Download - Putting Elearning Into Practice
PUTTING ELEARNING INTO PRACTICE
Issues and Approaches
What is elearning? http://what-is-elearning.wikispaces.com/
Etraining Distance Education Blended or Web Enhanced Learning Type 1 Blended or Web Enhanced Learning Type 2 Virtual Classroom Type 1 (Collaborative) Virtual Classroom Type 2 (Presentational)
Next/Back Learning
Content for whole course prepared and loaded upfront (expensive)
Minimal input from instructors; essentially unfacilitated
Self-paced; individualised Suitable for compliance or product
training, or for highly motivated students
Facilitated Learning
Involves processing of content
PLUS Communication activities (discussion) with
fellow students and facilitator Strong social and/or collaborative
component
MOODLE, JANISON, orRENT A CROWD?
Where do you put your content?
“The Read/Write Web”(Tim Berners Lee)
Original photo by Hummanna.
eLearning 2.0/Web 2.0(Stephen Downes) eLearning 1.0 was static packaged content developed by content
developers such as CD-ROMs and courseware. It had little true interactivity and learner input and very little (if any) contact with a tutor.Best represented by Learner Management Systems. (eg WebCT) Some packaged content and some provided by the teacher. There is more interaction with a teacher and some with peers (through forums and chat).
eLearning 2.0 will follow a student-centred model and will be centred around the Personal Learning Environment using social software. Students generate and share content. They interact not only with teachers and their peers, but with anyone in the world they can learn from.
eLearning 2.0(Networked Learning)
Networked Learning
Line of increasing personal a
gency
Institutionally driven
Member driven
FormalInformalTop-down rules
for creation, operation and
governance
EmergentBottom-up norms, not rules
Enabling Culture
Culture of compliance
Line of increasing personal a
gency
Institutionally driven
Member driven
FormalInformalTop-down rules
for creation, operation and
governance
EmergentBottom-up norms, not rules
Enabling Culture
Culture of compliance
Mapping the cultural emphases of knowledge sharing practicesMapping the cultural emphases of emerging social software tools
From Stuckey and Arkell; Development of an
eLearning Knowledge Sharing Model; 2005
Mapping the cultural emphases of emerging social software tools
From Stuckey and Arkell; Development of an
eLearning Knowledge Sharing Model; 2005
Line of increasing personal a
gency
Institutionally driven
Member driven
FormalInformalTop-down rules
for creation, operation and
governance
EmergentBottom-up norms, not rules
Enabling Culture
Culture of compliance
Institutionally driven
Member driven
FormalInformalTop-down rules
for creation, operation and
governance
EmergentBottom - norms, not rules
Mapping the cultural emphases of emerging social software tools
Wikipedia
e-PortfoliosProfile tools
Blogs/Wikis
Flickr
IM (Skype)
Tagging Tools (del.icio.us,
List servers
Forums
Onlinejournals
FIREWALL
FIREWALL
FIREWALL
From Stuckey and Arkell; Development of an
eLearning Knowledge Sharing Model; 2005
YouTubeFacebook
Podcasting
LMS
Communication Teamwork Problem Solving Initiative and Enterprise Planning and Organising Self-management Learning Technology
Employability Skills
Communication Teamwork Problem Solving Initiative and Enterprise Planning and Organising Self-management Learning Technology
Digital Storytelling: which skills? Communication Teamwork Problem Solving Initiative and Enterprise Planning and Organising Self-management Learning Technology
Which skills? – all of them!
Executive Functions(Neuroscience) planning decision-making inhibition meta-cognition (thinking about learning) creativity problem solving
Employability Skills Communication Teamwork Problem Solving Initiative and Enterprise Planning and Organising Self-management Learning
Technology
Executive Functions
problem solving decision-making,creativity planning inhibition meta-cognition (thinking
about learning)
Asynch
Synch
Oral Written
DialogicMinimalistic
Reflective; combination
of dialogic and monologic
Most structured form
ofcommunication
COMMUNICATION AXIS
Drivers
Employability Skills Skills Strategy Training Packages AQTFOR YOU??? YOUR STUDENTS’ NEEDS?
Challenges
Web 2.0Networked LearningParticipatory Media http://flickr.com/photos/exfordy/1184487050/
Why Media?
Adrian Miles (RMIT):
“ make our institution…more porous to the students’ private technologies – their mobile phones, their laptops and their cameras.”
Innate human desire/need to create Ubiquity and ease of participatory media enables
creation of art, film, documents, course content, assessments, etc
Challenges
Web 2.0Networked LearningParticipatory MediaOpen Content
http://flickr.com/photos/exfordy/1184487050/
Open Content
Challenges
Web 2.0Networked LearningParticipatory MediaOpen ContentCreative Commons Licensing
http://flickr.com/photos/exfordy/1184487050/
Creative Commons Licensing
from Jeffrey Beall at http://www.flickr.com/photos/denverjeffrey/301014978/
Challenges
Web 2.0 Networked Learning Participatory Media Open Content Creative Commons Licensing
New Ways of Learning?
http://newlearning.wikispaces.com/
Keeping a Media Generation engaged
http://flickr.com/photos/exfordy/1184487050/
CONNECTIVISM: A Learning Theory for the Digital Age (George Siemens, University of Manitoba, Canada)
Principles of Connectivism:
Nurturing and maintaining connections is needed to facilitate continual learning.
Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
Challenges
Keeping abreast of a field that changes daily Training IT students to manage the information
deluge Can institutional networks survive, and remain
relevant?
http://flickr.com/photos/exfordy/1184487050/
What are others doing?
Photography (Croydon) - customised TAA (Protopage) Stonemasonry (NSW) Ning Cert IV/Diploma in Business/Bus Admin
(Seedwiki) Dental – podcasting Western Institute (TAFE NSW) - wiki Hospitality – Appetite for Success Property Services (Panorama) Centra
Property Services – Centra Recordings
Practical Resource
Peter Shanks (NSW) bluemountains.net
The Future
Time-to-Adoption: One Year or Less Virtual Worlds/Immersive Environments Cloud-Based Applications
Time-to-Adoption: Two to Three Years Geolocation Alternative Input Devices
Time-to-Adoption: Four to Five Years Deep Tagging Next-Generation Mobile
From Australian/NZ Horizon Reporthttp://horizon.nmc.org/australia/