Download - Museum Metaverses
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Museum Metaverses
Richard UrbanUniversity of Illinois
http://isrl.uiuc.edu/~rjurban
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Virtual Worlds
Multi-User Virtual Environment
• Persistent• Focused on Social
Activity• A platform for building
3D social spaces and activities
• Self-identified and/or socially defined goals
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Why MUVEs are not Games
• What is a game?– Rules & Procedures– Objectives and goals - A quest– Provide challenges (and the challenge is the fun)– If the challenge and the player are well matched
there is a state of flow.
See Jesper Juulhttp://www.jesperjuul.nettext/withoutagoal/
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Growth of Online Worlds
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Growth of MMOG
Courtesy http://mmogdata.voig.com/
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Subscriptions over 300K
Courtesy http://mmogdata.voig.com/
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Second Life Residents
0
2,000,000
4,000,000
6,000,000
8,000,000
10,000,000
12,000,000
200620062006200620062006200620062006200620062006200720072007200720072007200720072007
Resident Registrations Unique Residents Population
http://www.secondlife.com
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Number of User Hours (millions)
http://www.secondlife.com
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Age in Second Life
Reported Age of Second Life Avatars
13-17
18-24
23-34
35-44
45 plus
unknown
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Museums in Second Life
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Science
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Art
Van Gogh Museum
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Architecture
Basilica of Saint Frances of Assisi
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Archeology
Xibalba Maya Museum
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History
Swedish Institute
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Fantasy
Jules Verne Museum
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Education
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The Big Picture - Beyond Second Life
It’s not just Second Life
•There.com
•Virtual Laguna Beach
•Active Worlds
•Kanaeva
•Entropia
•Club Penguin
•Multiverse
•Whyville
•OpenSim
•Croquet Project
•Metaverse Roadmap Project
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Metaverse Standards and Protocols
• OpenID
• Portable avatar standard(IBM/Linden Labs)
• Open Source SL Client– OnRez viewer/CSI Game
• Open source SL Server
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This slideshow will be available at:
• http://www.slideshare.net/musebrarian
• http://isrl.uiuc.edu/~rjurban
Second Life SLURLs (Gridmarker)
• http://tinyurl.com/2gwjaa