
a
sleeping Haven Trooper,
though,
it's
safert0
just
leave
her.
0therwise, use
a machine
gun;
a Stun
Grenade
is fine if
you're
working
to
reduce her Psyche
gauge
instead.
A cheap trick, but a clever
one.
Use a
machine
gun,
and don't
stop firing when the
smoke appears.
Unlike other
instances,
you
can
s0metimes drain additional health
before she actuallv moves.
I
trl
l
t0
Against
wall/on ceiling
Against
painting
CT Scanner/inside box
Medical mannequin
Posrng
as
Metal
Gear Mk. ll
Posing
as an
UNCONSCIOU S
Haven
Trooper
Posing
as
Naomi
67
-
8/18/2019 Metal Gear Guide -
21/24
;*
This tracking section
is enormous
fun. lf this
is
your
first
playthrough,
we
advise
you
not
to consult
the
more detailed
instructions
to the
right unless
you
become ineparably
stuck.
Listen to the
advice that
0tacon and
Raiden
haveto offeron
using
NightVision
and
readingfootprints,
and
you'llbe
allsel
to
find
your
own
unique
way through
this
zone. There
are at least a
handful of
occasions
where
going
the
"wrong"
way is the
most enioyable
part...
i
lt
pays
to
be a
little more vigilant
after
you pass
the
river
(and,
you
should
'
notice,
a checkpoint), as
there are
Haven
Troopers
to worry
about
ln the
second
part
of the
zone. Use the
Solid
Eye's
NV function
very sparingly
from this
point
forward:
activate
it briefly,
examine
the
ground,
then switch
it
off
before
ootential
adversaries
notice
its telltale
sound.
$t
lr
L1;
-
8/18/2019 Metal Gear Guide -
22/24
P
|
'
-l
To
avoid
potential
confusion
in thls
maze-like zone,
we've divided
the
standard stealth
walkthrough into bite-sized chunks.
These include tips
on
all the other things
you
can
look
out
for while trackrng
Naomr
-
though
as
pathways
that deviate
from the ideal route usually
lead to
ambushes, they
are
purely
optional.
fr
l-:{ Stealth:
Follow
the
path
to the north-west,
and
crouch-walk over
the
bridge
There's a soldier
patrolling in the
area
beyond, s0 g0
pr0ne
when
you
reach the
boxes
on the
other
side.
Optional:
Take
the
path
to the north to encounter a
PMC
soldier enjoying
a
bathroom
break.
You
can
sneakily collect
a
Fore
Grip
B
custom weapon
part
from
beside
him while he
concentrates on
the matter in hand, so to
soeak.
f'-----*----t
L'
:J Stealth:
Watch the
patrolling
soldier carefully, and
make
your
way to
the north-east
path
once it's
safe
to do
so.
Optional:
The north-west
path
leads to a dead-end
where
you'll
find a
pot
of
Noodles booby-trapped with a Claymore
hidden in the
grass
justbehind
it.
The
path
directly north
leads
to
a
small building
where a PMC
soldier
is
waiting
to
spring a
surprise attack. lf
you
crawl carefully to
the right,
you
can hit him
with
a
l.Ak.
2 dart through the back
window, though the rewards
are
fairly modest
-
a
boxof
Stun Grenades,
a Playboyand a
PSS
collectible.
You
can
puzzle
overthe
meaning
of the
rather
cryptic
white
sign
if
you
like, though we
can tell
you
now
that
it has no
specific
purpose.
Stealth:
Crawl over to the
path
to
the
east, and
listen
out
for
the
comment made
by
the
PMC
sniper
on
the
rock
above
as
you pass
him for
a
little
comic
relief.
Stop
before
you
reach
the first tree in the
next
open
area.
Optional:The
path
to the north leads to a raised
area
above the small
building
discussed
at R. You can
slide down the slope
if
you
wish. The
path
to
the south
is
much
more
interesting. lf
you
were wondering what the sniper mentioned above
was focusing
on,
look to the bra discarded on the
rock;
a
little
loo casually,
it
transpires. Follow the
path
around, and
you'll
be
forced to dealwith
three
PMC
soldiers: one
patrolling,
another
admiring a Playboy
in the ruined
building,
and
a final
one
hiding behind
boxes
just
before the
river.
,rFr
tlt
I
r
I
Stealth:
Look
to
your
right
-
there's a
PMC
soldier
lying in
wait.
Pause
until
he looks along the
path
he
is
defending
before
you
move.
The
alternative,
as
ever,
is
simply to send
him to
sleep
with a tranquilizer dart, or to
use
Metal
Gear
Mk.ll to entice him elsewhere.
Either
way, cross
the
river
once
you
pass
him.
0plional:
The
path
to
the
east
also
leads
to the river,
but takes
you
far
too close
to
the soldier mentioned
above.
(left-hand)
path
to
the
east
0plional:
The
path
to the south
leads to
an
ambush
-
a
Haven
Trooper
is hiding
tNvENT'Ry
on the other side of
a
large log, with another behind
a
tree around
the corner.
Stealth:
There's
a
checkpoint
here,
so
save
y0ur
pr0gress
Stealth:
Crawl
over to
the
north-east
path,
but
be
quiet
-
there's
a Haven
Trooper
not
far
to
your right. Stay low throughout, and
take
special
care
when
you
sneak
past
a
second
Haven Trooper
(look
left) at the end. She
has her back turned
to
you,
s0
just
crawl straight
by
to
the right. Stop
when
you
reach the tree stump.
Optional:
As
you
approach
the
path
to the south,
you'll
hear brief sounds of
a
woman in
distress.
Follow it around, and the spoken
entreaties become
a
little ... well, listen
for
yourself.
Espying the
Haven
Trooper sniper on
the ledge
above
the small building
should
make things crystal clear; a
tranquilizer shot
willenable
you
to
pick
up
the collectibles
here
without too much
fuss. The
path
directly
north leads
to another
pair
of
Haven
Troopers
poised
to
shoot
on sight.
You'l