The Design of Context-Specific Educational Mobile Games
Jolien Schroyen & Kris Gabriëls
April 17, M&W 2009
Research projects : overview
- EFRD projects:
- ARCHIE (May 2005 – August 2008)
- RITCHIE (September 2008 – August 2010)
- partners :
- Expertise Centre for Digital Media (Hasselt University)
- Gallo-Roman Museum (Province of Limburg)
Research projects : overview
- ARCHIE: enhance vistor experience through mobile ICT
- RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage
- interdisciplinary team
-increased attention for communication and dissemination of know-how
Museums and ICT : basic principles
- ICT in the service of the visitor experience
- Focus on:
- site/environment
- visitors: target groups
- content/messages/collection
- interplay between these elements
Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT applications with respect to 4 dimensions
Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT applications with respect to 4 dimensions
Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT applications with respect to 4 dimensions
Museums and ICT : 4 dimensions
Personalizationhttp://vimeo.com/4059566
Museums and ICT : 4 dimensions
Interaction with the
environmenthttp://vimeo.com/4059557
de Koning Boudewijnstichting
Animation with the support of …
Software Framework
Personalization
• presentation
• content adaptation
Localization
• Localization technologies
– GPS, WiFi, Infrared, RFID, …
• Granularity
Communication
Groups of interconnected mobile guides
• Voice-over-IP
• Game related data
synchronisation!
User Centered Design
Take into account
• specific site and content
• user target group
Museum game for youngsters
Involve the users in the different stages of the design process.
User Centered Design
Target group survey of children aged 12 – 14 years old
– Strong need for do (hands-on) activities
– Strongly experience-driven learning style
– Museum as amusement park
– Interests: multimedia, games
– Like to ‘explore’
– Group together / competition
User Centered Design
Demo- and testlab
Workshop
• Activity
– define your target group
– translate a museum story into a game concept
– situate concept with respect to 4 dimensions
• Timing:
– 15 minutes brainstorm in groups
– 10 minutes feedback
Our approach : the ARCHIE case
- Create game concepts that act as good learning environments
Our approach : the ARCHIE case
- Create game concepts that act as good learning environments
Our approach : the ARCHIE case
- Enhance the commitment of the players :
identification via personalized avatars
Our approach : the ARCHIE case
- Value the graphical design : tailor design to target group and museum story (content)
Our approach : the ARCHIE case
- Design for social interaction
contact
-Hasselt University - EDM : Jolien Schroyen
Kris Gabriëls