Transcript
  • 1. Principles of Learning Simulation I am a Scientist

2. The principles of Learning 1. Active involvement - In active learning information is not delivered tostudents , rather the student creates it. 2. Patterns of Connection Students make meaning" through learningsituations. 3. The principles of Learning 3. Informal Learning This refers to learning which , though notaccidental, was not an outlined aim of theteacher. 4. Direct Experience Students are aactively involved in creating theirown patterns and connections in a real context 4. The principles of Learning 5. Reflection Students are able to internalise what they havelearnt and to apply their own relevance to theirexperience. 6. Compelling Situation Students see or try to avoid havign first handexperience with the hazards which may occure ifoutline protocols are not followed. 5. The principles of Learning 7. Frequent Feed Back Involves incentive as well as giving corrections toreinforce what has been learnt. 8. Enjoyable setting. This involves creating an environment andlearning situation where students are comfortablelearning. 6. 1. Active Involvement Students choose which experiment they want to do. They gather their equipment and are in charge of the execution of the experiment 7. 2. Patterns of Connection Students make meaning ofwhat they have been taughtin theory through thispractical experimentStudents use class notes asthe guide to conduct theexperiment Practical makes the theorymore meaningful 8. 3. Informal Learning Hey why is yours pink and mine is Students will learn from yellow ? their peers as they work ingroups Students learn team work ,critical thinking, jobethics as they take on therole of a scientist in thelab . eg. They wear labcoat and a name tag as ascientist would 9. 4. Direct ExperienceStudents conduct actual experiments which prove concepts taught in class. 10. 5. Reflection Students through reflectionare able to writediscussions andconclusions after theexperiment is complete. Students verify if what wastaught matches with whathappened during theexperiemnt. 11. 6. Compelling SituationStudents must followproper procedure careful toavoid accidents or harmfulerrors Follow the rules or They must follow correctprocedure, employ safetytechniques to reducepossibility of accidents. 12. 7. Frequent Feedback Teacher walks around,views students work and then give feedback and assistance as they work 13. 8. Enjoyable Setting Science is FUN!!! Role playing the character of a Scientist will keep students enthused about the activity they are involved in .


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