Download - Portfolio 12 18 13
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ALEKSANDR BARILOV
Academic Work 2010-2013
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SHADOW HOUSEStudio 1 / Fall 2010Instructor: M. Donahue
The Shadow House is is a three story townhouse / artist studio /gallery space located in the SOMA district of San Francisco, and is designed to pro-
vide a is an experiment in functional emergence. I began by mapping shadow lines from adjacent buildings, and used them as guides to create a
complex active geometry. It inherited a hedgestone - like function, as daylight illuminates various program elements at different times of the day.
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SHADOW HOUSEStudio 1 / Fall 2010
Instructor: Mark Donahue
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SUTRO BATHS /GREEN MACHINEStudio 2 / Spring 2011Instructor: J. Anderson / E. Blum
The task consisted of designing a bath house with an olympic-size pool, built among the scenic ruins of the former Sutro Baths, located beside the Cliff-
house in San Francisco’s Richmond district. I began by asking “How can we, as architects, improve the state of the site’s ecology?” The solution pro-
posed was a rooftop filtration system which cleaned grey water produced by the building through a series of wet gardens, filled with native plants.
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SUTRO BATHS /GREEN MACHINE
Studio 2 / Spring 2011Instructor: J. Anderson / Erik Blum
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GGNPC VISITOR CENTERStudio 2 / Spring 2011Instructor: J. Anderson / E. Blum
The Golden Gate National Park Con-servancy Visitor Center includes an exhibit hall, a library, a cafe, and private GGNPC offices. A hypothesis was
formed that through the application of a simple geometric approach, a com-plexity can emerge that would provide a maximum floor space / footprint
ratio. The strategy resulted in a minimal impact on the existing wildlife, and aximum floorspace through cantilever.
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GGNPC VISITOR CENTERStudio 2 / Spring 2011
Instructor: Anderson / Blum
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HIGH TOWER HOTELStudio 3 / Fall 2011Instructors: M. El-Kha�f / K. Bieg
The program for this assignment included a range of hotel rooms, a cafe, gym, gallery, a restaurant and an open public theater. This project began
with a quantatative analysis of Highline-Pedestrian interaction. Com-bined with a program analysis, a strat-egy emerged which continued the
Highline up a spiraling ramp through the building, bringing visitors upward through a series of public programs, finishing in a rooftop lawn.
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HIGH TOWER HOTELStudio 3 / Fall 2011
Instructors: El-Kha�f / Bieg
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ADAPTIVE HOUSINGStudio 4 / Spring 2012Instructors: A. Steinmuller / C. Roach
This project required 65 housing units, and a choice of additional program. I began with a hermeneutic, economi-cal, and sociological analysis. A strat-
egy emerged to create 4-dimensional, affordable housing which can accomo-date market fluctuation. The housing tailors to artists, students, and low-
income families trhough a dynamic, flexible modular system. The ground floor acts as the neighborhood retail space and artist studios / workshops
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1. Concrete2. Steel3. Glazing4 Frosted Glass Louvres5. Wooden Parquet6. Aluminum
1
5
6
4
3
2
6
2
ADAPTIVE HOUSINGStudio 4 / Spring 2012
Instructors: Steinmuller / Roach
Cycles of Adaptation
2012 2013 2014 2015 2016
Component Kit
Axonometric Assembly
2012
2014
2020
Programmatic Arraingment Programmatic Arraingment Programmatic Arraingment Programmatic Arraingment
Artist Studio / 1 Bedroom Unit Scale : 1’ = 1/8”
Student Housing / 2 Bedroom Unit Scale : 1’ = 1/8”
Family Housing / 3 Bedroom UnitScale : 1’ = 1/8”
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THE EVENT FACTORYBranding Studio / Fall 2012Instructors: C. Falliers / D. Fields
The aim of the branding studio was to develop an identity for the West Oak-land neighborhood, and design an intervention on a large site surrounding
the historic but abandoned 16th Street Train Station. Inspired by the theories of the Situationists and Cedric Price, my strategy was to galvanize the thriv-
ing Burningman artist community prevalent in the area to create a festival factory, capable of continuously rein-venting itself and the neighborhood.
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ADAPTIVE HOUSINGStudio 4 / Spring 2012
Instructors: Steinmuller / Roach
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BUILDING 4Comp. Building Design / Sp 2013Instructors: L. Findley / C. Haas
The project called for a Ferry Terminal to be built on Treasure Island. The goal of the CBD studio is to develop the project to a thorough level of tectonic
detail. Material, construction method-ology, structural calculation, integrated energy systems and proper documen-tation take up the majority of the
semester. This project, done in con-junction with Taylor Fulton, explores the capabilities of recycled materials within a parametric framework.
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BUILDING 4Comp. Building Design / Sp 2013
Instructors: L. Findley / C. Haas
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RAZZLE DAZZLEAdvanced Studio / Fa 2013Instructors: Brian Price
In Brian Prices’ Misrepresentation stu-dion, students were tasked with designing a performance theatre hall for SFSU. Our team began with recog-
nizing the state of the site today: a number sports fields nestled between three different urban conditions: the Olympic Golf Course, Park Merced
residences, and SFSU to the north. These conditions extend themselves onto the boundaries of the site, effec-tively rendering a dry baseball field
completely invisible. We analyzed the site and the surrounding context in terms of camouflage and visual com-munication, allowing us to dissect the
complex condition into a series of techniques which can be found both in military and biological adaptive strate-gies. We then synthesized an
approach that positions the building within an anti-mimetic framework that creates a distorted dialogue between itself and its surroundings.
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In Brian Prices’ Misrepresentation stu-dion, students were tasked with designing a performance theatre hall for SFSU. Our team began with recog-
nizing the state of the site today: a number sports fields nestled between three different urban conditions: the Olympic Golf Course, Park Merced
residences, and SFSU to the north. These conditions extend themselves onto the boundaries of the site, effec-tively rendering a dry baseball field
RAZZLE DAZZLEAdvanced Studio / Fa 2013
Instructors: Brian Price
completely invisible. We analyzed the site and the surrounding context in terms of camouflage and visual com-munication, allowing us to dissect the
complex condition into a series of techniques which can be found both in military and biological adaptive strate-gies. We then synthesized an
approach that positions the building within an anti-mimetic framework that creates a distorted dialogue between itself and its surroundings.
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ALEKSANDR BARILOV
4441 Mission St, #201San Francisco, CA, USA
94112C 408 429 0086H 408 777 9046
SKILLS -Thorough understanding of brand strategy. -Experience in organization and task optimization. -Highly unique, creative talent in Art and Design. -Proficiency in interpersonal communication and leadership.
EDUCATION Bachelors of Architecture California College of the Arts -Graduated: December 2013
WORK EXPERIENCE Perkins + Will (May - August 2013) Architectural Intern -Developed project central Revit model from DD to CD level of detail. -Produced renderings and pre- sentations for wide range of projects. -Coordinated information exchange meetings with third-party consultants.
Mohr Research (2005 - 2010) Systems Data Analyst -Remodeled offcial website -Developed vital automation scripts
Vusion Inc. (Mar – Sept 2008) Intern (UI Designer/Encoder) -Designed web video player UI
TOOLS AutoCAD Rhino 3D / Grasshopper Revit / Hummingbird SketchUp SAP 2000 DIVA / DaySim 3.1 Illustrator / Photoshop HTML / CSS / Javascript Rapid Prototyping (Laser/3D)
AWARDS Art Commission Prize - SP 2009 De Anza College Jury Prize Nomination - FA 2011
AFFILIATIONS Alpha Rho Chi - 2012 Worthy Superintendent AIAS - 2010 - 2012 Public Relations Officer
LANGUAGES Fluent in native Russian
BONUS TALENTS Arduino, Design Theory, 3d Com puter Arts, Drawing, Painting, Furniture Design, Film Set Design, Production Design (Art Director in 4 films), Light Con struction, Masonry, Landscap ing, Interior Design, Robotics, Philosophy, Metaphysics, Karate (Shotokan Funakoshi, +10y)
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