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  • Random Wilderness Features / Encounters / Events

    These charts are used to generate Random Encounters/Features both Prior to the game session, to populate an area, or during a game session.

    1d6 per hex (1-2 Indicates something of note) - Random Area 1d6 (1:North, 2:South, 3:West, 4:East or 5-6:Center)(If entering an already explored Hex with a feature present then 1 = Encounter Previous Feature, 2 = New Encounter)

    (A New Encounter on a Road, if Wandering Monster Table is rolled, re-roll and must accept new result, including Wandering Monster Table)

    Overall (%) - For moving into Hex00-09 NPC (00-14)10-19 Animal Herd (15-29)20-39 Wandering Monster Table (other PDF) (30-66)40-44 Lair (not on civilized hex) (00-04)45-54 Remote Structure (05-33)55-69 Ruined Stucture (34-70)70-78 Past Event (67-81)79-88 Current Event (82-96)89 Lost Item (97)90-97 Natural Structure (71-97)98-99 Remarkable Event or Feature (98-99) (98-99)

    (If Pre-Generating Map features only use these) - Remarkable Features only 00-29(if moving over already explored hexes use these) - Remarkable Events only 30-99(If Exploring a NEW Hex roll d% and use the numbers on the left, ie ALL entries are possible)

    Ruined Structure (%) !!00-04 Dry Well - (GMM-DD p264) + 30% p26605-09 Ancient Stone Pillars10-14 Collasped and half walls15-19 Scattered stone blocks20-24 Fallen Statues (1d4) (See Remote Structre (60-62) )25-34 Small Ruins (GMM-WD p16, 20) + (30% Haunt p22) ?35-43 Ruined Building (GMM-UD p62, 64)44-49 Abandoned Mine ?50-54 Ruined Small House (25% Cellar)55-59 Ruined Small Tower (50% Dungeon) ?60-64 Ruined Small Keep (75% Dungeon) ?65-69 Ruined Stone Walls & Stairs into Small Dungeon ?70-74 Abandonded & dusty cottage. Belongings still there ?75-78 1d3 Massive (30 high) statues - still standing - Ancient (See Remote Structure (60-62) )79-95 Large Ruins (GMM-WD p18, 20) + (30% Haunt p22) ?96-99 Ancient Mausoleum (GMM-UD p35): 00-19 Empty 20-89 Dead Body - random item (50%) 90-99 Undead - random magical item (30%)

    Adventurers (%) 00-29 Human 00-14 Fighter 00-19 LG 00 Lvl 130-44 Dwarf 15-29 Ranger 20-49 NG 01-04 Lvl 245-59 Elf 30-39 Cleric 50-79 CG 05-14 Lvl 360-64 Half-Elf 40-49 Rogue 80-84 N 15-34 Lvl 465-79 Haling 50-59 Wizard 85-89 LE 35-64 Lvl 580-84 Gnome 60-64 Bard 90-94 NE 65-84 Lvl 685-89 Half-Orc 65-69 Monk 95-99 CE 85-94 Lvl 790-94 Dragonborn 70-74 Sorcerer 95-98 Lvl 895-99 Tieing 75-79 Warlock 99 Lvl 9 80-89 Barbarian 90-94 Paladin 95-99 Druid

    BanditsHooks & Opportunites (GMM-WD p46)

    MerchantsHooks & Opportunites (GMM-WD p48)

    BardsHooks & Opportunites (GMM-WD p50)

    Fighters & AdventurersHooks & Opportunites (GMM-WD p52)

    Visible From Road (Perception DC)Distance Human Size Low Structure (~25) High Structure (>50) Large Structure (>100) Massive Structure (>200)3 No No 20 15 102.5 No 25 15 10 Yes2 25 20 10 Yes Yes1.5 20 15 Yes Yes Yes1 15 10 Yes Yes Yes.5 10 Yes Yes Yes Yes(Miles)

    Remote Structure (%)00-09 Single House (if Road Hex - then 50% Outpost on Road instead) 00-09 Hermit 10-29 Single Family 30-44 Commune - 3d2 Families 45-54 Druid 55-64 Herbalist 65-70 Witch 71-76 Werecreature 77-81 Cultists 1d3 (NPC - Cultist) 82-91 Hunter 92-99 Bandit / Criminal10-12 Small Castle (p8 + p12,14,15 GMM-WD)13-15 Large Castle (p10 + p12,14,15 GMM-WD)16-19 Temple (GMM-UD p88,90)20-24 Travellers Respite Hut25-39 Farm Stead and small farm elds (if Road Hex - then check:) 00-19 Farm Stead & Fields on Road 20-69 Hamlet on Road 70-99 Minor Village on Road40-49 Stone Well - still in use - (GMM-DD p264) + 30% p26650-54 Tower 00-19 Isolated Fighters Guild 20-29 Mage 30-49 Small Watch Tower (Guards 10 + 1d4. 6 mounts) 50-89 Religious Commune (NPCs - Acolytes/Priest) 90-99 Isolated Library (Researchers 3d2)55-59 Shallow Grave with makeshift tombstone (GMM-UD p34) !60-62 Stone Statue to a (50%) God or (50%) Other + Dressing (GMM-DD p233) ! 00-59 Personality (GMM-DD p231) 60-99 Beasts / Monsters (GMM-DD p232)63-65 Old tall - thick wooden pole inscribed with: 00-24 picture glyphs 25-49 feathers 50-74 small animal skulls 75-99 tattered weathered woven scarves66-78 Inn / Road House (If no Road - ignore and re-roll)79-82 Working Mine (Humans, Goblins, Dwarves, Kobolds) ? 00-59 Copper 60-89 Silver 90-97 Gold 98-99 Diamond83-86 Stone Altar (GMM-DD p20,22) + 10% Trap (p24) !87-90 Stone Dias with Pillars !91-95 Outlaw / Criminal Camp (Tents)96-99 Bandit Camp (Tents)

  • NPC (%)00-09 Travelling Merchant Wagon - Guards 1d2. Wagon *10-15 Hunting Party - 1d416-18 Druid19-21 Explorers - 1d3 (50% on mounts)22-27 Adventurers - 3d2 (80% on mounts)28-33 Bard (80% on mount)34-44 Goods Wagon - Guards 3d2 *45-49 Pilgrams - 1d3 - Can oer Healing (NPC - Acolyte)50-53 Suspicious Character (50% on mount)54-56 Unconscious Character tied up (victim of previous bandits) 00-09 Adventurer (GMM-DD p38) 10-49 Merchant (GMM-DD p40) 50-89 Commoner 90-99 Evil Humanoid (GMM-DD p42)57-58 Seated Wizard, reading book, mysterious (NPC - Mage)59-63 Travelling gypsies on a Wagon (4d2)64-66 Lost Caravan Guard (caravan got attacked - now seperated)67-70 Shunned one in dirty rags 00-29 Diseased - skin sores 30-59 Lunatic - shouting random sentences 60-99 Beggar - asks for any coin or food71-76 Barbarian (NPC - Berserker)77-84 Ranger85-86 Naked man laying on ground. Unconfused. Scratches. (Werewolf )87-88 Naked Woman swiming in water #89 Naked Woman swming in water # (Succubus)90-99 Mounted Watch Patrol (2d3): 00-49 General Patrol 50-74 Looking for escaped prisoner 75-99 Looking for Monsters / bandits in area

    Past Event (%) !00-04 Dead Body (1d2) - (GMM-DD p62) 00-09 Fresh - Today 10-49 Within Last week 50-79 Within Last few months 80-99 Very old -------- 00-19 Corpse of Monster (GMM-DD p64) 20-89 Corpse of Humanoid (GMM-DD p65) 90-99 Corpse of Adventurer (GMM-DD p66)05-16 Large pool of blood17-36 Dead animal37-46 Area of re / destruction !47-51 Signs of ground being dug up and old sacks laying around !52-56 Altar (GMM-DD p20,22) + 10% Trap (p24) - bloody body57-71 Campsite with a smoldering re. A few hours old !72-81 Scene of recent skirmish - dead humans / humainoids &monsters !82-86 Smoldering & smoking remains - large funerial pyre - burnt body87-91 Dead adventurer - in gear - arrows sticking out of him !!92-93 Dead Body hanging (noose) from tree branch (see 00-04)94-95 Burnt Arcane symbols on tree / boulder 00-32 Invoking a evil god or summoning 33-65 Invoking a good god or summoning 66-99 Protective Ward - no longer active96-97 Large Giant Skull !98-99 Wandering Riding Horse (saddle) - looks injured and tired

    Remarkable Event or Feature (%)00-04 Stone Well with Arcane Ruins (water gives Eect) 00-59 Feather Fall 60-89 Detect Magic 90-99 Jump05-09 Stone Well with Symbol of Good God (water gives Eect) 00-59 Cure Wounds 60-89 Bless 90-99 Protection from Evil10-14 Stone Well with Symbol of Evil God (water gives eect) 00-59 Detect Poison and Disease 60-89 Bane 90-99 Protection from Good15-19 Ancient Glowing Stone Pillar - glyphs - if touched ** 00-02 Changes Sex 03-22 Blessing - Gain Inspiration 23-27 Ages 4d4 years older 28-42 Arcane Blast - Take 2d5 Damage 43-57 Heals - Fully Heals and Gain 1d8 Temporary HP 58-62 Ages 1d4 years younger 63-72 Gates in Random Creature 73-82 Random Ability Score Increase +1 for 1d6 days 83-92 Random Ability Score Decrease -1 for 1d4 days 92-93 Changed Alignment 94-99 Random Magical Item appears20-29 Ancient black tree with twisted branches, red liquid oozes: 00-39 Poison 40-59 Healing Liquid (as Cure Wounds) 60-79 Strength Liquid 80-99 Mind Aecting Drug (as Strong Alcohol)30-34 Earth quake - small crack opens in ground35-39 Meter Strike @40-69 Arcane Diusement - O Pitch Hum ## (20% Spell Failure. Can not Use Higher Spell Slots)70-99 Arcane Enrichment - Low Pitch Hum ## (Spell DCs +5. Spells treated as Spell Slot +1)

    Natural Structure (%)00-09 Cave into ground - with small number of caverns 00-09 Empty 10-59 Small Cave (GMM-WD p24, 26) + (30% Feature p28) 60-69 Animals 70-79 Bandits 80-89 Monsters 90-97 Old straw bed & tattered blanket / clothes 98-99 Locked Chest -(GMM-DD p50,52) - 50% traped (GMM-DD p54) 00-49 No Coins 00-49 No Jewellery 00-49 No Item 50-79 CP (3d6 *100) 50-79 1d6 Gems (10gp) 50-94 Trinket 80-94 SP (2d10 *100) 80-94 1d4 Gems (50gp) 95-99 Magic Item 95-99 GP (1d100) 95-99 1d3 Gems (100gp)10 Dug Mound - buried Sack with Random Magic Item 11-12 Glowing fungus found - worth 50gp to a Herbalist13-15 Animal Graveyard - lots of bones of many large animals16-19 Animal nest (either in tree / bush) - 1d4 large rare eggs 20gp each20-23 Pond, Large ^^ 24-27 Fruit, Large amount (provide enough for 1d3 provisions) 00-32 Berries 33-65 Apples 66-99 Pears27-29 Wild Flowers30-34 One large ancient tree surrounded by 12 smaller trees in a circle !35-39 Lake, Small ^^40-43 Bad smell - sulphur44-48 Large scattered boulders and rocky outcrops49-54 Spring, drinkable water !55-59 Hot Spring (non-drinkable)60-94 Dressing: Grasslands - Plains (GMM-WD p112) Low Scrub - Borderlands (GMM-WD p58) Light Trees - Forests & Woodlands (GMM-WD p78) Heavy Trees - Forests (Primal) (GMM-WD p88) Marsh - Swamps (GMM-WD p118) Desert - Desert (GMM-WD p64) Farmlands - Farmlands (GMM-WD p70) Barren Rock - Mountains (GMM-WD p106) Hills?? - Hills (GMM-WD p100) Coast - Coast (GMM-WD p 128) Snow - Frozen Lands (GMM-WD p94)95-99 Ancient Massive Crater (1d3 * 100 feet across)

  • Animal Heard (%) @00-08 Wolves (4d4)09-18 Boars (3d4)19-23 Axe Beaks (3d4)24-43 Deers (5d4)44-58 Wild Horses (4d4)59-78 Elk (5d4)79-88 Hyena (5d3)89-98 Jackal (5d3)99 Elephants (4d3)

    ! Possible chance of random item / coins / gems being present (10%)!! Possible chance of random item / coins / gems being present (20%) and/or Monsters or Bandits * Only possible if on road - otherwise re-roll** Stops glowing & functioning after the rst touch. Takes 1 year to start up again.^ Only possible if Light Trees or Heavy Trees^^ If Desert, treat as an Oasis# If no River or Lake, then a very small water pond is present## Temporary eect only - will only last that day@ Seen at distance on horizon@@ Animals include - Baboon, Baor, Deer, Horse, Elk, Goat, Mule, Giant Snake ? Possible Mini Adventure?? Hills - area that has elevation that the total expands over at least two levels & has no Trees$ If re not reasonable, ie raining or no vegitation, then ignore this result and re-roll. If re is present, the re is observed from a far distance, ie see smoke rst.

    Current Event (%)00-03 Fire covering 1d6 (50% yards or 50% miles) $00-09 Animals attacking woman & child 00-19 Wolf (1d2) 20-39 Black Bear (1d2) 40-59 Boar (1d2) 60-74 Brown Bear (1d2) 75-84 Dire Wolf (1d2) 85-89 Lion (1d2) 90-94 Panther (1d2) 95-99 Tiger (1d2)10-19 Robbers attacking travellers (1d2) 00-49 Bandits (1d2+1) 50-99 Thugs (2d2)20-29 Monsters attacking travellers 00-19 Goblins (1d2+1) 20-39 Kobolds (1d2+2) 40-54 Orcs (1d2) 55-59 Axe Beak (1d2) 60-69 Bugbear (1d2) 70-73 Cockatrice (1d2) 74-83 Gnoll (1d2+1) 84-93 Hobgoblin (1d2+1) 94-98 Ogre (1) 99 Troll (1)30-39 Animal munching on dead body 00-29 Wolf 00-39 Animal @@ 30-54 Black Bear 40-59 Goblin 55-74 Brown Bear 60-79 Kobold 75-84 Dire Wolf 80-89 Human 85-89 Lion 90-99 Adventurer 90-94 Panther 95-99 Tiger40-74 Minor Event: Grasslands - Plains (GMM-WD p110) if on Road 20% Random Encounter instead (GMM-WD p114) Low Scrub - Borderlands (GMM-WD p56) if on Road 20% Random Encounter instead (GMM-WD p60) Light Trees - Forests & Woodlands (GMM-WD p74) if on Road 20% Random Encounter instead (GMM-WD p82) Heavy Trees - Forests (Primal) (GMM-WD p84) if on Road 20% Random Encounter instead (GMM-WD p91) Marsh - Swamps (GMM-WD p116) Desert - Desert (GMM-WD p62) Farmlands - Farmlands (GMM-WD p68) if on Road 20% Random Encounter instead (GMM-WD p72) Barren Rock - Mountains (GMM-WD p104) if on Road 20% Random Encounter instead (GMM-WD p108) Hills?? - Hills (GMM-WD p98) if on Road 20% Random Encounter instead (GMM-WD p102) River or Sea or Large Lake (vessel) - Sea Voyages (GMM-WD p 135) or 20% Omen (GMM-WD p134) Coast - Coast (GMM-WD p124) Snow - Frozen Lands (GMM-WD p92)75-79 Flying Monster Overhead - dead body in mouth 00-14 Chimera 00-79 Animal @@ 15-29 Wyvern 80-99 Humaniod 30-44 Giant Eagle 45-59 Grin 60-64 Hippogri 65-84 Giant Vulture 85-89 Manticore 90-99 Young Green Dragon80-84 Mage Duel - two Spell Casters attacking each other85-89 Naked female tied on altar (GMM-DD p20,22). Several Cultists around (1d3+4)90-98 Prisoner being chased by several Guards (1d2+2)99 Thugs (1d3+2) digging up stolen treasure (sacks in ground) 00-49 CP (2d100*10) 00-49 1d6 Gems (10gp) 00-94 Trinkets (1d4) 50-79 SP (6d100) 50-79 1d4 Gems (50gp) 95-99 Magic Item 80-94 GP (2d100) 80-94 1d3 Gems (100gp) 95-99 PP (3d20) 95-99 1d2 Gems (250gp)

    Lost Item (%) (80% rusted / tarnished tatterred)00-01 Random Weapon02-23 Clothing - Robe / Shirt / Pants / Boot / Glove24-38 Coins (1d4) (Random Type)39-68 Random Utensil (Fork / Knife / Cup)69 Jewellry (Random)70-79 Storage - Backpack, sack, pouch80-94 Random Trinket95-99 Diary - Leather bound - Trival entries

  • Lair (%)From Civilized Hex (Settlement & Main Road)1 Hex 2 Hexes 3 Hexes 4+ Hexes Type 00-99 00-79 00-74 00-64 Common - 80-99 75-98 65-94 Un-common- - 99 95-99 Legendary

    Common (%)From Civilized Hex1 Hex 2+ Hexes Creature Number Terrain Feature00-11 00-13 Bugbear 1d4 * 10 Forrests / Hills / Mountains Caves / Abandoned Dungeons12-22 14-27 Gnolls 2d4 * 10 Any (Not Snows / Marshes) Caves / Abandoned Dungeons, Ruins23-41 28-41 Goblins 5d3 * 10 Forrests / Hills / Mountains Caves / Abandoned Dungeons, Ruins42-59 42-56 Hobgoblins 2d4 * 10 Any (Not Marshes, Deserts) Caves / Abandoned Dungeons, Ruins / Constructed Buildings60-77 57-70 Kobolds 3d4 * 10 Forrests / Hills / Mountains Caves / Abandoned Dungeons / Constructed Tunnels78-87 71-84 Lizardfolk 2d4 * 10 Marshes/Coastal/Lakes Constructed Buildings (Huts)88-99 85-99 Orcs 2d4 * 10 Any (Not Marshes, Deserts) Caves / Abandoned Dungeons, Ruins / Defeated Villages

    Un-Common (%) From Civilized Hex2 Hexes 3+ Hexes Creature Number Terrain Feature00-49 00-29 Ankheg 1d2 * 10 Hills / Mountains Caves / Constructed Tunnels50-74 30-39 Merfolk 3d4 * 10 Ocean (min 3 hexes from land) Undersea City 40-64 Roc 1 Mountains (min 3 hexes from civilized) Caves75-99 65-89 Troll 1 Forrests / Hills / Mountains Caves 90-99 Yuan-Ti 2d2 * 10 Marsh / Jungles (min 3 hexes from civilized) City

    Legendary (%)From Civilized Hex3 Hexes 4+ Hexes Creature Number Terrain Feature Regional 00 Aboleth 1 Deep Ocean or Deep Lake (min 4 hexes from land) Deep Cave with water 1 mile 00-19 01-05 Beholder 1 Any Abandoned Temples / Ruins 1 mile (10% Death Tyrant) Dungeon / Caves20-39 06-08 Demi-Lich 1 Any Dungeon / Temple / Ruins Within Lair Dragon (min 4 hexes) 09-15 Black 1 Marsh / Jungle / Forrests (Heavy) Large Ruins 6 miles 16-21 Blue 1 Barren / Mountain Ruins / Caves 6 miles 22-27 Green 1 Forrests (Heavy) / Marsh / Jungle / Snow Caves (esp near water) 1 mile 28-34 Red 1 Mountain Deep caves (esp near lava) 6 miles 35-42 White 1 Snow Caves 6 miles 43-49 Brass 1 Any Large Ruins / Open Caves 6 miles 50-56 Bronze 1 Coastal Caves 6 miles 57-64 Copper 1 Hills / Mountains Caves 6 miles 65-70 Gold 1 Rivers / Lakes / any near water Caves 6 miles 71-76 Silver 1 Mountains Caves / Ruins / Mines 6 miles 77-79 Kraken 1 Deep Ocean (min 4 hexes) Cave 6 miles 80 Lich 1 Any (min 4 hexes) Ruins / Towers / Tombs / Temple -40-59 81-85 Mummy Lord 1 Any (not Snow, Jungle, or Marsh) Ancient Temple or Tomb Within Lair60-79 86-94 Unicorn 1 Forrests Ruins / Clearings Within Lair80-99 95-99 Vampire 1 Any Castle / Forts / Manor 1 mile

    Seperate Books (Available from Raging Swan Press):GMM-WD = GMs Miscellany - Wilderness Dressing BookGMM-UD = GMs Miscellany - Urban DressingGMM-DD = GMs Miscellany - Dungeon Dressing

    Seperate Wandering Monster Table PDF (Based on Terrain Type and Average Party Level)


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