Transcript
Page 1: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

the  Experience(s)  of  the  Prince  of  Persia  

Drew  Davidson  Francois  Emery  James  Paul  Gee  

Page 2: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

  Narrative  Development    Game  Design  

  Design    Development  

  Literacy  and  Mastery  of  Gameplay  

Page 3: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

  Played  the  game  2  times      PS3    Some  GameFAQs  &  Wikipedia    Talked  with  Francois    Spoiler  Alert!  

Page 4: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

  Introduction  

Page 5: Playing a Game, Making a Game: the Experience(s) of Prince of Persia
Page 6: Playing a Game, Making a Game: the Experience(s) of Prince of Persia
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  Playing  the  Game   Making  the  Game  

  Throughline  -­‐  Themes    Platform  and  Combat  

 Mulligans    Endings  

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  5  areas      The  Vale,  Royal  Palace,  City  of  Light,  Ruined  Citadel    Temple  

  20  levels    6  boss  battles    Light  Seeds  and  4  Power  Plates   Multi-­‐Linear,  @  10-­‐15  hours    PS3,  XBOX360,  PC  

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  Show  World  Map  

Page 10: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

  Ubisoft  Montreal    Design  and  Development  

  Role  of  Level  Design  Director    Team  Building   World  Building    08  Holiday  Release    Awards,  Nominations  and  Lists  

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  Reboot  of  Series    Art  Direction    After  Previous  Incarnation  

  Prince  of  Persia:  Sands  of  Time  

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  Destiny  vs.  Free  Will    Fate  vs.  Choice    Corrupt  vs.  Healing    Elika  

Page 13: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

 Moving  through  Space    Combos    Two  Way  

  4  Power  Plates    Hand,  Breath,  Wind,  Step  

  Corruption  and  Healing    Teleport    Elika  

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  Platforming  into  an  area  

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  Corrupted    Bosses  

  Hunter,  Warrior,  Concubine,  Alchemist    King/Father,  Ahriman  

  Combos    Sword,  Gauntlet,  Acrobatic,  Aerial,  Throw    Quick  Time  Events  

  Elika  

Page 16: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

  Boss  battle  

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  Can’t  Die    Controversy    Opens  up  Game  to  more  Players    Elika    Integrate  rules  with  fiction  

  PoP:  SoT  

Page 18: Playing a Game, Making a Game: the Experience(s) of Prince of Persia

  Power  Plates  

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  Choice  at  End    Undo  all  You’ve  Done  

  PoP:  SoT    Ultimate  Mulligan    True  Choice?    Elika  &  Epilogue  

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  Endings  

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  Interpret  &  Analyze    Design  &  Develop    Narrative  &  Gameplay    Flow  &  Meaning  

  Ludic  Narrans   Well  Played  

  http://etc.cmu.edu/etcpress/wellplayed1.0/  

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