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Multi-Robot Systems
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Why Multiple Robots?
Some tasks require a team Robotic soccer
Some tasks can be decomposed and divided for efficiency Mapping a large area
Many specialists preferable to one generalist Increase robustness with redundancy Teams of robots allow for more varied and
creative solutions
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A Few Multi-robot Scenarios
Automated warehouse management Automatic Guided Vehicle (AGV) Systems Planetary exploration Automatic construction Robotic cleanup of hazardous sites Agriculture Military Applications RoboCup
http://www.openr.org/robocup/movies/2003movies.HTML
http://www.americanopen03.org/pictures/ http://www.robot.sjtu.edu.cn/robocup/2004/pic.asp
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Multi-Robot Systems : Brains vs. Bodies
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Are N robots better than 1?
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Most Commonly Studied Tasks for Multi-Robot Systems
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Communication:
Multi-Robot Communication Taxonomy
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A Good Multi-robot System Is:
Robust: no single point of failure Optimized, even under dynamic conditions Quick to respond to changes Able to deal with imperfect communication Able to allocate limited resources Heterogeneous and able to make use of
different robot skills
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Basic Approaches
Centralized Attempting optimal plans
Distributed Every man for himself
Market-based
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I. Centralized Approaches
Robot team treated as a single “system” with many degrees of freedom
A single robot or computer is the “leader” Leader plans optimal actions for group Group members send information to leader
and carry out actions
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Centralized Methods: Pros
Leader can take all relevant information into account
In theory, coordination can be perfect: Optimal plans possible!
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Centralized Methods: Cons
Computationally hard Intractable for more than a few robots
Makes unrealistic assumptions: All relevant info can be transmitted to leader This info doesn’t change during plan construction
Result: response sluggish or inaccurate Vulnerable to malfunction of leader Heavy communication load
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II. Distributed Approaches
Planning responsibility spread over team Each robot basically independent Robots use locally observable information to
make their plans
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Distributed Methods: Pros
Fast response to dynamic conditions Little or no communication required Little computation required Smooth response to environmental changes Very robust
No single point of failure
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Distributed Methods: Cons
Not all problems can be decomposed well Plans based only on local information Result: solutions are often highly sub-optimal
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Robot Formation: Distributed vs. Central Control
Performance Measure : Cumulative Formation Error
Four Different Strategies:
Strategy I: Local Control OnlyStrategy II: Local Control Augmented by Global GoalStrategy III: Local Control Augmented with Global
Goal and Partial Global Information
Strategy IV: Local control augmented by global goal and more complete global information
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Simulation of mission involving formation maintenance while moving to goal
4 different strategies with increasing global control
Quantitatively measured via deviation from the formation and time taken to reach goal
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Strategy I: Local Control Only
–Effective for smooth trajectories
–Sharp turns cause formation to break up due to local control
Robots maintain their position by staying a fixed distance from a certain side of neighbor
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Strategy II: Local Control Augmented by Global Goal
–Robots given knowledge of global goal: Maintain line formation
–Robot D now moves to a more globally appropriate position
–May be inappropriate if B is merely avoiding obstacle
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Strategy III: Local Control Augmented with Global Goal and Partial Global Information
–At time of robot B’s turn, other robots are informed of destination of waypoint X
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Strategy IV: Local control augmented by global goal and more complete global information
–Robots are given complete knowledge of leaders route
–Allows other robots to predict future positions of the leader and resulting positions for themselves
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Simulation Results
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Individual robot state p(n,t) = probability robot is in state n at time t
Markov property: robot’s state at time t+t depends only on its state at time t … and for semi-Markov: how long it has been in that state
Change in probability density
n
tnptnttnpttnp ),(),|,(),(
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tnttnp 1),|,(
n
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tnptnttnp
tnptnttnptnpttnp
),(),|,(
),(),|,(),(),(
Dealing with Uncertainty:Distributed Reactive Robots as Markov Processes
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In the continuum limit,
with transition rates
In semi-Markov systems, transition rates are time dependent
nn
tnptnnWtnptnnWdt
tndp),();|(),();|(
),(
0t
t
tnttnptnnW
t
),|,(lim);|(
0
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Collective robot state
If robots are independent and indistinguishable
Collective configuration described by n={N1,…, NL}
Nj = number of robots in state j
P(n,t) = probability system is in configuration n at t
Master Equation for P(n,t) specifies how the entire system evolves in time
However, ME is often difficult to formulate and solve – it is difficult to define correct probability distribution for a system
nn
tnPtnnWtnPtnnWdt
tndP),();|(),();|(
),(
From One Robot to Many
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Instead, work with the Rate Equation
Derived from the Master Equation
“First moment” of the ME
Describes how the average number of robots in state n changes in time
No need to know exact probability distributions
Used in Population Dynamics
n
nn
nn tNtnnWtNtnnWdt
tNd)();|()();|(
)(
Rate Equation
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III. Market-based Approach:The Basic Idea
Based on the economic model of a free market
Each robot seeks to maximize individual “profit”
Robots can negotiate and bid for tasks Individual profit helps the common good Decisions are made locally but effects
approach optimality Preserves advantages of distributed approach
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Analogy To Real Economy
Robots must be self-interested Sometimes robots cooperate, sometimes they
compete Individuals gain benefits of their good
decisions, suffer consequences of bad ones Just like a real market economy, the result is
global efficiency
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The Market Mechanism In Detail: Background
Consider: A team of robots assembled to perform a
particular set of tasks Each robot is a self-interested agent The team of robots is an economy The goal is to complete the tasks while minimizing
overall costs
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How Do We Determine Profit?
Profit = Revenue – Cost Team revenue is sum of individual revenues,
and team cost is sum of individual costs Costs and revenues set up per application
Maximizing individual profits must move team towards globally optimal solution
Robots that produce well at low cost receive a larger share of the overall profit
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Examples
Cost functions may be complex Based on distance traveled Based on time taken Some function of fuel expended, CPU cycles, etc.
Revenue based on completion of tasks Reaching a goal location Moving an object Etc.
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Prices and Bidding
Robots can receive revenue from other robots in exchange for goods or services Example: haulage robot
If robots can produce more profit together than apart, they should deal with each other If one is good at finding objects and another is
good at transporting them, they can both gain
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No Communication
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Subcontracting a Task
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How Are Prices Determined?
Bidding Robots negotiate until price is mutually beneficial Note: this moves global solution towards optimum
Robots can negotiate several deals at once Deals can potentially be multi-party Prices determined by supply and demand
Example: If there are a lot of haulers, they won’t be able to command a high price
This helps distribute robots among “occupations”
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Competition vs. Coordination
Complementary robots will cooperate A grasper and a transporter could offer a
combined “pick up and place” service Similar robots will compete
This drives prices down This isn’t always true:
Subgroups of robots could compete Similar robots could agree to segment the market Several grasping robots might coordinate to move
a heavy objects
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Leaders
A robot can offer its services as a leader A leader investigates plans for other robots If it finds a way for other robots to coordinate
to maximize profit: Uses this profit to bid for the services of the robots Keeps some profit for itself
Note that this introduces a notion of centralization Difficult for more than a few robots
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Why Is This Good?
Robust to changing conditions Not hierarchical If a robot breaks, tasks can be re-bid to others
Distributed nature allows for quick response Only local communication necessary Efficient resource utilization and role adoption Advantages of distributed system with
optimality approaching centralized system
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Auction Based Multi-Robot Coordination
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Auction Based Task Allocation Protocol
1. Task announcement - An agent acts as ``auctioneer'' by publishing an announcement message for the task. The message contains details about the task, such as its name, length, and a new subject on which to negotiate it. The message is addressed to the set of subjects which represent the resources required to execute the task; thus only those robots currently capable of performing the task will receive the message.
2. Metric evaluation - Since there may be more than one capable robot available for a given task, we need a method for deciding among them. This decision process is the very basis of achieving effective task allocation; the goal is to allocate each task to the most fit robot. Thus the announcement also includes metric(s) with which each candidate robot can determine its fitness .
3. Bid submission - After evaluating the appropriate metric(s), each candidate robot publishes its resulting task-specific fitness "score" as a bid message.
4. Close of auction - After sufficient time has passed, the auctioneer processes the bids, determines the winner, and notifies the bidders with a close message. The winner is awarded a time-limited contract to execute the task and the losers return to listening for new tasks.
5. Progress monitoring / contract renewal - While the winner executes the task, the auctioneer monitors task progress. Assuming sufficient progress is being made, the auctioneer periodically sends a renewal message to the winner, which responds with an acknowledgment message, until the task is completed.
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Example: Multi-Robot Exploration
Goal: explore and map unknown environment Environment may be hostile and uncertain Communication may be difficult Multiple robots:
Cover more territory more quickly Robust if some robots fail
Attempt to minimize repeated coverage Key: coordination
Maximize information gain, reduce total costs
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Architecture of the Market Approach
World is represented as a grid Squares are unknown (0), occupied (+), or empty (-)
Goals are squares in the grid for a robot to explore Goal points to visit are the main commodity exchanged in market
For any goal square in the grid: Cost based on distance traveled to reach goal Revenue based on information gained by reaching goal
R = (# of unknown cells near goal) x (weighting factor)
Team profit = sum of individual profits When individual robots maximize profit, the whole team gains
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Example World
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Exploration Algorithm
Algorithm for each robot:
1. Generate goals (based on goal selection strategy)
2. If leader is reachable, check with leader to make sure goals are new
3. Rank goals greedily based on expected profit
4. Try to auction off goals to each reachable robot If a bid is worth more than you would profit from
reaching the goal yourself (plus a markup), sell it
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Exploration Algorithm
5. Once all auctions are closed, explore highest-profit goal
6. Upon reaching goal, generate new goal points
Maximum # of goal points is limited
7. Repeat this algorithm until map is complete
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Bidding Example
R1 auctions goal to R2
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Expected vs. Real
Robots make decisions based on expected profit Expected cost and revenue based on current map
Actual profit may be different Unforeseen obstacles may increase cost
Once real costs exceed expected costs by some margin, abandon goal Don’t get stuck trying for unreachable goals
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Goal Selection Strategies
Possible strategies: Randomly select points, discard if already visited Greedy exploration:
Choose goal point in closest unexplored region Space division by quadtree
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Benefit of Prices
Low-bandwidth mechanisms for communicating aggregate information
Map info doesn’t need to be communicated repeatedly for coordination
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Information Sharing
If an auctioneer tries to auction a goal point already covered by a bidder: Bidder tells auctioneer to update map Removes goal point
Robots can sell map information to each other Price negotiated based on information gained Reduces overlapping exploration
When needed, Leader sends a map request to all reachable robots Robots respond by sending current maps Leader combines the maps by adding up cell values
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An Experimental Setup
4 or 5 robots Equipped with fiber optic
gyroscopes 16 ultrasonic sensors
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Three test environments Large room cluttered with obstacles Outdoor patio, with open areas as well as walls and tables Large conference room with tables and 100 people wandering
around Took between 5 and 10 minutes to map areas
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Experimental Results
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Experimental Results
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Experimental Results
Performance metric (exploration efficiency): Area covered / distance traveled [m2 / m] Market architecture improved efficiency over no
communication by a factor of 3.4
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Market-based approach for multi-robot coordination is promising Robustness and quickness of distributed system Approaches optimality of centralized system Low communication requirements
Probably not perfect Cost heuristics can be inaccurate Much of this approach is still under development
Some pieces, such as leaders, may be too hard to do