![Page 1: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/1.jpg)
Photorealistic Rendering(AdvancedComputer Graphics)Tobias Isenberg
![Page 2: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/2.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
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![Page 3: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/3.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
![Page 4: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/4.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
![Page 5: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/5.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
![Page 6: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/6.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
![Page 7: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/7.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
4. shadow computationsub-surface scattering
![Page 8: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/8.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
4. shadow computationsub-surface scattering
![Page 9: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/9.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
4. shadow computationsub-surface scattering
5. curves and surfacesimage-based rendering
![Page 10: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/10.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
4. shadow computationsub-surface scattering
5. curves and surfacesimage-based rendering
![Page 11: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/11.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
4. shadow computationsub-surface scattering
5. curves and surfacesimage-based rendering
6. non-photorealistic rendering
![Page 12: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/12.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
4. shadow computationsub-surface scattering
5. curves and surfacesimage-based rendering
6. non-photorealistic rendering
7. voxels & volume renderingapplications, topics in visualization
![Page 13: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/13.jpg)
Lecture topics
1. quick CG recapadvanced illumination models, BRDFs
2. global illumination: raytracing & radiosity
3. computer graphics on the GPUreal-time GPU raytracing
4. shadow computationsub-surface scattering
5. curves and surfacesimage-based rendering
6. non-photorealistic rendering
7. voxels & volume renderingapplications, topics in visualization
![Page 14: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/14.jpg)
Lab Sessions: Raytracer
• example of global illumination
• many aspects of this classcould be integrated– advanced illumination
– GPU implementation
– shadows/sub-surface scattering
– modeling
– NPR
• step-by-step extensionof the functionality
![Page 15: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/15.jpg)
Class website: https://tobias.isenberg.cc/graphics/
![Page 16: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/16.jpg)
Class website: https://tobias.isenberg.cc/graphics/
![Page 17: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/17.jpg)
Class website: https://tobias.isenberg.cc/graphics/
![Page 18: Photorealistic Rendering (Advanced Computer Graphics) · or exam: call/e-mail me beforehand. Polytech Extension (3h more) ... How to contact me •tobias.isenberg@inria.fr •office:](https://reader036.vdocument.in/reader036/viewer/2022070109/60446dc22b36e145a53e6c59/html5/thumbnails/18.jpg)
Rough structure of a lecture/session
1st hour Lecture on topic 1
2nd hour Lecture on topic 2
3rd hour Tutorial
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Grading and rules
• final exam:– in English– multiple choice– everybody gets personal
exam sheet
• final grade: 50% exam, 50% tutorial
• cheating:disciplinary actions
• sick during tutorialor exam: call/e-mailme beforehand
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Polytech Extension (3h more)
• some additional workfor the tutorials
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How to contact me
• [email protected] https://tobias.isenberg.cc/
• office:Digiteo-Moulon(building 660),room 104401-69156433
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Further rule for lecture part
exceptions only for people who need laptop for note taking
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Questions?
• please ask questions during the lecture– if I speak too fast
– if I use terms you do not understand
– if you do not understand a concept
– there are no dumb questions!
– there is no impact on the grade!
• e-mail me if you have questions in-between lectures