Repurposeable Digital Games at the J. Paul Getty Museum
Rebecca Edwards (Education Specialist)
Susan Edwards (Web Writer/Editor)@jolifanta
Business Goals Efficiency
Easy, Scalable + Extendable
Photo by arbyreed on Flickr
Platform game image http://www.freegameaccess.com/mechanic.htmStopwatch image: https://www.flickr.com/photos/purplemattfish/3020016417/Space invaders image: http://joeadonis.deviantart.com/art/Space-Invaders-24812188
What is a game mechanic?
Candyland image: http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/Tetris image: http://www.geeky-gadgets.com/tetris-curbs-addiction-23-03-2014/Darts image : Richard Matthews https://www.flickr.com/photos/richardofengland/6788829651/
Candyland image http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/Game of Life image http://rapgenius.com/Jay-rock-checkmate-lyrics#note-664745
What is a repurposeable game mechanic?
What is a repurposeable game mechanic?
Life image: http://ecx.images-amazon.com/images/I/51RnTjglA3L.jpg
What is a repurposeable game technology?
• Provides structure• Is modular• No coding or programming required• Has longevity
Cons• Editing and creating requires some
technical skill. (There is no content management layer.)
• Programmed using Flash—now virtually obsolete
GettyGames: Summary
Pros• Repurpose well-known games with
Getty-specific content.• It’s scalable
Images: http://www.bubblews.com/news/443636-pros-and-cons-of-changing-to-a-custom-rom
Switch: Summary
Cons• Fixed, linear pathway through
game—not easy to allow branching (but we found this was not ideal anyway)
Pros • Easy to edit game—swap in images
and text via a CMS
• Structure provides guide/model for educators in creating new games
• Builds on prior testing/game experience• Easy to build more games• Easy to add new content• Efficient use of staff time and financial
resources
Conclusions: Benefits of repurposeable digital games
• With different “skins” (e.g. narratives), each game can feel unique feel to the user
• Limits possible variety of game mechanics• Subject matter needs to be addressed within
the confines of the game
Conclusions: Limitations of repurposeable digital games
Conclusions: Some things you can’t repurpose
• Narrative development• Research/familiarity with subject
matter• Image production• Coordination with artwork moves• Testing• Possibly, design
Game development still requires: