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**THEUMBRELLACHRONICLES**
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ResidentEvil:TheUmbrellaChroniclesFAQ/Walkthrough
Version1.9Lastupdated:4/7/08
Authoredby:BerserkerEmail:berserker_kev(at)yahoo.comHomepage:http://www.berserkersblog.blogspot.com
ThisdocumentCopyright2007-2008KevinHall(Berserker)ResidentEvil:TheUmbrellaChroniclesCopyright2007CapcomLtd.
---
--->Printablecoverpageforthisguidemaybefoundatthelinkbelow
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-Scenario2:TheMansionIncident................[SC02]
--TheMansionIncident:Chapter1...........[MI01]--TheMansionIncident:Chapter2...........[MI02]--TheMansionIncident:Chapter3...........[MI03]
-Subscenario2:Nightmare....................[SB02]
--Nightmare:Chapter1................[NI01]--Nightmare:Chapter2................[NI02]
-Subscenario3:Rebirth.....................[SB03]
--Rebirth:Chapter1.................[RE01]--Rebirth:Chapter2.................[RE02]
-Scenario3:Raccoon'sDestruction...............[SC03]
--Raccoon'sDestruction:Chapter1..........[RD01]--Raccoon'sDestruction:Chapter2..........[RD02]--Raccoon'sDestruction:Chapter3..........[RD03]
-Subscenario4:Death'sDoor..................[SB04]
--Death'sDoor:Chapter1...............[DD01]
-Subscenario5:FourthSurvivor.................[SB05]
--FourthSurvivor:Chapter1.............[FS01]
-Scenario4:Umbrella'sEnd...................[SC04]
--Umbrella'sEnd:Chapter1..............[UE01]--Umbrella'sEnd:Chapter2..............[UE02]
-Subscenario6:DarkLegacy...................[SB06]
--DarkLegacy:Chapter1...............[DL01]--DarkLegacy:Chapter2...............[DL02]
SectionIV:Characters.......................[CS00]
SectionV:Enemies.........................[EN00]
SectionVI:Weapons.........................[WE00]
SectionVII:FileandItemLists...................[FI00]
SectionVIII:BreakableDoors.....................[BD00]
SectionIX:SpecialStage......................[SP00]
SectionX:Unlockables&Extras..................[UN00]
SectionXI:FrequentlyAskedQuestions...............[FA00]
SectionXII:ResidentEvilExtraInformation.............[EI00]
SectionXIII:EverythingElse.....................[EE00]
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-Copyright........................[CO00]-SpecialThanks......................[ST00]-VersionHistory.....................[VH00]-ContactInfo.......................[CI00]-AboutMe.........................[AM00]-CheatHappensFeaturedGuides..............[CH00]
[IN00]===============================================================================_________________\_\/\\\/__\/__\/___\//\/\////\/\///////\//_//\////_\/\_//\____/\_\\/\/\/\_/\___/INTRODUCTION===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=WelcometomyUmbrellaChroniclesguide,fellowREfan!-Berserker=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-JULY1998-
ThefirstknownincidentoftheviraloutbreakoccurredintheSummerof1998.ItallstartedontheoutskirtsoftheAmericanMidwesternTownofRaccoonCity,intheArklayMountains.TheviruseventuallyspreadintothepeacefulcommunityandcausedawidespreadofpanicandchaosastheinhabitantsofthecityweretransformedintothewalkingdeadthroughthemutationeffectsoftheT-virus.
-OCTOBER1998-
ThePresidentoftheUnitedStatesdeclaredRaccoonCityadisasterandorderedamissiletobelaunchedinordertosterilizethecityandkeepthevirusfromspreading.OnthemorningofOctober1,1998,RaccoonCitywasliterallywiped
offthemapwithadestructiveblast.Umbrella,theworldwidepharmaceuticalenterpriseleadbyOzwellE.Spencer,wastoblameforthereleaseoftheT-virusupontheunsuspectingpublicbutlittleevidenceleadtoUmbrellaCorporation'sinvolvement.OnlyaselectfewknewthefulltruthastoUmbrella'sguiltbuttherewasnoproof.
--SIXYEARSHAVEPASSEDSINCETHAT---HORRENDOUSINCIDENT-
Fastforwardtotheyear2004andUmbrellahasbeendisbandedafteranindefinitesuspensionofbusinessdecreeorderedbythePresidentresultingfromnewevidencefoundthatprovedUmbrella'sinvolvementintheRaccoonCityIncident.ThefulltruthbehindthefallofUmbrellaisasecrettowhichonly
aselectfewareawareof.Whatexactlyhappenedtocausetheirdownfallandbywhom?
-UMBRELLACHRONICLES-
ResidentEvil:TheUmbrellaChroniclesanswersthatquestionandtakesusonajourneythroughtheuntoldeventsthathelpedtoleadtothedownfalloftheUmbrellaCorporation.ReboardtheEclipticExpress,reentertheSpencerEstate,reliveRaccoon'sDestruction,allleadingtotheepicfightatasecretRussianUmbrellabasethatwillcauseUmbrellatolieinruinatthehandsofa
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selectfew.TherearetwosidestoeverystoryandthistalesharesbothofthemallowingyoutoplayasthepeoplebehindUmbrellaandthosethatpursuethem.
Withinthisguide,youwillfindafulldetailedwalkthroughofalltheScenariosandSubscenariosofthegamealongwithafullFileandItemlistthatwillhelpyoutocompleteeachstageinitsentiretyalltypedupbyanobsessedResidentEvilfan.Together,wewillfindthetruthbehindtheriseandfalloftheUmbrellaCorporationstartingintheArklayMountainsofRaccoonCity...
Ifyouhaveanycomments,questions,orenjoywhatIhavedoneherethensendmeanemailandtellmeaboutit!
[BS00]===============================================================================________________/__\/_\/_\\_\/__\/_\/__\////_\\\\//\//\\/\/\/_\_\\/\//_//____\\\_____/\_/\_/\__/\____/\____/\__/GETTINGSTARTED===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=ThissectioncontainsallthebasicinformationthatonemustknowinordertosurvivethehorrorsoftheoutbreakinRaccoonCityandmoveforthtoRussiatoendSpencer'scompanyonceandforall.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*******************************************************************************CONTROLSETUPS*******************************************************************************
---------------------WIIREMOTE(WII-MOTE)ANDNUNCHUK--------------------->>Remote>>Nunchuk
A=Interact/CollectitemC=SwitchweaponsforwardB=FireZ=N/A1=N/AAnalog=Movecamera2=N/A-=N/A+=PausemenuHome=WiiHomeMenuD-padup=SwitchweaponsforwardD-paddown=Switchweaponsbackward-------------------------------------------------------------------------------
--------------------ZAPPER/PERFECTSHOT/GUNANDNUNCHUK--------------------
>>Zapper>>Nunchuk
B=FireC=Switchweaponsforward+=PausemenuZ=Interact/CollectitemHome=WiiHomeMenuAnalog=Movecamera-------------------------------------------------------------------------------
================TargetingCursor================
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Thetargetingcursorwillallowyoutogetapinpointshotonenemies.Thebarontheleftsideofthecursorshowshowmuchammothatthecurrentlyequippedweaponcarries.
Thecursorwillchangetoaplus-shapediconwhenhighlightingadestroyableobjectandthecursorwillchangetoareddotwhenitfallsoveranenemy'sweakpoint.
=========Reloading=========
Toreloadthecurrentlyequippedweapon,swipe/shaketheWii-mote.ThiscanbechangedovertowheretheNunchukmustbeswiped/shakenifyoupreferZappercontrols.
=======================SlashingwiththeKnife=======================
HoldtheAbuttontomaketheknifeicondisplayontheupperlefthandsideofthescreen.Thetargetingcursorwillalsoappeardifferently.WhileholdingtheAbutton,swipetheWii-moteinanydirectiontoslashwiththeknife.
ReleasetheAbuttontoreequipthecurrentfirearm.
Noticethattheon-screenknifeslashchangeddependingonwhichwayyouswipetheremote.Thiscanhelpsinceflyingenemieswillsometimesflytowarddifferentportionsofthescreen-justslashatwhateverportionofthescreenanenemyisflyingtowardtohitthem.
=================TossingaGrenade=================
HoldtheAbuttonthenpresstheBbuttoninordertotossagrenade.Thecurrentnumberofgrenadesavailableisdisplayedintheupperrighthand
cornerofthescreenduringgameplay.Grenadescanbecollectedthroughoutthechapter.
==================On-screenCommands==================
Duringactionsequencecutscenes,inputthecommanddisplayedonthescreeninordertododgeanoncomingattack.Ifthecommandisnotenteredinanactionsequencethenthecharacter(s)willsufferdamageorsometimesdie.
Whilefightingbosscreatures,on-screencommandswillpopupasthebossattacks,givingyoutheoptiontododgetheattackbyinputtingthecurrent
command.Besuretoreactfast!
Whilefightingbossesthatonlyrequirebuttontapcommands,bothbuttonscanbepressednomatterwhatbuttoniconappearstoinsurethatyoualwaysdodgetheattack.ThistrickCANNOTbeusedforactioncutsceneshowever.
==============CriticalShots==============
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Aimtowardanenemy'sweakspotandwaitforthetargetingcursortochangeintoasmallblinkingredlight.Shootatthattimetodeliveraone-hitkilltoanyzombieorseverelydamageanynormalenemywhilethehandgunisequipped.
--WeakSpots
Zombie-ForeheadCrimsonHead-ForeheadEliminator-HeadCerberus-HeadIvy-*InsidemouthHunter-Head(face)Chimera-HeadNeptune-Abovethemouth(nose)Crow-HeadBat-HeadWebSpinner-Frontofheadabovefangs,basicallytheeyesBlackTiger-Frontofheadabovefangs,basicallytheeyesLicker-HeadAdder-Head
*ShootthefrontoftheheadtomakeanIvyopenitsmouththenshoottheinsideofthemouth.
--TipsforGainingCriticalShots:
-Aimatthezombie'sforeheaddirectlybetweenitseyes-Shotsinanyotherportionoftheirfacemaycauseazombie'sheadtoturn,limitingyourchancesforacriticalhit.-Azombiewillremainstillforafewsecondsaftershootingoneinthekneeorafterthrowingoffabitingzombie.-Wheneverazombiemustgetupfromtheground,itwillremainstillforafewbriefsecondsbeforeitbeginstomovetowardthescreen.-Whileazombieisnearbyordirectlyinfrontofthecamera,shootthemwitharapidfireweapon(SubmachineGun)tomakethemstaggerandstandstillforafewsecondsthenquicklyswitchtoaHandgunandaimforitsforehead.
ThisworksjustaswellonCrimsonHeads.-BlastazombiewithashotgunthenswitchtotheHandgunandwaituntilitgetsup.Whenitstandsitwillstaystillforafewsecondssoblastitintheforehead.-AShotgunblastcanalsoknockazombieintootherzombies,whichwillmaketheothersfallorstaggerthem.-SlashazombiewiththeknifewheneverittriestolungeatyouthenhititwiththeHandgunwhileitremainsstillforafewbriefseconds.
================Counterattacking================
Onceazombiegrabsacharacter,wiggletheWii-motetoperformacounterattack.Counterattacksarealwaysaonehitkillonanyzombieonceacounterattacksequenceisenteredcorrectly.ItwillevendefeataCrimsononcethecommandisexecuted.Counterattacksarecharacterspecific.
--CharacterCounterAttacks
Billy-Push+JumpKickRebecca-Push+GrenadeChris-StabtotheHead+StraightKick
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Jill-Taser+KickCarlos-3HitCombowithBackEndofSubmachineGunWesker(Beginningschapter)-Push+JumpKickWesker(Rebirthchapter+)-JumpKick+SuperPunchAda-SomersaultKick+FanKickHUNK-ColdShoulder+NeckBreak
NOTE:"Rebirthchapter+"meansRebirthandonwardsforWesker(aka.DarkLegacyalso).
=======Ranking=======
Attheendofeachchapter,youwillberankedbasedonfivecategoriesandhowwellyoudidineachone.Hereisthelistofcategoriesalongwithabriefdescriptionofeach:
ClearTime-Timetakenonachapter.EnemyHits-Numberofenemiesdefeatedonachapter.CriticalHits-Numberofzombiecriticalshots/headshotsonachapter.ObjectsDestroyed-Numberofenvironmentalobjectsdestroyedonachapter.FilesObtained-Numberofhiddenfilescollectedonachapter.
Togointofurtherdetail,ClearTimeisthetotalamountoftimetakenperchapter-basicallydefeateveryenemyquicklysothecharacter(s)willmoveon.EnemyHitsarethetotalsumofallenemiesdefeated(regardlessofsize)perchapter.CriticalHitsrepresentzombiecriticalshotswhichcanonlybeobtainedfromaheadshotonanynormalzombieoraCrimsonHead.ObjectsDestroyedrepresentsanybreakableobjectfoundinachapterthatcanbeshot(windows,lamps,tables,chairs,etc.).FilesObtainedrepresentsthenumberofhiddenfilesthatwerecollectedinachapter.Filesdonotneedtobecollectedagainonasecondplaythroughonceastagehasbeenfinishedwithaparticularfile-thegamekeepstrackoftheonesthathavebeencollected.
Youwillreceivealetterrankpercategoryattheendofeachstageasfollows:
S-ExcellentA-VeryGoodB-GoodC-Poor
Thehighertherank,themorestarswillbegainedattheendofeachchapter.Starswillbegivenoutbasedonthetotalsummeduprankattheendofeachchapterasfollows:
S-4starsA-3starsB-2stars
C-1star
Starsmaybeusedtoupgradeweaponsunderthe"Customize"menufoundonthescenarioscreen.Youcanalsoviewyourcurrentrankoneachdifficultyperstagebyclickingonthe"Results"menufoundonthescenarioscreen.
Also,youwillunlockextraitemsunderthe"Archives"menuforeach"A"rankthatisreceivedonachapterinNormalmodeandeach"S"rankthatisreceivedonachapterinHardmode.
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===============WeaponUpgrades===============
Inbetweenchapters,weaponsmaybeupgradedfromthe"Customize"menuupabovethescenariolist.Collectpoints(displayedasstars)inordertoupgradeaweaponforacertainamountdependingontheweaponscurrentlevel.Byusingthe"Customize"option,eachweaponcanbeupgradedtoLevel4.Level5upgradesrequirean"S"rankonallchaptersofhardmode.
=====================EnvironmentalObjects=====================
Someobjectsintheenvironmentscanbeshotinordertodamagenearbyenemiessuchasredbarrelsandchandeliers.Redbarrelscanbeextremelyusefulwhiletakingonagroupofenemies.Chandelierstakeabitmoreeffort(moreshotstodestroy)todamageanenemywiththembutthey'restillworthatry.Allofthesewillincreaseyour"ObjectsDestroyed"rankoncetheyhavebeendestroyed.
=====Items=====
Throughoutthechapters,itemswillbelyingaroundorpossiblyhiddeninobjects.Someofthemwillreplenishhealthwhileotherswillunlockextras.
GreenHerb-restoreshalfofhealthFirstAidSpray-revivesfromdeathonetimeFile-unlockshiddenfilethatcanbeviewedunderthe"Archives"menuinbetweenchapters
=====================SecondaryWeaponAmmo=====================
Ineachchapterthereisacertainweaponthatwillappearthroughoutthechapternomatterwhatweaponyourcharactercurrentlyhasequipped.Itisusuallybesttobringaweaponthatisnotcommononthatparticularstage,sinceyouwillbeabletofindafewpickupsforitandenjoyhavingthree(possiblyfour)weaponsinsteadoftwo.Therearealwaysafewpickupsthatwillgiveyourcharactersammoforwhateversecondaryweaponthatyouhave,nomatterwhatitis.Thesepickupsarelabeledas"SecondaryWeaponAmmo"ontheitemlistsinthewalkthrough.
===============Two-PlayerMode===============
Anyofthemainscenariosmaybeplayedwithtwo-players.InordertounlockmultiplayerforaSubscenario,allchaptersinthegamemustbecompleted.
Hereishowtoconfigurethegamefortwo-players:
1)Pressthe"Home"buttonontheWii-mote(atthetitlescreen).2)Select"WiiRemoteSettings".3)Select"Reconnect"underConnection.4)Pressandhold"1"and"2"oneachWii-mote.
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FirsttimeactivationforWii-motes:
1)OpentheslotonthefrontofWiiwheretheSDcardfits.2)Pressthered"Sync"buttoninside.3)Openthebatterypackonthecontroller.4)Pressthered"Sync"buttonbelowthebatteries.5)Followthestepsaboveforsettinguptwo-playermode.
[WT00]===============================================================================____________________///\\\/_\///\/\/__\/\/\/__\/___\/\/\/_\/\/\\\/\///_\\/////_///\//_//\///////\\//_\///_//\/\/_\//___/__\///__/_\/\_//\\_///_\\/__/\/\/\_/\_/\____/\/\/\/\//_/\/\_/\___/\___/\____/\//_/SCENARIO&SUBSCENARIOGUIDE===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Thiswalkthroughwaswrotewhileplayingonnormalmodewithdefaultunenhancedweapons.TheonlytimethatIswitchfromdefaultweaponsiswhenIrecommendaweapon-basicallywhenthedefaultsecondaryweaponwillcauseyoutogethitinsomepartsofachapter.
FileandItemlocationsarelistedthroughoutthewalkthroughintheexactareawheretheyareobtainable-thesearenotdiscussedintheactualwritingsinceIfeelthatareadershouldknowtohordeeverythingmuchlikeaCapcomfanboyatanE3Capcombooth.Eachchapterdisplaysthedefaultweaponsforeachcharacteralongwithmanydetailsaboutthatparticularchapter.Allenemynamesaresurroundedinbrackets([])tohelpemphasizetheirappearance.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------SCENARIO1------------------------------
JULY23,1998______
|__|______(_)___|||'__|/_`||||'_\|||||(_|||||||||||_|\__,_||_||_|||\/\/_______REBECCA|_\_________(_)||____________||_BILLY||||/_\|'__|/_`||||||'_`_\/_\|'_\|__|CHAMBERS||_|||__/|||(_|||||||||||||__/||||||_COEN|____/\___||_|\__,_||_||_||_||_||_|\___||_||_|\__|[SC01]|*******************ResidentEvil-TheEclipticExpress******************||---------------------------------------|
|TRAINDERAILMENT1[TD01]||---------------------------------------||"Touncoverthetruth,wemustdelvedeeperintotheeventswhich||transpiredinthebeginningbeforethemansionincident."||*****************************************************************************|
================CHAPTERINFO=================Rebecca:SamuraiEdge2,SubmachineGun(Lv.1)Billy:Handgun,Shotgun(Lv.1)RecommendedSecondaryWeapon:--
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ARankItemonNormalMode:MixingSetSRankItemonHardMode:Briefcase
UnlockableWeapon:SubmachineGun,ShotgunUnlockableScenario/Chapter:"TrainDerailment"Chapter2========================================
==PASSENGERCART1==
RebeccaandBillywillbefacingFOUR[ZOMBIES]ascontrolisgiventotheplayer-thefourthzombiewillgetupfromaseattotheleft.PressBtofireandswipe(orshake)theremotetoreload.Trytoaimforazombie'sforeheadtomakethecursorblinkredthenshoottogetacriticalshot(one-shotkill).Zombiescanalsobeshotintheirlegswhichwillmakethemfalltotheirkneesandexposetheirhead(without)movementforafewseconds.Usethattimetogetacriticalheadshot.
Trytoshootenvironmentalobjectsaroundtheareasincedestroyingobjectswillhelptoincreaseyouroverallrankingattheendofeachscenario.Puttheaimingcursoroveranobjectandwatchforthewhitelinesformingaplustoappearinthemiddleofthecursor-thismeansthattheobjectcanbedestroyed.Youcanmainlyonlyshootslightsandchandeliersforthetimebeing.
ThecharacterswillturnandfightONE[ZOMBIE]thenANOTHER[ZOMBIE].AllwillseemquietthenaGROUPOF[ZOMBIES]willappearfrombehindthecharacters.Thecharacterswilltakesomeshotsatthezombiesthenruntowardthedoorofthetraincart.ONE[ZOMBIE]willappeartotheleft,butthecharactersdashrightbyhim.
==STAIRCASE==
Thetwocharacterswillwalktowardthedoorbelowthestaircase.GrabtheGreenHerbifneeded.
----------------------------------ITEM(S)------------------------------------
[]GreenHerb-Nearthebeginning,byadoorthatzombiesmovethrough,intheroomwiththestaircasethatleadsuptothesecondfloor.-------------------------------------------------------------------------------
Asthedoorslidesopen,THREE[ZOMBIES]willmovethroughit.ThecharacterswillmovetowardthestairsandstarttowalkuptotheDiningRoom.
/--------------------------------------\|\/[]||)o(FILE1-->CourtOrderforTransportation||/\||||Whenmovingupthestairsforthefirsttime,azombiewillmeetthe|
|charactersatthetopandstandstill.Don'tshoothimjustyet!Look||directlyupandtotheleftthenshootthefurthestlightontheleftwall.||Ifyoumiss,thenwhilesteppingawayfromthemanyleechesinthedining||cart,shootthelightabovethestaircasefromtheothersideoftheroom-||it'sveryfarbackbutstillshootable.|\--------------------------------------/
A[ZOMBIE]willstandatthetopofthestairs.Nowisthebesttimetoseeexactlywheretheircriticalshotareais.Aimforhisforeheadwhilehestandsstillandblasthimforaone-hitkill!
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==DININGROOM==
ThetwocharacterswilllookbackdownthestairsandatotalofFOUR[ZOMBIES]willappearbelowthestairsbeforethecharactersturn.Pickuptheammoontheleftandrighttablewhilemovingacrossthemiddleoftheroomandcheckforthefileslabeledaboveandbelow.
----------------------------------ITEM(S)------------------------------------[]Grenade-Onthefirsttabletotheleftwhilegettingoffthestaircaseandenteringthediningroom.
[]SubmachineGunAmmo-Onthesecondtabletotherightwhilesteppingintothediningroom.-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE2-->MemoontheFoundingofUmbrella||/\||||Shootthefarchairatthesecondrighttableoncebothcharactersenter||thesecondfloordiningcart.|\--------------------------------------/
[LEECHES]willstarttomoveoutfromunderthetablesandattackinthecenteroftheroom.ShootatthemwiththehandgunandholdtheAbuttonthenperformaslashingmotionwiththeWii-moteinordertoslashanyleechesthatsticktothescreen.RebeccaandBillywilleventuallyturntofindawallfullofleechesandtheywillstarttobackupasleechesbegintooverflowtheroom.
Shootatthe[LEECHES]withthehandgunthenholdAandtaptheBbuttontotossagrenadeintothemiddleoftheroomoncethetwocharactersmovetotheothersidetonearlycleartheroomofleechesandrackupsomemajorkillsforthischapter.TheleecheswillstarttoformintoahumanoidshapeknownasLeechMan.Shootthe[LEECHMAN]whenheformscompletely-thehandgunworksjustfinewhilefightingoneLeechManoryoucanusetheshotgun.Rebeccaand
Billywillclimboutsideeventuallyandgetontopofthetrain.
==ONTOPOFTHEFIRSTCART==
----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Rightafterclimbingtheladdertothetopofthetrainthiswillbetotheright.-------------------------------------------------------------------------------
[LEECHES]willbecrawlingalongthetopofthecartsoshootatthemwiththehandgunthenslashatthemiftheysticktothescreen.Rememberthateachleechcountsasakill,soalwayskeepshootingifthereareanyleechesleft.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-WhenRebeccaandBillymovebythesecondsetofleechesontopofthefirsttraincart,lookintotheholeinthemiddleofthetraintoquicklycatchaglimpseofthisintheroomthroughthehole.
[]SecondaryWeaponAmmo-AttheendofthefirstcartbeforeRebeccaandBillyjumptothesecondcart.Thiscanbenoticedfromveryfaraway.-------------------------------------------------------------------------------
==ONTOPOFTHESECONDCART==
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----------------------------------ITEM(S)------------------------------------[]Grenade-Whilefightingthetwocrawlingzombiesontopofthesecondtraincart,thiswillbelyingbehindtheleftzombie.-------------------------------------------------------------------------------
BillyandRebeccawilljumptothesecondcartandmoveforwardthenTWO[ZOMBIES]willcrawlforward,sobesuretolookdownandshootthem.Theykindofblendinwiththecurrentstorm.Thecharacterswilljumptothenextcartafterward.
==ONTOPOFTHETHIRDCART==
Shootandslashtheswarmof[LEECHES]attheendofthethirdcartuntilthetwocharactersdecidetojumpintotheroombelow.
==Room==
***********************CHECKPOINT**************************
----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Afterthecheckpoint,destroythedoortotheoutsidecorridorbeforethecharactersopenthedoorandthiswillbelyingonthefloortotherightwhenthecharacterslooktotheright.
-------------------------------------------------------------------------------
Bothcharacterswillexittheroomthenachoiceofpathswillbegivenwhentheylookoutintothecorridor.Alwayschoosetomovetotherightwhenprompted(unlessyouareplayingthisstageforbettertime).Taketoolongwiththisdecisionandthe[ZOMBIE]intheroombehindbothcharacterswillawakenandattackthenthecharacterswillbeforcedtoturnleft.
==TrainCorridor==
Whiletakingtherightpath,RebeccaandBillywillstandattheedgeofacorridorleadingtothenextcartandatotalofFOUR[DOGS]willstarttoattack.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Choosetoturntotherightaftersteppingoutoftheroomthatbothcharactersdroptoaftermaneuveringalongtheoutsideandthiswillbeattheendofthecorridorthattheystaredown.Dogswillattackfromtheothersideofthecorridor.(NOTONHARDMODE)-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE3-->RebeccaChambersProfile||/\|||
|Usetheon-screencommandtoturnrightafterexitingtheroomthatis||jumpedtofromthetopofthetrainandshootthelightnearthedoorat||theendofthecorridor.DogswillattackhereandBillyandRebeccawill||notgodownthecorridorsoyoumusthititfromadistance.|\--------------------------------------/
Trytoshooteachdogintheheadforaninstantkill.Alwaysshootthemiftheyeverstarttodashtowardthecharacters.Bothcharacterswilleventuallybackofffromthecorridorasthefourthdogapproaches-theywillturnandgobacktheotherway.The[ZOMBIE]thatwaslyingintheroomfrombeforewill
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attackontheirwayback.Thecharacterswillpassbythedooroftheroomwheretheyjumpedinfromthencontinuedownthecorridorahead.
/--------------------------------------\|\/[]||)o(FILE4-->BillyCoenProfile||/\||||Blastthecabinetontheleftbeforemovingdownthestairsofthecorridor||whereyouhaveachoiceofpathstofindthis.Shootingthechandelier||rightbeforegettingtothestairswillexposethisalso.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Infrontofthestaircasethatbothcharacterstakedowntothefirstfloor.-------------------------------------------------------------------------------
Thecharacterswillbegintomovedownthestaircasetothefirstflooronceagain.
==PASSENGERCART2==
Thisroomisfullofzombies,buttheyareallhiddenforthemoment.Blast
thechandeliersfoundaroundtheroomtomakethemfallonenemies.Itpaystostartshootingsomeofthechandeliersbeforethecharactersevengettotheminordertomakethemfallquickerwhenneeded.
AfterRebecca'sattemptatsmartmouthing,ONE[ZOMBIE]willcrawltowardthecharacters.ANOTHER[ZOMBIE]willgetupfromthecharacters'leftoncethecrawlingonehasbeentakencarof.Headshothimsincehestandsstillandisratherclose.ONEMORE[ZOMBIE]willappearfromtheright.
Thetwocharacterswillmoveforwardagaintowardsomedeadbodiesinthemiddleofthecar,buttheywillbeinterruptedfromsomemoansfrombehind.TheywillturntofaceTWO[ZOMBIES]thatstepthroughthedoorwaybehindthem.
----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-Afterwalkingdownstairs,whenthetwocharactersstarttomovedownthetraincorridorthensuddenlyturntheirbacksasagroupofzombiesmovethroughthedoorbehindthem,shootthelightonthelefttofindthisitem.-------------------------------------------------------------------------------
Oncethetwozombieshavebeentakencareof,thecharacterswillturnbackaroundandTHREE[ZOMBIES]willgetupfromthefloor.Shootthechandeliertogetridofabouttwoofthem.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whilethezombiesgetupinthemiddleofthecorridorof
PassengerCart2,thiswillbelyingnexttothepairofzombiesontheleft.(NOTONNORMALORHARDMODE)-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE5-->EclipticExpressNotes||/\||||Aftermovingdownstairs,blastthesmalllightabovetheexitdoor.This|
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|istheroomwheremanyzombieswillpoponeatatimeneartheend-the||twocharacterswillturnandfaceeachofthemindividually.|\--------------------------------------/
Thecharacterswillwalktowardthedoorbut[ZOMBIES]willappearfromtheleft,right,right,andleftallinsequence.Thecharacterswillexitthecartthenenterthenextcart.
==LEECHHALLWAY==
----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Asthetwocharactersstepintotheroomwiththeleechcorridor,theywilllooktotheright.Thisammowillbeonatableastheylooktotheright.Thistraincartisrightafterthetraincartwherethetwocharactersturninmanydirectionstofacezombiesthatgetupfromaroundthepassengerseats.-------------------------------------------------------------------------------
Pickuptheammofromtherightasthecharactersentertheroom.Theywilllookdowntheleech-infestedcorridoraheadanddecidetomakearunforit.Slashatthe[LEECHES]ontherightwalltogetplentyofkillswhiledashingthroughthecorridor.
/--------------------------------------\
|\/[]||)o(FILE6-->StingerNotes||/\||||Shootthepileofboxesafterthetwocharactersrunthroughthecorridor||ofleeches.Theyautomaticallymakearunthroughthiscorridor,sojust||shoottheboxesoncetheystoprunning.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Rightafterthetwomovedowntheleechcorridor,thiswillbenexttothecornerofthehallontheright.-------------------------------------------------------------------------------
Allwillbesilentasthecharactersmovedownthecorridorahead.Thedeadbodylyingagainstthewallbelowthebrokenwindowwillremainmotionlessasthetwopassbyitandgooutside.
==FRONTOFTHETRAIN==
ThecharacterswillstepoutsidethenONE[ZOMBIE]willattackfromtheright,followedbyTWO[ZOMBIES]fromupaheadastheduopressesforward.Thecharacterswillmovetowardthedoorupahead.Acutscenethatrequiresabuttonpushwillplay.
*Inputtheon-screencommandtododgetheStinger'sclaw.
AsRebeccastatestheobvious,bothcharacterswillquicklyrunbacktothepreviouscart.The[ZOMBIE]lyingagainstthewalltotherightwillattack.TWOMORE[ZOMBIES]willsuddenlyappearfromtheleftcorridorafterthefirstoneisdefeated.Thecharactersprogresswillbeinterruptedbyseveral[LEECHES]anda[LEECHMAN]fromthecorridorupahead,sotheywillhurryintotheroomtotheright.
/--------------------------------------\|\/[]|
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|)o(FILE7-->RaccoonForestNotes||/\||||IntheroomthatbothcharactersduckintoafterrunningintoaLeechMan,||shootthebooksontheleftonthetopshelfofthebookcase.The||characterswilllooktotheleftbutmovetheanalogtotheleftaswell||sincetheywillturn.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]GreenHerb-OncethetwocharactersduckintothesmallroomtoevadetheLeechMan,thiswillbelyingonatabletotheleft.-------------------------------------------------------------------------------
Thecharacterswillquicklyclimbtheladdertothecartabove.
==FIRSTCLASSROOM==
Thecharacterswilllookaroundtheroomthenturnandacutscenewillplay.
===============================================================================----------------------------BOSSBATTLE-----------------------------
Boss-Stinger
RecommendedWeapon:SubmachineGunWeaponPoint:HeadandTail
-->GOFORTHETAIL
EquiptheSubmachineGunatthebeginningofthebattleandbegintoshootattheStinger'stail.Aimforthestingerportionatthetopofhistailandkeeplayingdownfirepower.
-->SHOOTTHEHEADONCETHETAILISDAMAGED
Histailwilleventuallyfalltotheleftandhewillmovehisfrontarmsback
andforthatthattime.Usethistimetoblastthefrontofit'shead.
-->WHENHECOVERSHISHEAD
Whilehecovershishead,aimathistail(eitherinthebackofhimoronthefloor)andfireatthetailtotakemoredamagefromhiminsteadofhittinghisarmoredclaws.
-->WHENHEBACKSUPANDPREPARESTOLUNGE
Hewilleventuallybackupandtrytolungeforwardandstingthegroupwithhistail.Aimupathistailandkeepthecursorinthecentertopportionofthescreenthenkeepblastingathistailashecomestowardthescreen.This
willcanceltheattackthestingingattack.
-->WHENHESNAPS
Wheneverheraiseseitherarmbacktoattack,youwillhavetododgehissnappingattackbyperformingtheon-screencommandthatwilldisplay.Thesecommandsarequitefast,sowatchforthemandtrytoenterthemasquicklyaspossible.
-->THEBOTTOMLINE
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ShoothimwiththeSubmachineGunfromadistancethenshoothimwiththeshotgunwhenhegetsupclose.YoumainlywanttoswitchtotheShotgunonlywhenhisheadisnotcovered(themomenthistailfalls).
/--------------------------------------\|\/[]||)o(FILE7-->LeechNotes||/\||||ShootthefarchairneartherightwallwhilefightingtheScorpionboss.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Ontherightfloor.[]SubmachineGunAmmo-Shootthechaironthebackrightside.[]ShotgunAmmo-Shootthetablelampontherighttable.-------------------------------------------------------------------------------
-------------------------------------------------------------------------------===============================================================================
|******************ResidentEvil-TheTrainingFacility******************||TRAINDERAILMENT2[TD02]|
|---------------------------------------||"Obediencebreedsdiscipline,disciplinebreedsunity,unitybreedspower,||powerislife."||---------------------------------------||*****************************************************************************|
================CHAPTERINFO=================Rebecca:SamuraiEdge2,SubmachineGun(Lv.1)Billy:Handgun,Shotgun(Lv.1)RecommendedSecondaryWeapon:--
ARankItemonNormalMode:StatueofEvil/GoodSRankItemonHardMode:ReliefofDiscipline/Obedience/Unity
UnlockableWeapon:--UnlockableScenario/Chapter:"TrainDerailment"Chapter3========================================
==TRAINWRECKAGE==
Bothcharacterswillbestandingneartheburningtrainwreckageasthischapterbegins.SoonaGROUPOF[ZOMBIES]willmoveoutfrombehindthetrain.Tryforheadshotsorthrowagrenade.ThecharacterswillturntotherightshortlywhilefacingthedoorandTWO[ZOMBIES]willattackfromtheside.
==SEWERTUNNEL==
Oncethecharactersstepthroughthedoortheywillenterasewagetunnel.Theywillcautiouslylookaroundbothwaysafterjumpingintothesewagethenwalktotheleft.
/--------------------------------------\|\/[]||)o(FILE1-->MemoaboutBilly'sPast||/\|||
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|Oncethecharactersenterthesewer,theywilllookrightthenleft.Shoot||thelightinthetopcornerneartheceilingwhentheylooktotheleft.||Thepairwillturntotherighttonoticezombiesfurtherdownthewaterway||soitcanbeshotthenaswell-lookfortheclosestlightontheleft||wallatthattime.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-Afterthecharacterswalkthroughthesewers,theywilllooktowardtheladderandthiswillbenexttotheladder.-------------------------------------------------------------------------------
WhilelookingattheladdertheywillbeinterruptedbyTHREE[ZOMBIES]thatwilllurchtowardthemfromthesideofthesewersthattheyjustcamefromasthecharactersturntotheright.Oncethezombiesaredefeated,thecharacterswillclimbuptheladder.
/--------------------------------------\|\/[]||)o(FILE2-->JamesMarcusProfile||/\||||Atthetopoftheladder,shootthecandleonthewalltotherightofthe||frontdoor.|
\--------------------------------------/
==TRAININGFACILITYMAINHALL==
Besuretoblastanythingthatyoucanseewhilethecharactershelpeachotherupandlookaround-blastthecandles,vases,tables,chairs,etc.TheywillapproachthemiddlestaircaseandstarttomoveupitastheylooktowardthepictureofMarcus.
----------------------------------ITEM(S)------------------------------------[]Grenade-Ontheleftsideofthestatueinfrontofthesecondfloordoubledoorsleadingtothelectureroom(abovethepictureofMarcus).-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE3-->MimicryMarcusNotes||/\||||AbovethepictureofDr.Marcus,twolargestatueslieagainstthewallon||thesidesofthedoubledoors-shootthestatueontherightandmakeit||breaktorevealthis.|\--------------------------------------/
ArecordingofDr.Marcuswillbegintoplayasthecharactersviewaportraitofthelatedoctor.Bothcharacterswillwalkupthestaircasetotheright.
-------------------------------------------------------------------------------[]SubmachineGunAmmo-WhilemovingupthestaircasetotherightafterlookingatMarcus'portrait,thiswillbehangingonthesecondfloorwalltotheleft.-------------------------------------------------------------------------------
Allissilentuntilthecharacterslookupwardsthenallhellbreakslooseasaswarmof[LEECHES]begintodropfromtheceilingandsomeofthemwillforma[LEECHMAN].Theleechescanbeshotawayfastenoughtowhereyouwon'thave
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tofightasmanyLeechMenonthisfloor,sokeepthatinmindwhentheystarttogather.Oncetheystarttodropfromtheceilingandthecharactersstarttobackup,youmaywanttoswitchovertotheSubmachineGuntoshoottheLeechesandtheLeechMansincetheLeecheswilltrytolatchontothescreenastheLeechManapproaches.SlashattheLeechesthenquicklyshoottheLeechMan.[LEECHES]willdrivethecharacterstotheothersideofthesecondfloor.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Rightbeforemovingtothesecondfloordoubledoors,thiswillbeonthefloortotheleft.(NOTONHARDMODE)-------------------------------------------------------------------------------
Whenthecharactersapproachthedoubledoorsonthesecondfloor,thedoorswillswingopenanda[LEECHMAN]willattack.TWO[LEECHMEN]willstepthroughthedoorwayoncethefirstonehasbeendefeated.HaveagrenadereadytothrowoncethetwoLeechMenappearorshootthemwithaSubmachineGunorShotgun.Don'tworryaboutconservinggrenadesinthischapter-usethemwheneveryoufeeltheneed.
==LECTUREROOM==
Onceagainallissilentasthecharacterslooktowardtheseatingareaandworktheirwaytowardasmalltablewithatypewrit...er,alamp.
/--------------------------------------\|\/[]||)o(FILE4-->EliminatorNotes||/\||||Aftersteppingthroughthedoubledoorsandintothelectureroom,shoot||thesmalllamponthetablewiththegreenherb.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]GreenHerb-ThecharacterswillwalktowardasmalltableintheLectureRoomwiththisitemonit.
[]ShotgunAmmo-DestroythepottedplanttotherightofthesmalltablethatthecharactersapproachintheLectureRoom.-------------------------------------------------------------------------------
Thecharacterswillbeinterruptedbysuddenmoansfromthebackofthem.TheywillturnaroundtofindTWO[ZOMBIES]behindthem.Nottakinganychances,thecharacterswillhopovertherailingandmovetotheothersideofthelectureroomasMORE[ZOMBIES]starttorisefromtheseatingarea.
Besuretotryforasmanyheadshotsasyoucangetsincethiswillbeyourlastencounterwithzombiesforthislevel.Youcanshootthemiddlechandelierinordertotakeoutafewbutheadshotswouldbethebestwayto
go.Theonezombietotheimmediaterightinthegroupcangettoocloseforcomfortsometimes,sotakecareofhimrightaway.Foraneasyheadshot,aimattheforeheadoftheCRAWLING[ZOMBIE]asthecharactersmoveacrosstheseatingarea.
Thecharacterswillstareatthezombiesforafewsecondsthenturnandrunoutthedoor.Throwagrenadeintothemiddleoftheseatingareatorackupsomekillsifthereareanyzombiesleftoncethecharactersbegintoleave.
==OUTSIDEBALCONY==
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Thecharacterswillwalktotheendofthebalconythenacutscenewillplayeventually.
----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Attheendoftheoutsidesecondfloorbalcony.[]GreenHerb(
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Whentheymovetotheotherendofthehallmore[LEECHES]willappearfromtherightsidemakingthecharactersrunbacktothemiddleofthehallandopenthedoortothemiddleroom.
==LIBRARY==
The[LEECHES]fromoutsidewillcontinuetheirpursuitandpossiblyforma[LEECHMAN]iftheyarenotkilledquicklyenough.
----------------------------------ITEM(S)------------------------------------[]Grenade-OnthedesktotherightafterenteringtheLibrary.
[]GreenHerb-NexttotheelevatorintheLibrary.-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE5-->BatNotes||/\||||OncebothcharactersfinishtheLeechMan/Leechesatthedoorofthestudy||theywillturnandlookattheelevator-shootthetablewiththepen||standwhilelookingdownandtotheright.Basically,aimandshoot||downwardthentotherightwhilethecharacterslooktowardtheelevator.|
|Thedeskisextremelyclosetothecharacters.|\--------------------------------------/
BothcharacterswillgetontheelevatorandFOUR[ELIMINATORS]willappearastheysteptowarditsotakeouttheSubmachineGunandshootatthemtokeepthemaway.
----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-Shootthechairinfrontofthecomputerswhilethecharactersareontheelevator.TheEliminatorswillbeattackingatthistime.-------------------------------------------------------------------------------
==GEARROOM==
Whenthecharactersturnatthetopoftheelevatora[LEECHMAN]willattackonthetopfloor.
----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Whilethecharactersbackawayfromtheelevatoronthefloorabovethestudy,shoottheplaqueonthewall.ThisplaquecanalsobeseenifyoulooktotherightwhiletheLeechManattacks.
[]SubmachineGunAmmo-Aftermovinguptheelevator,shootthemiddlerowitemontherightshelfwhilethecharactersbackup.-------------------------------------------------------------------------------
Oncethecharactersmovetotheothersideoftheroom,[LEECHES]willcrawloutfromunderneathashelfandbegintojumpattheteam.
==FOUNTAINCOURTYARD==
AtotalofTHREE[ELIMINATORS]willattackfromtheleftafterthecharacterslookoffthesideofthebalcony.Astheyapproachtheliftofftotheside,theywillturnasTWO[BATS]attackfromtherightfollowedbyAN[ELIMINATOR]thatwillhopovertheelevatortotheright.
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----------------------------------ITEM(S)------------------------------------[]GreenHerb-Nearthefountainintheoutsidearea.(NOTONNORMALORHARDMODE)[]SubmachineGunAmmo-WhentheEliminatorsattackintheoutsideareaaftertheelevator,thiswillbeagainsttheleftsideofthebackrailing.-------------------------------------------------------------------------------
==CAGEROOM==
----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Onacagetotherightasthecharactersbackintothecageroom.
[]GreenHerb-AfterdefeatingthefirstsetofEliminators,thiswillbeonthegroundtotherightasthecharactersbackupandprepareforthesecondwave.Itcanbeseenfromacrosstheroomwhenthecharactersfirstenterthecageroomalso.-------------------------------------------------------------------------------
AnactionsequencewilloccurwheresomeEliminatorswilljumpatthegrouponcetheystepfurtherintotheroom.
*Inputtheon-screencommandtododgetheEliminator'sattack.
Aftertheactionsequence,throwagrenadeorequiptheSubmachineGunandshoottheTHREE[ELIMINATORS]infrontoftheteam.Bothcharacterswillsteptotheothersideoftheroom.TWO[ELIMINATORS]willstepoutfrombehindthefencetotherightthenTHREE[ELIMINATORS]willhopoutfromtheleft.ThrowagrenadeatthegroupofthreeEliminatorsastheyjumptogetridofthemthenkeepthematbaywithaSubmachineGun.
UsethehandguntoshootthetwosuitsofarmorthatblockthedoorinordertoentertheObservatory.
==OBSERVATORY==
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whilemovingthroughthedoorsoftheobservatory,aftershootingbotharmors,shoottheleftsetofboxes-it'sinthefarrightbox.
[]Grenade-Ontopoftheboxesonthebottomflooroftheobservatory.-------------------------------------------------------------------------------
Asthecharacterslookup,aSWARMOF[LEECHES]willattackthethem.SlashatthemastheyjumptowardthescreenandshootthemwiththehandgunorSubmachineGunwhiletheyareontheground.AtotalofFOUR[LEECHMEN]willappearasthecharactersstepawayfromthegatheringleeches,soequiptheSubmachineGunandgetready.SlashattheleechesthatjumptowardthescreentocleartheviewinordertoshoottheLeechMen.Tossgrenadeswhentwoof
themarealmostformedinordertoinstantlydefeatthem.
Shootthe[LEECHES]offofthedoubledoorscompletelyandthecharacterswillopenthedoorsandstepoutside.
===============================================================================----------------------------BOSSBATTLE-----------------------------
Boss-InfectedBat
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RecommendedWeapon:SubmachineGunWeakPoint:Head
-->SHOOTITCONSTANTLY
WhenevertheInfectedBatisflyingaroundanywhereinthearea,shootatitwiththeSubmachineGunortheHandgun.
-->SHOOTITINTHEHEADWHENEVERPOSSIBLE
It'sbesttohitthisbossintheheadifyou'reaimingisgood,butwhileitfliesinthebackground,hittingitanywhereonitsbodywiththeSubmachineGunortheHandgundoesdecentdamage.
-->WHENITATTACKSBYDASHING
Eachtimethebatshowsitself,itwilleventuallyflytowardbothcharactersandtrytoclawthem.Whenitdashestowardthescreen,hititintheheadtocancelthisdashattack.HititwitheithertheSubmachineGunortheHandgunwhileitfliestowardthescreen.IfyoureallywanttotakeoffsomegooddamagethenblastitwithaShotgunblasttotheheadrightbeforeithitsbothcharactersthenkeepblastingitwhileitfliesinplaceforabriefseconds.
-->ANOVERVIEWOFTHEFIGHT
BegintoshootthebatwitheithertheSubmachineGunortheHandgunasitfliesaroundinthebackgroundwhilebothcharactersareonthebridge.Itwilleventuallyflytowardbothcharactersandtrytoattack,soshootitintheheadtomakeitstop.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Infrontofthechurchdoorsandtotheright.-------------------------------------------------------------------------------
Bothcharacterswillracetowardthefrontofthechurchoncethebatretreats.SOMESMALLER[BATS]willshowup,sopreparetoslashthemastheygetclosetothescreenorequipthehandgunorSubmachineGunandblastthem.Slashingthe
batsdoesnotalwayswork,sotrytohitthemwithagunfromadistance.TheInfectedBatwillshowuponcemoreafterthesmallerbatsaredefeatedandwillattempttoattackwithanotherdashattack.Getafewhitsonittodriveitoff.
Thecharacterswillmovetothebackofthechurch.THREESMALLER[BATS]willappearfromthesidethenONEMORESMALLER[BAT]willattackfromtheleft.Whileinthebackcourtyard,TWOSMALLER[BATS]willappearthentheInfectedBatwillappearonceagainandtrytoattack.ShootitintheheadthenfillitfullofSubmachineGunblastsasitretreats.TWOSMALLER[BATS]willchargethecharactersaftertheInfectedBatretreats.
ThecharacterswillclimbtheladderandtheInfectedBatwilltrytoattack
whiletheyareontheladder.Whenbothcharactersmakeittothetop,collecttheitems.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Ontheroofofthechurch.[]ShotgunAmmo-------------------------------------------------------------------------------
Thecharacterswilllookaroundforthebatanditwillfinallyappeardirectlyabovethem.
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-->ITWILLSENDSMALLERBATSTOWARDTHECHARACTERSTOATTACK
Forit'sfirstattackatthetopofthechurch,theInfectedBatwillsendSIXSMALLER[BATS]outfromitswingswhileithoversintheair.EquiptheSubmachineGunandblastthesidesoftheInfectedBatswingstokillthesmallerbats.StraybulletswillhittheInfectedBat.
-->WEARINGDOWNTHEINFECTEDBAT
ThefightbecomesmucheasierwhiletheInfectedBathoversaroundthechurchroof.Justkeepconstantfirepoweronitnomatterwhatweaponyoucurrentlyhaveequippedanditwillfallshortly.Italwaysswitchesbetweenitsattackseveryotherturn-smallbatattack,dashattack,smallbatattack,dashattack,etc.ShownomercyandkeepyourmindonallthosemissedflamegrenaderoundsthisbastardtookfromyourcharactersinResidentEvil.
-------------------------------------------------------------------------------===============================================================================
|*******************ResidentEvil-TheUndergroundLabs******************||---------------------------------------||TRAINDERAILMENT3[TD03]||---------------------------------------|
|"Dr.Marcus?"||*****************************************************************************|
================CHAPTERINFO=================Rebecca:SamuraiEdge2,SubmachineGun(Lv.1)Billy:Handgun,Shotgun(Lv.1)RecommendedSecondaryWeapon:--
ARankItemonNormalMode:Blue/GreenLeechCharmSRankItemonHardMode:SterilizingAgent
UnlockableWeapon:GrenadeLauncherATUnlockableChapter:"Beginnings"Chapter1,"MansionIncident"Chapter1
========================================
==TRAINWRECKAGE==
Thecharacterswillstartnexttoarailcart.Theywillturnandapproachthestairsupahead.
----------------------------------ITEM(S)------------------------------------[]Grenade-Shootthestandingredconetotherightasthecharacterswalktowardthefirstsetofsteps.
[]FirstAidSpray-Atthetopofthefirstsetofstairsatthebeginning.-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE1-->ResidentEvil0Digest||/\||||Whilethefirstcrawlingzombiecrawlstowardthecharacters,looktothe||rightandshootthebiglightbytherailing.|\--------------------------------------/
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WhilewalkingtowardthenextsetofstairsaCRAWLING[ZOMBIE]willmovetowardtheteam.Blasthimthenthecharacterswillwalkupthestairsandheadfortheoutsideturntable.
==TURNTABLEAREA==
----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Whilefightingthefirsttwozombiesintheareawiththeturntable,thiswillbenexttothebackrightwall.-------------------------------------------------------------------------------
BlasttheTWO[ZOMBIES]thatappear.Whilesteppingfurtherintotheroom,an[ELIMINATOR]willjumpdownfromtheceiling.
----------------------------------ITEM(S)------------------------------------[]GrenadeLauncherAmmo-Whilelookingouttowardtheturntable,shootthesetoflightsonthebackleftinthebackground.-------------------------------------------------------------------------------
Whilemovingouttotheturntable,ANOTHER[ELIMINATOR]willjumpdownfromtheceilingmakingthecharactersturntofaceit.FOUR[ZOMBIES]willappearfromtheright.QuicklyequiptheSubmachineGunafterfinishingthezombiessinceTWO[ELIMINATORS]willjumpfromtheceilingandchasethecharactersontotheturntable.TWOMORE[ELIMINATORS]willhopoutfromtheleftsideoncethe
firsttwoaretakencareof.
Onthecharacters'journeybacktothefrontoftheturntable,THREE[ELIMINATORS]willhopdownfromtheceilingandchasetheteamtothemiddleoftheturntable.It'sactuallyeasytohitthemallwithahandgundirectlyintheheadsincetheydon'tattackforquiteawhile.
----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-OnacraterightnearthelightwheretheGrenadeLauncherAmmoislocated.-------------------------------------------------------------------------------
Thecharacterswillmovearoundtheedgeoftheturntableandactivateitvia
thecontrolpanelwhilekeepinganeyeonthosedeadbodiestotheside.
==TURNTABLE==
ONE[ZOMBIE]willgetupthentheotherTWO[ZOMBIES]willfollowastheliftdescends.ThecharacterswillbackupthenturnaroundtofaceONE[ZOMBIE]followedbyTHREE[ZOMBIES].
EquipaSubmachineGunsince[LEECHES]willfallinfrontofthecharactersanda[LEECHMAN]willform.AfterdisposingofthefirstLeechMan,thecharacterswillmoveawaythena[LEECHMAN]willappearfromtheirright.WhilerunningawayfromtheLeechesthegroupwillturntofaceanother[LEECHMAN]andgroupof[LEECHES].Oncethecharacterslookuptowardthewallof
lights,thefightontheturntableisover.
==BOTTOMTURNTABLEAREA==
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Oncetheturntablegetstothebottom,thiswillbeonthefloorbehindtheleftpairofzombies.
[]ShotgunAmmo-Whilefacingthegroupofsixzombiesmentionedabove,shootthegreenlightabovetherightdoor.
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-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE2-->ResidentEvil0Digest2||/\||||Aftertheturntablestops,zombieswillappearfromthesideoftheroomas||thecharacterslookon.Shootthelightontheceilingoftheelevator||corridorwheretwozombieslurch.Thislightistotheleftofthegreen||light.|\--------------------------------------/
AtotalofSIX[ZOMBIES]willbelurkingaboutintheopenareaupahead.ThecharacterswillconsidertheiroptionsthendecidetotakeontheTHREECLOSER[ZOMBIES]behindthemandmovebythemontheirwaytotheelevator.
----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-Oncetheturntableisatthebottom,whenthecharactersfacethethreezombiesbehindthemthiswillbeonthebackleft.-------------------------------------------------------------------------------
Acutscenewillplayafterthecharacterspresstheelevatorbutton.
===============================================================================----------------------------BOSSBATTLE-----------------------------
Boss-PrototypeTyrant
RecommendedWeapon:HandgunWeakPoint:ExposedHeart
-->SHOOTTHEHEART
WhentheTyrantstartstowalktowardthecharacters,aimathisoutsideheartandbegintoblastit.Ahandgunworksjustfine-don'tevenswitchtoanotherweaponunlessyou'reinahurry.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-WhilefightingthePrototypeTyrantlooktotherighttofindthisonthefloor,orwhensteppingbehindhisbacklooktotheleft.(NOTONHARDMODE)-------------------------------------------------------------------------------
TheTyrantwillbegintostaggerashisheartisblastedandthisiswhenyoushouldreload.Don'twaituntilthehandguniscompletelyoutofammotoreload!Hewillhitbothcharactersifheisnotstunnedeveryfewseconds.Hewillstaggerafterjustaboutevery3shots.
ThecharacterswilleventuallymovebehindtheTyrant.Waitforhimtoturn
thenkeeplayingdownfireonhisheart.Hewillfallshortly.Whileinthebackofhim,youmaywanttoswitchtotheSubmachineGunsincehewillattackmoreoftenfromhiscloserrange.Stunhimbyshootinghimintheheartlikebeforetokeephimfromattacking.Oh,howthelessmightycanstillhavetheirasshandedtothemjustlikeinRE!
EquipaSubmachineGununlessyouhavesomereallygoodaimingbecauseoncetheelevatordoorsopen,agroupofFOUR[ZOMBIES]willattack.Shootanyofthemthattrytotakeaswingatthecharactersinthehopeofstunningit.Thecharacterswillstepintotheelevatorafterthefightthentakeitdown.
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-------------------------------------------------------------------------------===============================================================================
***********************CHECKPOINT**************************
==ELEVATOR==
[LEECHES]willstarttodropfromtheceilingasthecharacterslookupsostartblastingthemwithahandgunandusetheknifetokeepthemoffthescreen.Thankfullythedoorstotheelevatorwillopenshortly.
==PIPEROOM==
----------------------------------ITEM(S)------------------------------------[]Grenade-Whenthecharactersbackupthenswingaroundtotheleftaftergettingoutoftheelevator,looktotheleftandgrabthisfromthepipestotheside.YoucanseethisbetterbylookingtotheleftwhilefightingthesecondLeechMan.-------------------------------------------------------------------------------
Thecharacterswillstepoutoftheelevatorandmakesurethatthe[LEECHES]insidedonotgetthebestofthemastheybackup.Theywillturnaroundtofindaspawning[LEECHMAN]alongwithawallof[LEECHES]toitsbackthen
turnbackaroundtofindyetanother[LEECHMAN]oncethefirstoneisdefeated.YoucanusetheGrenadeLauncherinheretoinstantlykilltheLeechMenanddefeatplentyofLeechesintheprocessbutmakesuretosaveatleastfivegrenadesthebattlesahead.BothLeechMencanbetakendownwithahandgunbutbesuretoequiptheSubmachineGunasTWO[ELIMINATORS]attackwhilethecharactersmovetotheothersideofthepipes.Onemore[LEECHMAN]willspawninfrontofthedoorbeforethecharacterscanexit.Afterblastingit,thecharacterswillfinallymoveoutside.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-AfterfightingthetwoEliminatorsinthePipeRoomthiswillbeagainsttheleftwalloftheothersideoftheroom.-------------------------------------------------------------------------------
==CORRIDORTOEMERGENCYEXIT==
Anactionsequencewillplaywhilemovingdownthecorridor.
*Inputtheon-screencommandinordertooutruntheexplodingpipes.
Acutscenewillplayaftertheactionsequence.
===============================================================================----------------------------BOSSBATTLE-----------------------------
Boss-MimicryMarcus/Dr.Marcus/LeechQueen
RecommendedWeapon:HandgunorShotgunWeakPoint:None
-->NOWEAKPOINT!?
Basicallyyouhavetohitthisbossuntilheisdefeated.Hehasnoweakpoint,soshoothimanywhereonhisbody.ThisbattlehasasetpatterninthewaythatthecharacterswillmoveandthebattlewillcarryonmorequicklydependingonhowfastMarcusisdamaged.Usetheshotguntohithimmostof
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thetimeandMAKESUREtosaveatleastfivegrenadeswiththeGrenadeLauncherforthenextbattle.Saveallnormalgrenadesthebattleafterthenextonealso.
Marcuswillapproachbothcharactersatthebeginningofthebattleandtheywillstarttobackaway.FireatMarcusconstantlywiththeShotgunandthiswillstophimfromattacking.Eachshotwillstaggerhim.Trynottofiretoorapidly.Firesothatheisstaggeredjustabouteverytwohits.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-TotheleftasMarcuswalkstowardthecharacters.
[]ShotgunAmmo-TotherightasMarcuswalkstowardthecharacters.-------------------------------------------------------------------------------
Thecharacterswilleventuallyturnandruntothecorridorontherightside-usethistimetoreload.Marcuswillappearattheotherendofthecorridorthatthecharacterseventuallyface.Shoothimfromadistancewiththehandgun-don'twasteShotgunammowhileheisatadistance.
----------------------------------ITEM(S)------------------------------------[]GrenadeLauncherAmmo-LookdownandgrabthisasthecharactersturnawayfromMarcusandenterthecorridor.ThiscanalsobeseenwhentheyturntotherighttofaceMarcusfromthecorridor-lookdown.
-------------------------------------------------------------------------------
-->RELOADONLYWHILEHESTAGGERSORYELLS
WhileMarcusmovesdownthecorridorfireathim.Whenhegetsclose,switchtotheShotgunandfirebutdon'tfiretoooften.Youneedtomakesurethatyoudonothavetoreloadwhenheisabouttoattacksinceconstantfirepowerisneededtostophisattackatthattime.Onlyreloadwhenhestaggersoryells.Itisveryhardtotellwhenheisabouttoattacksoyoukindofhavetoguessinaway.
BothcharacterswillstepawayonceagainthenMarcuswillseemtodisappearasthecharactersturntosearchforhim.
-->THEFINALSTAND
Marcuswillappearnexttothecharactersandsometentacleswillmoveoutfromhisbackside.KeepconstantfirepoweronMarcusatthattimewiththeshotgununtilhefallsover.Switchtoanotherweaponinsteadofreloadingandthiswillkeepyoufromgettinghit.Forthemostpart,donotreloadatallduringthisphasewhileheiscloseorhewillhityou-reloadingearlymaysaveyoufromtakingdamagebutbecarefulwhiledoingso.
Histentacleattackscanbecancelledbutit'shardtotellwhenheisabouttoattackwiththem.Ifyouwanttocancelthem,thenshoothimwhenevertheyappearfrombehindhisbackshortlybeforeheswingsthemtowardthe
characters.Heusuallyfallsfastduringthisfinalfight,soyouwon'thavetoworryabouthisattacksforlong
-------------------------------------------------------------------------------===============================================================================
==EMERGENCYLIFTROOM==
ThecharacterswillenterthroughtheemergencydoorwayasthedoorsbegintoopenonceMarcusfalls.
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/--------------------------------------\|\/[]||)o(FILE3-->QueenLeechNotes||/\||||DirectlyafterfightingMarcus(bigleechman)thecharacterswillwalk||throughadoorwayandthiswillbeinsideofaboxonthebackleftshelf.||Throwagrenadetotheleftwhileenteringor,whilestaringatboth||shelveswithbothcharactersontheelevator,shoottheleftboxonthe||rightshelf,middlerow.Thisboxistheonlyoneonthemiddlerow.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]GreenHerb-OnthegroundtotheleftassoonasthecharactersstepthroughthedooraftertheMarcusbattle.
[]ShotgunAmmo-InaboxontheshelfacrossfromtheliftdirectlyaftertheMarcusbattle.Whilefacingtheshelvesfromtheliftthisisontheleftshelf,middlerow,leftbox-------------------------------------------------------------------------------
TWO[ZOMBIES]willappeartotherightaftersteppingthroughtheemergencydoorwaythenTWOMORE[ZOMBIES]willriseupfromthesidewiththeshelvesas
thecharactersstepontotheliftafterthetriggeringsystembecomesactive.Theliftwillbeactivatedanditwillstarttorise.
===============================================================================----------------------------BOSSBATTLE-----------------------------
Boss-LeechQueen1
RecommendedWeapon:GrenadeLauncherWeakPoint:Mouth
-->FINDTHEMOUTHTHENSHOOTIT
Whiletheliftrises,theLeechQueenwillchaseafterbothcharactersfromtherailingsofthetunnelbelow.ShoottheLeechQueeninthemouthinordertostunitforafewseconds.UsetheGrenadeLauncherandhititinthemouthfivetimes.DonotlettheLeechQueencatchupwiththeliftoritwillhitthecharacters.WaituntiltheLeechQueenisalittleoverhalfwayuptherailsbeforefiringorthegrenadewillmiss.Itcanbehitfromalmosttheverybackifyouaimallthewayatthetopmiddleofthescreenthenfire.Youcanalsotossgrenadesatit,butIwouldhighlyrecommendsavingthegrenadesforthenextfight.
Boss-LeechQueen2
RecommendedWeapon:Shotgun[andGrenades(wheninthelight)]
WeakPoint:Mouth
-->BACKITUPINTOTHELIGHT
ThemainobjectiveduringthisfightistoshoottheLeechQueeninthemouthtomakeitstepbackintothelightthatispouringinfromtheopeninginthebackofthebuilding.Likebefore,aimfortheLeechQueen'smouthandfire.ShootitinthemouthwiththeShotgun.It'ssometimeshardtofindthemouth,sojustaimuntilthecursorchanges.Foreveryfewhitsinthemouth,theLeechQueenwillbackupafewsteps.AdirectShotgunblasttothemouthwill
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causeittobackuptwiceasmuchwhencomparedtoaSubmachineGunorHandgunhit.TheGrenadeLauncherATcanworkwellforhittingitinthemouthalsoandsenditmovingbackagooddistancemuchliketheShotgun.ForeveryfewsecondsthattheLeechQueenreceivesnodamageinitsmouth,itwillattempttolungeatthecharactersortailwhipthem.Anon-screencommandwillappearshortlybeforealungeattack.
-->WATCHFORTHEON-SCREENCOMMANDS
WhenevertheLeechQueenisabouttoattackmakesuretoentertheon-screencommandtoavoiditsattack.ThiswillcausethecharacterstobackupallowingtheLeechQueenroomtomoveforward.Fireatthecreature'smouthsomemoretomakeitbackuponceagain.AlwayswaituntiltheLeechQueenstopsmoving(steppingforward)beforeyoufireatitsmouth.Anon-screencommandwillappearoncetheLeechQueenbacksoffthatwillallowthecharacterstomoveup,sopointattheiconthenpresstheAbuttontomovetowardtheLeechQueenandcontinuethefight.Alwaysmoveforwardwhengiventhechance.
-->THEDIFFERENTBATTLEGROUNDSOFTHEFIGHT
Thefightwillstartontheleftsideoftheroomthenthecharacterswilleventuallyclimbthestairs.Whilethecharactersstandonthestairs,theLeechQueenwilltrytospitacidfromitsbackupontothestairplatform,so
keepfiringatthemouthatthattimetomakeitretreat.Ibelieveyoucanalsohititonitsbackatthispointtodriveitoffaswell-it'shardtotell.Oncethecharactersmoveoffofthestairs,thefightwillswitchovertotherightsideoftheroom.
-->WHILEQUEENIEISBATHEDINTHELIGHT
OncetheLeechQueenhasbeendrivenintothelightitwilltakedoubledamagefromeveryhitdelivered.Atthattime,throwagrenadethentakeouttheShotgunandblastaway!Don'tusetheGrenadeLauncherATunlessyoudonothaveShotgunammobecausethegrenadesfromthelaunchertaketoolong.TheLeechQueenwillsufferextremedamageifheavyfirepowerisusedwhileitisstuckinthesun.OnlythrowonegrenadesincetheLeechQueenwillattack
beforeasecondonewillexplode.Also,don'tgettootriggerhappysinceanon-screendodgecommandwillappearasitattacksinordertopushthecharactersback.
-->ONEMAJORTIP
Atthebeginningofthebattle,theLeechQueenstartsoutunderthesun'srays,sorightatthestart,equiptheShotgunandblowthehelloutofit.It'spossibletotakeabout35%ofitsliferightthenandthere.
----------------------------------ITEM(S)------------------------------------[]ShotgunAmmo-LooktotheleftwhenfirstfightingtheLeechQueentoseethisonametaldrum.
[]SecondaryWeaponAmmo-OntopoftheforklifttotheleftaftermovingawayfromtheLeechQueen.
[]GreenHerb-OnthefloortotheleftaftermovingawayfromtheLeechQueen.(NOTONNORMALORHARDMODE)
[]ShotgunAmmo-OnthefloortotherightaftermovingawayfromtheLeechQueen.
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[]GreenHerb-Onthestairstotherightsideoftheroom.Looktotherightoftheroofopeningwheresunlightpoursin.-------------------------------------------------------------------------------
-------------------------------------------------------------------------------===============================================================================
--------------------------SUBSCENARIO1---------------------------______ALBERT|__)______(_)______(_)_________|_\/_\/_`||||'_\|'_\|||'_\/_`|/__|WESKER||_)||__/|(_|||||||||||||||||||(_||\__\|____/\___|\__,||_||_||_||_||_||_||_||_|\__,||___/|___/|___/[SB01]|*******************ResidentEvil-TheUndergroundLabs******************||---------------------------------------||BEGINNINGS1[BE01]||---------------------------------------||"IwillsimplysaygoodbyetoUmbrella."||*****************************************************************************|
================CHAPTERINFO=================Wesker:SamuraiEdge2,SubmachineGun(Lv.1)
RecommendedSecondaryWeapon:--
ARankItemonNormalMode:MotherboardSRankItemonHardMode:ValveHandle
UnlockableWeapon:MagnumATUnlockableScenario/Chapter:"Beginnings"Chapter2========================================
==TURNTABLEAREA==
WhilecontentwithhisdecisiontoleaveUmbrellaastheybegintocrumble,WeskerwalkstowardtheentranceoftheRailcartRoom.
----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Onthedrumstotheleftattheverybeginning.[]SubmachineGunAmmo-------------------------------------------------------------------------------
==RAILCARTROOM==
----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-RightasWeskerstepsthroughthedoorthiswillbeonthewalltotheleft.
[]MagnumAmmo-Whilewalkingdownthestairspickthisuponthestructure
totheleftasWeskerapproachesthedeadbodies.-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE1-->LeechGrowthRecords||/\||||WhileWeskerwalksdownthestepstowardtherailcart,shoottheredcone||thatisstandinginbetweenthewallandthesideofthebottomstaircase.|
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|Thiscanbeobtainedattheveryendofthismissionaswell.|\--------------------------------------/
Watchingthedeadbodiesbelow,WeskerwalksdownthestairsandpreparestoblasttheONE[ZOMBIE]onthefloorsinceheknowswithoutadoubtthatonewilleventuallygetup.Withaslightsmirkofamusement,hemovesovertotherailcartandtriestoactivateitbuthefindsthatthepowerisoutashelooksaroundthedarkarea.
Weskerclimbsbackupthestairsandshootsa[ZOMBIE]alongtheway.Whilewalkingfurtherupthestairs,TWO[ZOMBIES]willmovethroughthedoorawaitingaheadshotfromWesker'strustySamuraiEdge.
==TURNTABLEAREA==
[ELIMINATORS]willrunaroundthecornerasWeskerstepstowardtheturtable.HewilllookuptowardtheceilingandseeFOUR[WEBSPINNERS]-don'tshootthemyet.ArmtheMagnumandshootthe[WEBSPINNER]onthewalltotheleftthenshooteachoftheFOUR[WEBSPINNERS]whentheyfallfromtheceiling.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-LyingonthefloortotherightasWeskerfirststepsoutontotheturntable.Eliminatorsappearabovethis.(NOTONNORMALORHARDMODE)-------------------------------------------------------------------------------
Weskerwillwalkoutontotheturntable.EquiptheSubmachineGunandpreparetodobattlewiththeFOUR[ELIMINATORS]thatjumpoutfromtherightside.
----------------------------------ITEM(S)------------------------------------[]GreenHerb-WhileWeskerrunstothecontrolpanelfortheturntable,thiswillbenexttothelightupahead.(NOTONHARDMODE)-------------------------------------------------------------------------------
Weskerwillwalktowardtheturntableandusethecontrolpaneltotakeitdown.
==TURNTABLE==
EquiptheSubmachineGunsincean[ELIMINATOR]willjumpdowntoWesker'sleft.Oncethefirstisgone,WeskerwillbegintomoveawayasTHREEMORE[ELIMINATORS]drop.HequicklysprintstotheothersidebutTWO[ELIMINATORS]blockthatwayalso,soherunstothemiddle.TWO[ELIMINATORS]dropinfrontofhispathbuttheyarequicklyshotdown(dependingonyou).ThrowagrenaderightwhenWeskerturnstotheFOUR[ELIMINATORS]behindhimandfireatthemwiththeSubmachineGuntokeepthematbay.TWOMORE[ELIMINATORS]willfallfromaboveasthefouraredefeated.
==BOTTOMOFTHETURNTABLE==
----------------------------------ITEM(S)------------------------------------
[]GreenHerb-RightwhenWeskerstartsontheturntableafteritsdescent,thiswillbeonametaldrumintherightportionoftheroomahead.Weskerwilleventuallymoveinthedirectionofthisitem.-------------------------------------------------------------------------------
FOUR[ZOMBIES]willbegintoapproachWeskerasheturns.Theyarefarawaysotryforheadshots.MORE[ZOMBIES]willbegintoappearintheback,butafterfour,theynolongeramuseWesker,sohewillturnonceagainandmovetowardtheelevator.
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Weskerwillnoticeadeadbodyalongtheway,buthewillturnawayfromitandpressthebuttontoopentheelevatordoors.Oncethedoorsopen,WeskerwillturntoagroupofFOUR[ZOMBIES]andattempttoheadshotthemall.
==INFRONTOFTHEPOWERROOM==
----------------------------------ITEM(S)------------------------------------[]MagnumAmmo-OnceWeskergetsoutoftheelevator,thesewillbeabovethe[]GreenHerbdoorandinfrontofthedoorrespectively.-------------------------------------------------------------------------------
WeskerwillexittheelevatorandwalktowardthedooraheadthenenterthecorridorthatleadstothePowerRoom.
----------------------------------ITEM(S)------------------------------------[]Grenade-OnthefloorinfrontoftheentrancetothePowerRoom.-------------------------------------------------------------------------------
Whileonthecatwalk,Weskerwilllookupandnoticefalling[LEECHES]thatdropfromtheceilingandbegintoformaswarmalongthewaytothePowerRoom.ShootthemwhiletheygatherandwhileWeskermovesoverthem.
----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-WhileWeskermovespasttheleeches,lookonthe
bottomfloortotherightandpickuptheglimmeringobjectonthefloorbelow.-------------------------------------------------------------------------------
==POWERROOM==
WeskerwillmovebytheleechesandenterthePowerRoom.
----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-OnthetopmonitorofthefirstrowofmonitorstotheleftinthePowerRoom.
[]GreenHerb-Lyingonthecounterbelowthemonitors.-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE2-->WilliamBirkinProfile||/\||||Shootthecomputermonitorofthecomputerthatpointstowardthegreen||herbpickupinthePowerRoom-usetheSubmachineGun.|\--------------------------------------/
Weskerwillwalkovertothemaincontrolsandactivatethepower.
***********************CHECKPOINT**************************
AsWeskerwalksoutofthePowerRoom,a[LEECHMAN]willattack.Weskerwillwalkovertowardthe[LEECHES]onthecatwalkandobservethem.HewillturntolookattheonesontheelevatorthenturnbacktofindTWO[LEECHMEN]formingonthecatwalkthatwillgodowneasilywithhisSubmachineGun.Oncetheyaregone,another[LEECHMAN]willformontheelevator.WeskerwillbegintomoveawayfromtheLeechManthenmovebacktowardtheelevator.
Onhiswayback,a[LEECHMAN]willformandattackfromthe[LEECHES]onthefloorfollowedbyTWO[BATS]tohisleftandFIVE[BATS]tohisright.Wesker
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willtaketheelevatorbackuptothefloorabove.
==TURNTABLEAREA==
Whilewatchingthesamedeadbodyfrombefore,TWO[ZOMBIES]willgetupasWeskerturnsandwalkstowardtheturntable.HewillbackupandseeTWO[ZOMBIES]tohisleftthenANOTHER[ZOMBIE]willmoveoutfromtherightashecontinuestobackupontotheturntable.MORE[ZOMBIES]willbegintoappearontheturntableashecontinuestobackup.
/--------------------------------------\|\/[]||)o(FILE3-->ReclamationProjectNotes||/\||||WhenWeskerreturnstotheturntable,hewillbegintosprintwhilebacking||uptoavoidthegroupofsurroundingzombies.Lookupontheleftwall||andshootthelowerrightlight.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whilebackontheturntable,Weskerwillturntoface[]SubmachineGunAmmoaCrimsonHeadandthesewillbeonthefloorandonthedoorbehinditrespectively.
-------------------------------------------------------------------------------
EquipaSubmachineGunortheMagnumasheturnstotherightwhilebackingupsincea[CRIMSONHEAD]willbenearthedoor.Blastitassoonasyouseeitsincethesethingsareveryaggressive.Headshotsarestillpossiblewiththehandgunjustlikewithanormalzombie.StaggertheCrimsonHeadinplacewithaSubmachineGunthenquicklyswitchovertothehandgunandheadshothim.
Weskerwillturnbacktohislefttofacetherestofthezombies-allFIVE[ZOMBIES]maybeSIX-thenturnaroundandshoottheTHREE[ZOMBIES]neartheelevatorentrancetohisback.Weskerwillwalkbackovertothecontrolpanelfortheturntableandstartitup.
==TURNTABLE==
===============================================================================----------------------------BOSSBATTLE-----------------------------
Boss-PrototypeTyrant
RecommendedWeapon:Magnum,SubmachineGunWeakPoint:ExposedHeart
-->GOFORTHEHEARTONCEAGAIN!
Aimforhisheartwheneveritisinview.Alwayswaitforhishearttoappear
inyourviewbeforeshootingwithanyweapon.
-->ADEADLYGAMEOFCATANDMOUSE
WecannowofficiallycallthePrototypeTyrantabosssinceheisactuallyslightlytroublesomethistime.HewillstartoutveryclosetoWesker,sojustshoothimintheheartwithwhateverweaponofyourchoosing,preferablytheMagnum.Weskerwilleventuallysprintaway.
Fromthenon,theProtoTyrantwillstandatoneendoftherailingsandthen
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suddenlydashatWeskertohitWeskerwithhisclaworwalktowardhimthenhithim.Followtheon-screencommandinordertomakeWeskermoveundertherailinganddodgethedashattack.TheTyrantcanbeshotfromtheothersidebuthisweakheartisnotexposedrightafteradashattack.
WeskerwillalwaysworkhiswayawayfromtheProtoTyrantthentheTyrantwillattemptanattackwhenhegetscloser.WhentheProtoTyrantfollowsWeskertothesidewiththecontrolpanel,theProtoTyrantwillalwayswalktowardWeskerandattempttohithim-you'llhavetohithiminthehearttostophimfromattacking.WhileheapproachesWeskerinthemiddleandontheothersideoftheturntable,hewillalwaysdash.
TheTyrantstillisn'tthatbigofadealreally.Hewillbegintograbathisheartonceheisalmostdefeatedthenhewillsuddenlyfalloverafterreceivingmoreshots.Whatafailedattemptatabioweapon!
-->NOTDEADYET!
WeskerwillwalktothedooroftheRailcartRoomandtrytocontinuetotherailcartbuthewillheartheProtoTyrantgetupandturntolook.SlightlyamusedattheT-virus'recoveryability,WeskerwillwatchtheProtoTyrantstandbackup.There'sstillsomefightleftinthisone!
TheProtoTyrantwillrushtowardWesker,soequipaSubmachineGunandblast
him.Blasthimanywhere,justaslongasyouhithimandthiswillstophisdashattack.Theboss'lifegaugewillappearthistime.Blasthimintheheartwithwhateverweaponofyourchoosingandwatchashislifedwindlesveryquicklyinthegaugeabove.JustlikewithBillyandRebecca,hithimtostaggerhimthenreloadwhilehestaggers-ifnotthenhemayhitWesker.
Oncethatannoyanceistakencareof,WeskerwillopenthedoorandheadfortherailcartwhilecomplainingaboutthefailuresofUmbrella'screations.Hewillmovedownthestairsshootingobjectssuchaslightsandredconestoshowoffhismarksmanship(andyoushouldtoo)thenentertherailcart.
-------------------------------------------------------------------------------===============================================================================
|*******************ResidentEvil-TheTrainingFacility*****************||---------------------------------------||BEGINNINGS2[BE02]||---------------------------------------||"IwillfollowmyinitialplanandluretheS.T.A.R.S.membersintothe||mansion."||*****************************************************************************|
================CHAPTERINFO=================Wesker:SamuraiEdge2,SubmachineGun(Lv.1)RecommendedSecondaryWeapon:Shotgun
ARankItemonNormalMode:Fire/WaterKeySRankItemonHardMode:MicrofilmA/B
UnlockableWeapon:RocketLauncherUnlockableScenario/Chapter:--========================================
==OUTSIDETHECHURCH==
----------------------------------ITEM(S)------------------------------------
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[]SecondaryWeaponAmmo-Nearthewalltotheleftwhenstarting.-------------------------------------------------------------------------------
Weskerwillmovedownthepathupaheadandan[ELIMINATOR]willjumpoutfromtheleft.WeskerwillturnthensteparoundthecornerandturntotherightthenAN[ELIMINATOR]followedbyANOTHER[ELIMINATOR]willquicklyjumpintoview.
----------------------------------ITEM(S)------------------------------------[]FirstAidSpray-Insidethebelltower.-------------------------------------------------------------------------------
WeskerwillwalkacrossthebridgetowardtheObservatory.
/--------------------------------------\|\/[]||)o(FILE1-->RegulationsfortheTrainees||/\||||WhileonthebridgethatleadstotheTrainingFacility,shootthelast||non-litlightontheleft.WhenWeskerturnsaroundneartheTraining||Facilityentrance,thelightwillbeontheright.|\--------------------------------------/
HewillturnandTWO[ELIMINATORS]willruntowardhimonerightaftertheother,thenTHREE[ELIMINATORS]willfollow.TossagrenadeorusetheShotgunhereunlessyouhavesomegoodaimingwiththeHandgun.OncetheyaredefeatedTWOMORE[ELIMINATORS]willstepout,butWeskerwillturnhisbacktothem,muchlikehedidwithUmbrella,andentertheObservatory.
==OBSERVATORY==
----------------------------------ITEM(S)------------------------------------[]Grenade-OnthestackofboxesonthefirstflooroftheObservatory.-------------------------------------------------------------------------------
TWO[ZOMBIES]willsteptowardWeskerfromtherightthenTWOMORE[ZOMBIES]
willstandupbehindthem.WeskerwilllooktohisleftatTWO[ZOMBIES]ashewalksawaythenstareatONE[ZOMBIE]onthebottomfloorbutquicklyturntohisleftasTWO[ZOMBIES]attack.
----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-NeartheboxesontheothersideoftheObservatory.-------------------------------------------------------------------------------
WhilemovingandlookingattheTWO[ZOMBIES]behindtheboxes,hewillsteptowardthedoorthenfaceoffagainstthetwozombiesbeforeexiting,buttheirpettyattemptatamusementfailstograbWesker'sattentionforlongsohewillcontinueintothenextroom.
==CAGEROOM==
WeskerwillstepintotheCageRoomthenturntothelefttoblastan[ELIMINATOR].
----------------------------------ITEM(S)------------------------------------[]GreenHerb-InacagewhileWeskerfightsthefirstEliminatorintheCageRoom.-------------------------------------------------------------------------------
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HewillsteptothesideasANOTHER[ELIMINATOR]appearsfollowedbyANOTHER[ELIMINATOR]fromthebottomofthestaircase.THREE[ELIMINATORS]willappeartohisleftsousetheSubmachineGunforthese.HewillturntotherightandspotONE[WEBSPINNER]crawlingontheceilingpreparingtoattackfollowedbyANOTHER[WEBSPINNER]ontheceiling.UsetheSubmachineGunonboth.
ThepitupaheadthatWeskerlooksintowillcontainTHREE[WEBSPINNERS]thatcanbekilledbythrowingagrenade,butkeepinmindthattheywillnotattack.YoucanalsoshootthemwiththeRocketLauncherbygrabbingthepickupfromthelighttotheirleft.
----------------------------------ITEM(S)------------------------------------[]RocketLauncher-ShootthelightontheleftsideofthepitwithWebSpinners.-------------------------------------------------------------------------------
WeskerwillturnasFOUR[ELIMINATORS]chargehim,buthewillquicklydashthroughthedoor.TheseEliminatorscannotbekilledwhenWeskerturnstofacethemsodon'twasteagrenadehere!
==FOUNTAINAREA==
----------------------------------ITEM(S)------------------------------------[]GreenHerb-RightwhenWeskerexitstheCageRoomafterbeingchasedout
bytheEliminators,thiswillbenexttotheoutsideleftasheopensthedoor.(NOTONNORMALORHARDMODE)-------------------------------------------------------------------------------
/--------------------------------------\|\/[]||)o(FILE2-->Marcus'sDiary1||/\||||Intheoutsideportionwiththefountain,shootthelightabovethedooron||theoppositesideofthearea.Eliminatorswillattackhere.|\--------------------------------------/
THREE[ELIMINATORS]outofthefourwillhopthroughthewindowsoneatatimethenANOTHER[ELIMINATOR]willjumpfromtherooffollowedbyTWOMORE[ELIMINATORS].Don'tbeafraidtousetheRocketLauncherhere-you'llgetyourRocketLauncherammoreplenishedupaheadintheLibrary.WhileWeskerwalkstowardthenextdoorhewillnoticeabatflutterbyupabovethenturnaroundintimetoshoottheSIX[BATS]thatwillflytowardhim-knifethem.
==GEARROOM==
----------------------------------ITEM(S)------------------------------------[]GreenHerb-LyinginthechairintheGearRoom.
[]SubmachineGunAmmo-Shoottheplaqueonthewallrightbesidethe
elevatorintheGearRoom.-------------------------------------------------------------------------------
UponenteringtheGearRoom,WeskerwilltaketimetolookatthedustywindowtotherightforwhateverreasonthenturntothelefttofindthatTWO[ZOMBIES]havemagicallyappearedbesidehim.
WeskerwillwalktotheelevatoropeningupaheadthensuddenmoanswillcausehimtostaredownwardinordertogetthedroponTWO[ZOMBIES]andhebettershootthembeforehejumpsbelowortheywillberightupinfrontofhim.
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==LIBRARY==
UponlandingintheLibrary,Weskermayhavetofaceoffagainstthezombiesmentionedabove.
----------------------------------ITEM(S)------------------------------------[]Grenade-ShootthetablelampbythecomputeronthelargedeskacrossfromtheelevatorwhilesteppingofftheelevatorintheLibrary.
[]RocketLauncher-ShootthemiddledeskwiththepenstandintheLibrary.-------------------------------------------------------------------------------
Ifnot,thenhewillmovefurthertotheleftthenturntofaceTWOCRAWLING[ZOMBIES]andturnagaintotheTWO[ZOMBIES]tohisright.
----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Shoottheleftsetofbooksonthedesknearthedoor(notonthesidewiththeelevator).-------------------------------------------------------------------------------
HewillquicklyopenthedoorsonlytofindANOTHERTWO[ZOMBIES].Afterdefeatingthetwointhecorridor,WeskerwillturnbackaroundtofindthatONEMORE[ZOMBIE]hasjoinedtheothertwo.Oncetheyaredefeated,hewill
stepoutintothecorridor.
==CORRIDOR==
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Downtheoutsidecorridor,belowthetwobusts.
[]SubmachineGunAmmo-Onthewallatthecheckpointinthecorridor.-------------------------------------------------------------------------------
WeskerwilllooktotheleftthensuddenlyrecalltheSewerTunnelintheMainHallpasttheroomtotheright,sohewillturnrightandheadinthatdirection.
***********************CHECKPOINT**************************
----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Destroythedoorleadingoutofthecorridorrightafterthecheckpoint.-------------------------------------------------------------------------------
==LECTUREROOM==
AllwillbesilentuntilWeskermovesclosetothedoubledoorsthenONE[CRIMSONHEADS]willriseupfromtheright.UsetheSubmachineGuninthisarea.TWO[CRIMSONHEADS]willrisefromtheseatingareaandattack.THREE
MORE[CRIMSONHEADS]willriseandchaseWeskeroutintotheMainHall.
==MAINHALL==
----------------------------------ITEM(S)------------------------------------[]SecondaryWeaponAmmo-ShootthestatuerightwhenWeskeropensthedoubledoorstotheMainHall.-------------------------------------------------------------------------------
TurnandblasttheTWOcloseCrimsonHeadsoftheFOUR[CRIMSONHEADS]thatare
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atthedoors.WeskerwillturntoMANY[ZOMBIES]tohisrightbutwilldecidetomovedowntheothersideofthestairs.Throwagrenadeontheothersidetogetridofthosezombiesforextrakills.
----------------------------------ITEM(S)------------------------------------[]Grenade-Insidethetorchtotheleftwhilemovingdownthefirstsetofstairs.
[]GreenHerb-InfrontofthepictureofMarcus.(NOTONHARDMODE)-------------------------------------------------------------------------------
ONE[ZOMBIE]willfalldowntherailingthengetupandattackWeskerashetriestomovedownthestairs.WeskerwilllookuptowardthemiddlerailingandspotTWO[ZOMBIES]thenwalktothebottom.HewillturntotheleftandblasttheTWO[CRIMSONHEADS]thatdashathim.TheCrimsonHeadontherightwillnotstaggerfromrapidfire,sospamhimwithconstantSubmachineGunfiretotakehimdownquicklybeforehegetsclosetoWesker.
----------------------------------ITEM(S)------------------------------------[]SubmachineGunAmmo-Facingthebottomofthemainstaircase,thisisnearthewalltotherightofit.ACrimsonHeadwillbenearit.-------------------------------------------------------------------------------
Uponturningaround,TWO[CRIMSONHEADS]willattack-oneoneachside-so
taketurnsblastingthembothtokeepthemstaggering.WhilewalkingtotheSewerTunnelladderONEMORE[CRIMSONHEAD]willgetupandattack.
==SEWERTUNNEL==
Afterthecompleterushhehasjustgonethrough,Weskerdecidestopeakdownbothcorridorsbecausehecouldhaveswornheheardamoanwhileclimbingdownthatladder.Aftersmirkingatthatthought,hedecidestotheturntotheleftandmovedowntheemptycorridor.
/--------------------------------------\|\/[]||)o(FILE3-->ZombieNotes|
|/\||||ShootthelastlightneartheceilingontheleftintheSewageTunnel.|\--------------------------------------/
----------------------------------ITEM(S)------------------------------------[]GreenHerb-Whenthezombieattacksinthesewer,thiswillbeinfrontofthedoorbehindhim.(NOTONHARDMODE)-------------------------------------------------------------------------------
WeskerwillwalktotheendofthetunnelbutlookbackcautiouslytomakesurethatthoseCrimsonpestsarenotfollowing.Wouldn'tyouknowit,ONEMORE[ZOMBIE]willappearinfrontofthedoorattheendwhenWeskerturnsaround.
Besuretogetaheadshotevenifyouhavetolethimhityousincethereisagreenherbrightbehindhim(oneasyandnormal)-well,don'tgoforaheadshotifyouareabouttogetkilled...
===============================================================================----------------------------BOSSBATTLE-----------------------------
Boss-Ivan
RecommendedWeapon:SubmachineGun,RocketLauncher
-
8/2/2019 Resident Evil Umbrella Chronicles Guide
39/260
WeakPoint:Head
I'mgoingtobebluntwithyouhere,ifyoudon'thavetheShotgunorsomeotherstrongblastingweaponthisbosscanbeatotalass.Hecanalsobehardtoabeginnerthatisnotusedtofastactionbossfightsyet,butonceyoulearnhispatternandknowhowtodealwitheachattack,heisn'tasbad.Youhavetobereadyforeachofhisattacksandknowwhentostunhimandwheretohithim,solet'sbreakthisbadboydown.
-->HEWILLSTARTWITHADASH
WeskerwillspeakatthebeginningofthebattlethenIvanwilldashtowardWesker.TakeouttheSubmachineGun(preferred)orShotgunandblasthimtomakehimstop.Hithimintheheadandhewillstopfaster,hithimelsewhereandhewilleventuallystop.HewillthenwalktowardWesker.Ifthisdashisnotstopped,thenhewillgodirectlyintothethree