![Page 1: Philipp Doschl, Owner, Executive Producer, FDG Entertainment](https://reader037.vdocument.in/reader037/viewer/2022110114/5461fffbb1af9fba388b4c33/html5/thumbnails/1.jpg)
![Page 2: Philipp Doschl, Owner, Executive Producer, FDG Entertainment](https://reader037.vdocument.in/reader037/viewer/2022110114/5461fffbb1af9fba388b4c33/html5/thumbnails/2.jpg)
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What is hiding behind the bad "C"-word?
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![Page 4: Philipp Doschl, Owner, Executive Producer, FDG Entertainment](https://reader037.vdocument.in/reader037/viewer/2022110114/5461fffbb1af9fba388b4c33/html5/thumbnails/4.jpg)
Wikipedia says:
"A video game clone is either a video game (or series) which is very similar to or heavily inspired by a previous popular game or series.
The term is sometimes derogatory, implying a lack of originality, however clones can be anything from a pure "ripoff", to a legitimate derivative or improvement on the original or even a homage."
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THEN ALMOST ALL GAMES ARE CLONES?!?
WTF!?
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The answer isn't that easy: YES and NO
Let's start with...
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A short overview of cloning history
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- Cloning is almost as old as the video game history
A short overview of cloning history:
- The first clone: Pong
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- Clones can lead to new genres: 1st person shooters were once called "Doom-Clones"
A short overview of cloning history:
Doom 1 Modern Warfare 4
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- Clones can be more successful & popular than the original game, e.g. Minecraft (heavily inspired by "Infiniminer")
A short overview of cloning history:
Infiniminer
Minecraft
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The 4 types of clones
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Type 1, Rip-offs: always comes with legal issues / copyright
infringements
Original: Cover Orange
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Illegal rip of iOS version or fake app
Rip-off 1: Cover Orange (Android)
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Rip-off from same company with slightly changed graphics
(AND UGLY!!!)
Rip-off 2: Cover Cherry (Android)
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Besides being illegal, low quality clonesor rip-offs will never pay off or be
successful
Cover Orange
Original Fake
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Type 2:Style clones – e.g. Doodle style
Doodle Jump Parachute Panic Doodle Kart
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Type 2:Style clones – Block style
Minecraft
Ace of Spades
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Type 3:Gameplay clones
Canabalt
Jetpack Joyride
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Type 4:Look alike clones
Modern Warfare 4
Modern Combat 4
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Why you shouldn't cloneEXCESSIVELY
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- Legal issues:- Super Mario Bros vs. Giana Sister (1980's) - Crazy Taxi vs. The Simpsons: Road Rage (2003) - EA vs. Zynga (Sims Social / The Ville, 2012)
- You won't be the only one to clone -> risk of even bigger competition
- You're not original! If we all would clone games without adding something new, people would get tired of games and lose interest in gaming
- If pitching your game to a publisher, they won't take your game, as long as it hasn't something new and original
Why you shouldn't clone
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- Besides not being original, the industry may laugh at you. For example Tiny Tower / Dream Heights
Why you shouldn't clone
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So, why do people clone?
![Page 24: Philipp Doschl, Owner, Executive Producer, FDG Entertainment](https://reader037.vdocument.in/reader037/viewer/2022110114/5461fffbb1af9fba388b4c33/html5/thumbnails/24.jpg)
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- If you're quick, you can "ride the same wave of success" as the game you're cloning (Fruit Ninja / Veggie Samurai).
Fruit Ninja Veggie Samurai
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- Current example: What's the word / 4 Pics 1 Word
What's the word 4 Bilder 1 Wort
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- If a game is not localized to a certain market, a clone will come and satisfy this demand
- Same applies to when games are not Cross Platform- Customers tend to go for something familiar, something
their used to- If you're original but ahead of your time (or too late),
your game will most likely be a financial disaster- Easy money, but probably nobody will remember you- Almost every idea has been there before in some way- Cloning done in the right way –> inspiration/reference- Cloning is essential to video games
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Examples of unique games:
XCom Enemy Unknown The Room
![Page 28: Philipp Doschl, Owner, Executive Producer, FDG Entertainment](https://reader037.vdocument.in/reader037/viewer/2022110114/5461fffbb1af9fba388b4c33/html5/thumbnails/28.jpg)
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How our partnerscreate games...
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Case Study: Cover Orange
![Page 30: Philipp Doschl, Owner, Executive Producer, FDG Entertainment](https://reader037.vdocument.in/reader037/viewer/2022110114/5461fffbb1af9fba388b4c33/html5/thumbnails/30.jpg)
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- Totally original idea- Team said: "I wan't to make a game where players need
to save something"- Character were an orange ball and a bomb throwing
airplane- A girl playing the prototype said "what a nice orange!"- Character was tweaked to be an orange- The initial airplane was changed to a cloud to add
more character and personality
Case Study: Cover Orange
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Case Study: Blueprint 3D
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- After having created "Starlight", Kostya wanted to make a similar game with 3D projection
Case Study: Blueprint 3D
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- During development, he discovered "Coign of Vantage", probably the first game of this type
Case Study: Blueprint 3D
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- New challange: make the game different - Basicaly easy and rudimentary game, so polishing and
presentation are even more important for a great gaming experience
Case Study: Blueprint 3D
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How we create games...
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- First, there's the idea. It often comes spontaneously in the shower, on the toilet or any other daily routine situation ;)
- Or: "we need a game in a specific genre"- Many brainstormings with lots of people- Prototype, tweak, prototype again, try, try, try...- Stay focused and never lose USP out of sight
Our approach when creating new games
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Case Study: Banana Kong
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- Yes, the game is inspired by Donkey Kong Country, Sonic the Hedgehog, Jetpack Joyride and Ski Safari, but NOT just cloned!
- Before starting prototyping, the game mechanics were discussed for about 6 months, with LOTS of different ideas
- We wanted to make people knowing either of the games feel comfortable immediately
Case Study: Banana Kong
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- The character is an hommage to one of the best SNES games
- New gameplay elements: dashing, swiping to change platforms, 3 different parallel locations: Jungle, Treetops and the Cave
Case Study: Banana Kong
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How to stay unique:Don'ts...
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Don't steal assets or other IP!(hopefully obvious!!!)
Dont's...
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Don't try to immitate anothergame
Dont's...
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Do not miss the right time!
Dont's...
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How to stay unique:... and do's
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Play lots of games
... and Do's
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Do research
... and Do's
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Brainstorm
... and Do's
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Find your USP
... and Do's
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Mix genres to create an all new gaming experience
(e.g. X-Com)
... and Do's
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Absolutely want to use something from another game? Get the permission, make it an hommage or even think about cross promoting each others games. Endless possibilities...
... and Do's
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Find a "gem" + find flaws and improve them + add a cool or popular theme = you may have
a winner
... and Do's
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That's it!
Thanks for listening and be creative!
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• Contact me at: [email protected]
• Download presentation at:
https://dl.dropboxusercontent.com/u/49813015/FDG_StayingUniqueAtTheAgeOfClones_WN_StPetersburg.ppt
• FDG on the web: http://www.fdg-entertainment.com
• FDG on Social Networks: www.facebook.com/FDGEntertainment
www.twitter.com/FDG_Games