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Pre-conference Workshopan interactive introduction
Anya Wood, MDEE-learning Education Manager
University Health Network (Toronto)
Gary Woodill, Ed.D.Director, Research and Analysis
Brandon Hall Research
Wednesday, September 24, 2008
10:00 am – 4:00 pm
Innovations in Learning Conference2008
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Emerging eLearning technologies: Affective Computing – Agents – Animation Tools – Artificial Intelligence –
Assessment Tools – Audio Production – Authoring Tools – Avatars – Blogs – Browsers – Clickers – Collaboration Tools – Communication Systems – Competency Tracking – Content Management Systems – Data Mining – Decision Support Systems – Digital Ink, Paper and Whiteboards – Displays – e–Portfolios – Gaming Tools – Gesture and Facial Recognition Technologies – Graphics Tools – Haptics – Learning Management Systems and Virtual Learning Environments – Learning Objects and Repositories – Location–based Technologies – Mashups – Metadata, Ontologies and Taxonomies – Mobile Learning – Natural Language Processing – Peer to Peer – Personal Learning Environments – Personalization – Podcasting – Portals – Presence Applications – Presentation Tools – Rapid e–Learning – RFID and Optical Tags – Robots – Search Technologies – Semantic Web – Simulation Tools – Social Bookmarking – Social Networking Tools – Video and IPTV – Virtual Reality – Visualization – VoIP and Telephony – Wearable Computing – Web Feeds (RSS) – Wikis
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Peaking technologies
Ascending technologies Maturing technologies
Developing technologies Declining technologies
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Innovation Adoption Curves:
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Developing technologies – Technologies at the earliest stages of experimentation and prototyping: Affective ComputingAvatarsClassroom Response SystemsData MiningDecision Support SoftwareGesture and Facial Recognition TechnologiesHapticsMashups and Web ServicesPersonal Learning EnvironmentsSmart Labels and TagsTelepresence TechnologiesWearable Computing
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Ascending technologies – Technologies that have been recently turned into products and are enjoying increasing demand: Social Networking ToolsWeb FeedsSimulation ToolsSocial BookmarkingPersonalizationSemantic WebMobile TechnologiesWiki ToolsLocation Based TechnologiesGaming Design and Development ToolsBlogsAgentsRobotics
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Peaking technologies – Technologies that are dominating the market at the current time and in the next year: Collaboration ToolsSearch EnginesArtificial IntelligenceVisualization Technologies
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Maturing technologies – Technologies that have considerable history in the market and are now only subject to incremental changes: Animation SoftwareAssessment ToolsAudio and Podcasting ToolsAuthoring ToolsBrowsersCommunications ToolsCompetency Tracking SoftwareContent Management SystemsDisplay TechnologiesE-Portfolio ToolsGraphics ToolsLearning Management Systems
Learning Objects and RepositoriesMetadata, Ontologies, and TaxonomiesNatural Language ProcessingPeer-to-Peer TechnologiesPortalsPresentation ToolsRapid E-Learning ToolsVideo and IPTVVirtual RealityVoIP and Telephony
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Declining technologies – Technologies that have significantly dropped out of the marketplace: CAI – Computer Assisted InstructionCBT – Computer Based TrainingCD-ROMDVD-ROMFloppy Disks
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Technologies for eLearning: general trends
Move from client–server architectures to service oriented architectures (“mashups” ) with distributed content (from many locations to many locations - “everyware”
Move from page metaphor to browsers, to full networked applications – “browserless web”
Move from “push” technologies to more “pull” technologies – a mix of push and pull
Move from e–learning to “complex multi–channel learning” with a different personalized mix for each learner
Move to mobile learning
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Emerging eLearning Content Formats: Adapted Content – Advising & Counselling – Agent Based Content –
Animations – Assessments – Audio – Blended Learning – Brain-based Learning – Business-based Learning – Collaborative Learning – Competency Based Learning – Conferences, Workshops and Webinars – Creative Activities – Cybercartography – Discussions Online – eBooks – eDrama and Role-Playing – ePortfolios – Exhibits – Experiential Learning – Games – Immersive Environments – Informal Learning – Inquiry Based Learning – Interactive Learning – Journals, Magazines & Newsletters – Laboratories – Language Learning – Learning Objects – Libraries Online – Live Presentations – Meta-cognitive Learning – Metaphorical Learning – Narrative Learning – Open Source Content – Podcasting – Polls & Surveys – Problem–based Learning – Project Based Learning – Remote Sensing – Resource Sites – Scenario-based Learning – Screencasting – Simulations – Situated Learning – Social Networking – Tours – Tutoring and Mentoring – Video Enhanced Learning – Visualization – Web Quests – Wiki Content – Workflow Learning
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Content for eLearning: general trends
Move from a few “linear” online formats to a rich variety of “non-linear” teaching strategies
Move from instructor led teaching to learner controlled learning and user generated content – both formal and informal learning – DIY Learning
www.patientslikeme.com Move from receiving content to doing activities – i.e. the
idea of content is replaced by the user experience – learning may be tacit or explicit
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Emerging eLearning Services:
Accessibility Design – Analytics for learning – Archiving – Business Analysis, Intelligence and Forecasting – Change Management – Communities and Networks Development – Conferences – Consulting – Credentialing, Trust and Validation Services – Custom Content Development Services – Digital Rights Management – Graphic Design – Information Design and Flow Analysis – Instructional Design – Journals, Magazines and Newsletters – Learning Spaces Design – Libraries – Marketing Services – Outsourcing, Nearsourcing and Homesourcing – Project Management – Protection of Minors – Publishing and Distribution of Learning Materials – Quality Assurance – Security, Identity and Protection – Support Services – Translation Services – Web Sites and Portals
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Services for eLearning: general trends
Driven by legislation for compliance to standards for accessibility, quality, privacy, and transparency (“scrutability”)
Move from expert knowledge to
mechanisms for building and
sharing knowledge
Globalization – “the world is flat”
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Understanding the future of e-Learning: Knowledge Life Cycles and Technology Adoption Cycles
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Problems New ideas and tinkering New Technologies
New Content
New Services
New Integrative Solutions
New Problems
Cycle starts again with new players…
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Supportive Technologies
Some learning technologies are SUPPORTIVE of the current way of doing things:
Examples:
Virtual ClassroomsPresentation SoftwareAuthoring ToolsAssessment ToolsLearning Management Systems
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Disruptive Technologies
Other learning technologies are DISRUPTIVE of the current way of doing things:
Examples:
Global NetworkingArtificial IntelligencePeer to Peer TechnologiesCollaboration SoftwareLearner generated contentWearable computing
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Available from:the e-Learning Guild (with membership), or from www.operitel.com
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Next:
Learning Technologies for Healthcare
Anya Wood