Download - Playful Interfaces
PLAYFULINTERACTIONS
http://flickr.com/photos/sutje/2106021186/
Pedro Custódio2008
It’s not enough to design interfaces we’ll need to design
EXPERIENCES
Video: The Hands-on Computer
Video: The Hands-on Computer
"Once designs are thought of as shared communication and
technologies as a media, the entire design philosophy changes radically,
but in a positive and constructive way"
Clarrisse de SouzaInformatics Teacher in Rio de Janeiro
interacting is a bit likeCHATTING!
http://flickr.com/photos/carpathian/1656738696/in/photostream/
an interface has to communicate!
an interface has to communicate!
starts with what they communicate
an interface has to communicate!
starts with what they communicate
goes by what the users request
an interface has to communicate!
starts with what they communicate
goes by what the users request
and in the end
an interface has to communicate!
starts with what they communicate
goes by what the users request
if it responded accordingly
and in the end
More important of what you say
it’s how you SAY IT!
CONTENT
PRESENTATION
BEHAVIOUR
CONTENT
PRESENTATION
BEHAVIOUR
LEARN
ACTION
EMOTION
WHAT MAKES AN EXPERIENCE?
POSITIVE NEGATIVE
EXPERIENCES
EXPERIENCE=>
EMOTIONAL CONNECTION
"We’ve Become the Tools of Our tools"
Henry Thoreau,Walden
http://flickr.com/photos/mechanics/230970658/
"The smartest things are those that complement human inteligence, rather than try to supersede it. Much like the smartest teacher.
The point of cobots is shared control and shared inteligence between the person and the device (...)"
Michael Peshkin, Lab. for Intelligent Mechanical Systems at Northwest University
COBOT’s
the future ofINTERFACE DESIGN
knowledge
intelligent
communications capabilities
context/environment awareness
interface
DESIGNThe future of
Return rich, complex and natural signals back to the user
Predictable
Aid the process of ideation and mental model creation
Return meaningful replies
Allow for continuous awareness, without interruptions
Explore natural, more intuitive interactions
RulesDESIGN
http://flickr.com/photos/ul_marga/755378645/
SAFE
http://flickr.com/photos/justasite/9086359/
APROPRIATE
INTELIGENT
http://flickr.com/photos/downintheblue/421835233/REACTIVE
http://flickr.com/photos/cayusa/981372736/SMART
http://flickr.com/photos/vetlife2005/253445974/
LUDIC
http://flickr.com/photos/cayusa/981372736/PLEASANT
http://flickr.com/photos/william-hamon/1643584779/
Rules of
COMMUNICATION
http://flickr.com/photos/annia316/754581568/
SIMPLICITY
http://flickr.com/photos/davegray/236316672/
MENTAL MODEL
http://flickr.com/photos/kt/322339845/
SELF EXPLANATORY
http://flickr.com/photos/floze/1588186509/
CONTROL
CONTROL
We have this NEED to know what’s going on, it’s human and essential to make us feel safe.
knowledge = safety
car noisescomputer fan
hard drive noisespositive messagesm on a web application
etc.
http://flickr.com/photos/josefstuefer/114063651/
CONTINUOUS PARING
Reason
http://flickr.com/photos/i_am_jacques_strappe/35390040/
FEED-BACKessential for common agreement
FEED-BACKgive user’s a perception of progress
time expectations
teaches
assurance that everything went accordingly
control of expectations
FeedBack
• use meaningful and informative signs, richer and less intrusive.
SYMBIOTIC INTERFACEShttp://flickr.com/photos/barberenc/1859739215/
Video: Microsoft Surface