Download - Personas / Metaconstructs
PERSONAS /METACONSTRUCTS
A BEHAVIORAL MODEL FOR AMPLIFICATION OF THE INTENTIONAL INTERPLAY WITHIN AN EMERGENT ACTIVITY/DISCUSSION PLATFORM
> FRAMEWORK FOR EXPANSIVE MINDSETS & CREATIVE PRODUCTIVITY> FLUID PROTOCOL PARAMETERS WITH FRACTAL NARRATIVE POTENTIAL> LIFE AS A GAME > GAME AS A SYSTEM > SYSTEM AS AN EXPERIENCE / LOOP
/VARIABLE /NON-LOCALISED /FLUCTUATION /TECHNIQUEVNLFT IS REPRESENTATIVE OF A MECHANISM FOR MINDSETS TO UPDATE KNOWLEDGE ON TOPICS THROUGH PULSE RHYTHMS (NETWORK CLUSTERED TRENDS), WITHOUT LOSS OF MOMENTUM.
THE FIRST 4 POINTS (TITLE OF THE MODEL DISCERNED AS AN OBJECT SYSTEM) IS A REFLECTION OF THE PROCESS, WHICH ARE 1 TO 1 WITH THE POINTS LISTED AS INSTRUCTIONS.
IMPORTANT : BE MINDFUL __EMOTION/PASSION VERSUS _EFFORT/MOMENTUM (FACTOR)
VNLFT
GEN001 BY @GAVINKEECH
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PERSONAS /METACONSTRUCTS
IDENTITY /EXPERIENCE FILTER
KNOWLEDGE /REPOSITORY
DIMENSION /ENVIRONMENT
ENVIRONMENT (A) INSTANCE • SPACE • EARTH • MIND
ENVIRONMENT (B) SCALE • REALITY • DREAM
ORGANISM (A) INSTANCE • HUMAN • ANIMAL • ROBOTIC
ORGANISM (B) SCALE • CYBERNETIC • HYBRID
CYCLE 1 • DEFINE > SCOPE • REUSE > SCAVENGE • ENHANCE > UPGRADE • MERGE > UNITE • RELEASE > SURVIVE • DELETE > DETACH
CYCLE 2 • GATHER > GROUP • ORDER > PRIORITISE • ISOLATE > NURTURE • CLEAN > RECOGNISE • SQUASH > DESTROY • INSPECT > COLLATE
COMPOSITION (A) INSTANCE • NATURAL • ARTIFICIAL • PROCESSED
COMPOSITION (B) SCALE • RAW • SYNTHETIC
COMMUNICATION (A) INSTANCE • WORDS • NUMBERS • FORM (SOUND+VISUALS)
COMMUNICATION (B) SCALE • ABSTRACT • PRECISE
SHAPE (A) INSTANCE • NETS • BLOBS • SPIKES
SHAPE (B) SCALE • DENSE • LOOSE
PROCESS /MECHANISM
KNOWLEDGE POOLS • QUANTUM MECHANICS - SCIENCE • EVOLUTIONARY BIOLOGY • PSYCHOLOGY • PHILOSOPHY • PHYSICAL TECH DEVELOPMENT • ETC .
EXISTING SYSTEMS • FENGSHUI 1. ELEMENTS 2. DIRECTIONS 3. TIMELINES 4. INFLUENCE
• 6 THINKING HATS 1. BLUE 2. GREEN 3. YELLOW 4. RED 5. BLACK 6. WHITE
• 4 KEIRSEY TEMPERAMENTS 1. IDEALIST 2. RATIONAL 3. GUARDIAN 4. ARTISAN
• KAIZEN 1. CONTINUAL IMPROVEMENT CYCLES 2. FLAGGING PROTOCOLS 3. QUALITY CONTROL 4. HUMAN SATISFACTION
DESTRUCTIVE (END/LOOP/START) • CRITIC > ANALYST > RATIONAL • NEGATIVE > REBEL • PACER > PROJECTMANAGER > FACILITATOR • BLACK
CREATIVE (START/LOOP/END) • ARTIST > GENERATOR > SCRIBE > ARTISAN • POSITIVE > EMBRACER • VISUALIZER > SCRIBE > FACILITATOR • GREEN
EMOTIONAL (HUMAN) • VISIONARY > PROJECTIONIST > IDEALIST • INTUITIVE > EMPATHIZER • INTENSIFIER > SCRIBE > FACILITATOR • RED
INFORMATIONAL (SCIENTIFIC) • REALIST > VALIDATOR > GATEKEEPER > GUARDIAN • NEUTRALIZED > CONTAINER • DISTRIBUTOR > PROJECTMANAGER > FACILITATOR > SCRIBE • WHITE
VISIONARY REALIST CRITIC ARTIST
PERSONA SYMBOLS
• PERSONAS / METACONSTRUCTS = STATE/MODE
• IDENTITY / EXPERIENCE FILTER = TIMELINES• DIMENSION / ENVIRONMENT = INTERFACE• PROCESS / MECHANISM = ACTIONS• KNOWLEDGE / REPOSITORY = DATABASE
EXAMPLE OF A PROPOSED METACODE ENTANGLEMENT
ASSIGNMENT OF METACODE GENERATION (/N) TO AN INTENTION OF PERSONAS’ ENTANGLEMENT WITH EVERYTHING RELATED.
1. VARIABLEEMOTIONAL (VISIONARY)
2. NON-LOCALISEDCREATIVE (ARTIST)
3. FLUCTUATIONDESTRUCTIVE (CRITIC)
4. TECHNIQUEINFORMATIONAL (REALIST)
1. REMAIN INDEPENDENT INDEPENDENCE MEANS HAVING THE SCOPE TO BE VARIABLE (TAKING THE PLUNGE WITH SELF BELIEF - YOU WON'T LOSE YOURSELF - NO NEED FOR FEAR - THERE IS NOTHING TO LOSE)
2. CONCLUDE & REVIVE UPON REALISATION OF PRODUCTIVITY & POSSIBLE BREAKTHROUGH, QUESTION RELEASE FROM STATE THEN REVIVE TO STASIS OF PERSPECTIVE
3. SUSTAIN VARIANCE UTILISING CREATIVE CYCLES FROM ‘FLOW DECAY’ OF CAUSE & EFFECT / INFLUENCE & RESULT PREPARE/INITIATE FOR CONSTANT ADAPTATION.
4. REINITIATE PROTOCOL CYCLES END BY CONSUMPTION OF THE MIDDLE FACTOR OF EMOTION/PASSION VS. EFFORT/MOMENTUM - LOOP TECHNIQUE