Download - Non-Players, Master Thesis Presentation
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Non-players
A study of their reasons, time and identity
Master thesis presentation
Maura BouçaMSc Games - AnalysisIT University of Copenhagen2012
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Summary
- non-players in this study
- 5 reasons not to play video games
- time
- non-player identity
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Non-players in this study
- portuguese immigrants in Copenhagen
- ages 17-52 (average age 40.5)
- Denmark: 4 months - 30 years
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Non-players
“I don’t play anything”
“I’m not keen on games”
“I’m not an assiduous player”
“I don’t waste much time playing”
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Non-players, the term
player
jogador
gamer
non-player non-gamer
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Non-players, the term
player
jogador
gamer
non-player non-gamer
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Non-players, the term
player
jogador
gamer
non-player non-gamer
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Non-players, the term
player
jogador
gamer
non-player non-gamer
gambling, child-play, arcade games, board games, sports, etc.
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Non-players don’t play
Reason 1: “I don’t have time”
Reason 3: “Games are for kids”
Reason 2: “I’m not of the digital generation”
Reason 4: “Games cause addiction”
Reason 5: “Games foster social isolation”
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Frivolity of play
Electronic literacy
Education
Information overload
Digital immigrantsDigital natives
Addiction
Social Isolation
high engagement
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Time
Some rights reserved by ToniVChttp://www.flickr.com/photos/tonivc/2283676770/in/photostream/
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Time“I’m not of the digital generation”
“Games cause addiction”
“Games foster social isolation”
“Games are for kids”
“I don’t have time”
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Time
Autobiographical Non-AutobiographicalReason 1: “I don’t have time”
Reason 3: “Games are for kids”
Reason 2: “I’m not of the digital generation”
Reason 4: “Games cause addiction”
Reason 5: “Games foster social isolation”
timing
time use
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Non-player Identity
Building non-player identity
relationship with players
“games are for kids”
electronic literacy
media personality interests
experience ...
Non-players play.
- in the past
- with children
- family reunions
parenting responsibilities
social and nostalgic value
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Non-player Identity
Non-player dilemma
frivolity increase electronic literacy
sign of one’s modernitychildish
waste of time skill to guide children
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Frivolity of play
Electronic literacy
Education
Information overload
Digital immigrantsDigital natives
Addiction
Social Isolation
high engagement Work
Autobiographical timeNon-Autobiographical time
Timing
Time use
Identity
The “New” Digital Divide
Players Non-Players
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Thank youIT University of Copenhagen
Autumn semester 2012
Maura Bouca
Frivolity of play
Electronic literacy
Education
Information overload
Digital immigrantsDigital natives
Addiction
Social Isolation
high engagement Work
Autobiographical timeNon-Autobiographical time
Timing
Time use
Identity
The “New” Digital Divide
Players Non-Players