Download - Miniclip Sales and Marketing Presentation
2
…with a product that users already spend half of their time with
XX%Games
XX%Networking
X%Other
X%EntertainmentX%
News
3
…but huge opportunity is still being missedUS Ad Spending vs. Consumer Time Spent by Media
TV, Print, Web, Radio Average Mobile
Frequency and volume of games……keeps players coming back for more.
We release x new gamesper week online…
…and plan to also releasex new mobile
games / month
xxxGames Total
xxAvailable mobile
4
5
XX+ million players based on word of mouth
01 02 03 04 05 06 07 08 09 10 110
20
40
60
80
Miniclip launchesMobile Division
Worldwide Players(millions)
XXM
= Miniclip Online – XX Million = Miniclip Mobile – XX Million Downloads
6
June 2010 June 2012 20130
20
40
60
80
100
120
XXM
XXXM
Mobile games are the future
Active Players
XXGames
and
Growing
Source: Google Analytics, approximate monthly average and Flurry Analytics
7
XX%
XX%
XX%
% Comp
Miniclip Games
Nick Kids & Teens sites
Disney Channel
XX%
XX%
% Reach
Miniclip Games
Nick Kids & Teens sites
Disney Channel
Audience growth: Girls
XXX
XXX
XXX
UV
Miniclip Games
Nick Kids & Teens sites
Disney Channel
8
MINICLIP’s extensive game development
Over XXX Years of Development Experience!
Dancing BushClub Penguin
Fragger
Mini Pets
Multiplayer Pool
9
Paid Impressions and Earned Impressions
Thank You!