Download - Skarrd3.1
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TRIBAL FATHER
Special AbilitiesCommand (2)Field Order (Skarrd)(Furious Charge)Never PanicPsychogenic Master
AG#1 AS RF PW RN MAL[2] Katana Strike 8
8
0
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Feed upon them my children...
[1] 1000 11030mmMCOMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
FIELD ORDER(x)(y): This model has (y). While (x) is within 8 inches of this model, it gains (y).
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
NEVER PANIC: This model may never gain Panic Counters.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
Jon Woe, ANG-1E (2)
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18
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JON WOE
Special AbilitiesLuckNever PanicSuperior Maintenance (3)Tough as Nails
AG#1 AS RF PW RN MAL[1] ber Claw
AdaptabilityBrutal Grab
8 5x2 0 20
[1] Katana Strike 8 8 0 -
I will show them the glory of e Scorpion
! Availability: Character. Counts as a Grafter for availability.
ADAPTABILITY: Once per activation this attack can copy certain weapon abilities from a model in base contact. This attack retains the copied ability until the end of this models activation. Weapon abilities that may be copied are: Acid, Bleed, Brutal, Cauterize, ED(x), Fire, Paralyzing Poison, Poison, Reach, Rot, and Stun.
BRUTAL: The Parry special ability may not be used against this attack.
GRAB: When this attack hits a model, that model is Grabbed. While Grabbed, all attacks against that model from this model automatically succeed unless a malfunction is rolled. Nether model may spend AP to move. This model may end the effects of Grab at any point during its activation. The enemy model may spend 1 AP to end the effects of Grab. If an effect would force either model to move, the effects of Grab immediately end.
LUCK: Once per game you may re-roll 1 attack roll or AR Save this model makes.
NEVER PANIC: This model may never gain Panic Counters.
SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore the malfunction. This ability functions even if this model is killed.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.
! 12030mmM
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RAZE
Special AbilitiesCause PanicEnviro FiltersFortitudeNever PanicTough as Nails
AG#1 AS RF PW RN MAL[1] Halberd Saw
BrutalDecapitateED(2)
7
7x2
0
18
AG#2 AS RF PW RN MAL[1] Ramming Helm
BrutalKP(16)Stun
8 8 0 -
BRUTAL: The Parry special ability may not be used against this attack.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.
DECAPITATE: If this attack critically hits it gains ED(2) for that attack. If it already has ED(x) then (x) is increased by (+1) for that attack.
ENVIRO FILTERS: This model ignores Smoke Clouds.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
FORTITUDE: When this model is reduced to 0 HP, it is not immediately killed and removed from play. If this model activates while at 0 HP it is killed and removed from play at the end of that activation.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.
NEVER PANIC: This model may never gain Panic Counters.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.
STUN: A model hit by this attack gains a Stun Counter. At the beginning of that models next activation, it immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time.
C 16550mmH
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SABER
Special AbilitiesAssassinationEnviro FiltersPop SmokeUnnatural Climb
AG#1 AS RF PW RN MAL[2] Sabers 6 6 0 -
AG#2 AS RF PW RN MAL[1] Smoke Grenade
IndirectLaunch Smoke (3)
6 1 - 8 -
ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round 1 this model may be deployed. When deployed, choose any point on the battle eld and place this model on that point.
ENVIRO FILTERS: This model ignores Smoke Clouds.
INDIRECT: This attack may re at targets out of its line of sight if another friendly model has line of sight to the target. If using this ability, this attack suffers -4 AS.
LAUNCH SMOKE(x): Launch Smoke is a Blast Attack. Place the center of a BL(x) Smoke Cloud where this attack hits. A smoke cloud is a terrain piece with the Does Not Block LoS and heavy Cover keywords. In addition, all models with their any part of their base over the terrain piece suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater.
POP SMOKE: Once per activation, this model may place the center of a BL(3) Smoke Cloud in base contact. A Smoke Cloud is a terrain piece with the Heavy Cover keyword. In addition, all models under the template suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater.
UNNATURAL CLIMB: This model may treat all areas of a terrain piece with the Levels keyword as having the Climbable keyword, and only forfeits 2 inches of movement to move between levels.
C 7530mmM
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BONE DOC
Special AbilitiesBad MojoNever PanicPsychogenic Master
AG#1 AS RF PW RN MAL[1] Bone Staff 4
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0
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You...shall...su er...
[1] 1000 5030mmMBAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers.
NEVER PANIC: This model may never gain Panic Counters.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
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FETISH BEARER
Special AbilitiesBad MojoInstigateNever Panic
AG#1 AS RF PW RN MAL[1] Fetish Strike 6 4x2 RE -
[1] Mace StrikeKP(8)
6 6 0 -
Kill em! KILL EM ALL!!!
[1] 1000 6530mmMBAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers.
INSTIGATE: Friendly non-Character models within 8 inches of this model gain +2 AS to all melee attacks.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.
NEVER PANIC: This model may never gain Panic Counters.
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GRAFTER
Special AbilitiesHang In There Boys!StitchSuperior Maintenance (3)
AG#1 AS RF PW RN MAL[1] Power Claw
Crush4 4x2 0 20
Let me improve you...
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
HANG IN THERE BOYS!: Living models reduced to 0 HP are not killed while within 8 inches of this model, but instead gain a Dying Counter. Models with a Dying Counter are prone, may not spend AP, and all attacks on them gain +2 AS and +2 PW. If a model with a Dying Counter ever loses HP, that model is killed. If a model with a Dying Counter ever gains HP, remove the Dying Counter.
STITCH: This model may spend 1 AP to target a friendly model within 1 inch and line of sight. That model heals 1 HP but gains a Stitched Counter. While a model has a Stitched Counter it suffers -2 AS to all attacks. A model may only have 1 Stitched Counter at any time, and may only be healed by Stitch once per game.
SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore the malfunction. This ability functions even if this model is killed.
[1] 1000 6030mmM
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ABOMINATION
Special AbilitiesCause PanicNon-Living
AG#1 AS RF PW RN MAL[2] Assault Fist
BrutalCrush
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AG#2 AS RF PW RN MAL[1] Ion Cannon
CauterizeRestricted
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AG#3 AS RF PW RN MAL[3] Pod Gun
BurstRestricted
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! 18580mmG! Availaibility: 1 per Grafter.
BRUTAL: The Parry special ability may not be used against this attack.
BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may not be aimed.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.
CAUTERIZE: HP lost by this attack may never be healed.
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.. RESTRICTED: A model may only use1 assault group containing an attack with Restricted per round.
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SISTER OF CHARITY
Special AbilitiesMy Pretty Toys
Buzz Blade (6)
AG#1 AS RF PW RN MAL[1] Surgical Saw 5 6x2 0 20
is will make it all better...
! Availability: 1 per Grafter.
MY PRETTY TOYS: When this model is deployed it may upgrade up to 6 Buzz Blades to either Charitys Might or Charitys Zeal. All upgraded models must be upgraded in the same way, and are still treated as Buzz Blades.
! 6030mmM
Buzz Blade (6)
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BUZZ BLADE
Special AbilitiesCannibal
AG#1 AS RF PW RN MAL[1] Crude Club 5
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Ive seen them rip a mans neck out with just their teeth..-Hoj, Warlord of Samaria
CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.
[6] 250 2540mmL
Buzz Blade (6)
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CHARITYS MIGHT
Special AbilitiesCannibalFurious Charge
AG#1 AS RF PW RN MAL[1] Crude Club 5 4x2 0 -
What happens when you drive a madman insane? -Saint Mary
! Availability: May only be deployed via the My Pretty Toys special ability.
CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
! *40mmL
Buzz Blade (6)
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CHARITYS ZEAL
Special AbilitiesCannibalElusive
AG#1 AS RF PW RN MAL[1] Crude Club 5 3x2 0 -
How do they move so fast?! -Finn Deadeye
! Availability: May only be deployed via the My Pretty Toys special ability.
CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.
! *40mmL
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WARHEAD
Special AbilitiesNever PanicTough as Nails
AG#1 AS RF PW RN MAL[1] Chain Halberd
BrutalED(2)KP(16)
7 10x2 RE 18
AG#2 AS RF PW RN MAL[1] Halberd Swipe
KP(16)6 1 10x2 Arc 18
BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.
NEVER PANIC: This model may never gain Panic Counters.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.
[1] 1000 14550mmH
Bola (6)
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BOLA
Special AbilitiesIn ltrate
AG#1 AS RF PW RN MAL[1] Gang Blade 5 3 0 -
AG#2 AS RF PW RN MAL[1] Spiked Bola
Entangle6 2 4 10 -
ENTANGLE: When this attack hits a model, place an Entangled Counter on that model. While a model has an Entangled Counter it is prone, and may not spend AP on attacks. The model may spend 1 AP during its activation to remove an Entangled Counter. A model may never have more Entangled Counters than their AP stat.
INFILTRATE: This model is deployed only after all other non-In ltrating models have been deployed. This model may be deployed anywhere on the battle eld that is at least 12 inches from an enemy deployment zone.
[6] 500 3530mmM
Drillhead (3)
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DRILLHEAD
Special AbilitiesBurrowNever PanicSerpentine Body
AG#1 AS RF PW RN MAL[1] Drillhead 8
7x2
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AG#2 AS RF PW RN MAL[1] Coiled Strike
ED(2)Pierce
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! Availability: 3 per Grafter / 6 per Worm Shepard.
BURROW: For 1 AP this model may gain or remove a Burrowed Counter. While this model has a Burrowed Counter is has -4 DF and +2 AR, but may not make attacks.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
NEVER PANIC: This model may never gain Panic Counters.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.
SERPENTINE BODY: This model may never be Entangled, Grabbed, Knocked Prone, or Crushed. This model ignores the automatic hit from the Dangerous keyword. This model may not Climb or Jump.
! 8540mmM
Golab (4)
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GOLAB
Special AbilitiesTough as Nails
AG#1 AS RF PW RN MAL[1] Heavy Sword
Brutal9 9 0 -
AG#2 AS RF PW RN MAL[1] Power Claw
BrutalCrush
7 7x2 0 19
BRUTAL: The Parry special ability may not be used against this attack.
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.
[4] 1000 7550mmL
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Harpy (6)
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HARPY
Special AbilitiesGliding DeploymentVault
AG#1 AS RF PW RN MAL[2] Steel Claws 5 3 0 -
To think... ey used to be human... -Devon, Slaver of Chains Barrow
! Availability: 6 per Grafter.
GLIDING DEPLOYMENT: Do not deploy this model at the start of the game. During any Preparation Phase after Round 1 you may deploy this model. When deployed, choose a point on the battle eld and roll scatter, placing this model on that point. If a models nal deployment point is off the battle eld they will deploy at the point on the battle eld nearest to the edge. If the models nal deployment point is on another model place them with their base touching the model closest to the nal deployment point. Models that have Gliding Deployment and share a Squadlink(x) value may deploy using 1 Scatter Roll, placing the rst model on this point and the rest within 4 inches.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in charge, this model gains and additional +1 AS and +1 PW to the charge attack.
! 3030mmM
Drillhead (4)
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WORM SHEPHERD
Special AbilitiesBad MojoBite Reflex(AG#1)Enhance (Drillhead)(Guard)Superior Maintenance (1)Psychogenic Invoker
AG#1 AS RF PW RN MAL[2] Infant Drillhead
Pierce6 5 RE 19
AG#2 AS RF PW RN MAL[1] Heartseeker
ED(2)Latch-On (AG#1)
- 1 5x2 RE -
[1] 1000 7530mmMBAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers. Bad Mojo is not cumulative.
BITE REFLEX(x): The rst time this model becomes engaged each round it may immediately make a free attack with (x) before charge attacks are resolved.
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during 1 attack action. The rst time this is done, this model may make 1 free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.
PSYCHOGENIC INVOKER: Once per activation, this model may cast 1 Psychogenic from their applicable Psychogenic List.
SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore the malfunction. This ability functions even if this model is killed.
Harpy, Bola, Buzz Blade (6)
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BLAZON
Special AbilitiesIn ltrateSuperior Gang-UpSkarrd Mother
AG#1 AS RF PW RN MAL[2] Mothers Blade
Paralyzing Poison6 4 0 -
If she truely is a sign of the future, then dark times await us... -Saint Mary
C 6530mmMCOORDINATED STRIKE: While squadlinking, this model gains +1 AS and +1 PW to all attacks against its target for each other model that has made an attack against that target this activation.
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to move. This move action ignores the rules for Breaking Free and may result in a charge.
INFILTRATE: This model is deployed only after all other non-In ltrating models have been deployed. This model may be deployed anywhere on the battle eld that is at least 12 inches from an enemy deployment zone.
PARALYZING POISON: When a Living model is hit by this attack, place a Paralyzing Poison Counter on that model. When a model with Paralyzing Poison Counters activates, it immediately loses 1 AP per Paralyzing Poison Counter, and then all Paralyzing Poison Counters are removed. A model may never have more Paralyzing Poison Counters than its AP stat.
SUPERIOR GANG-UP: Increase this models Gang-Up Bonus by +1.
SKARRD MOTHER: When this model is deployed choose 1 of the following special abilities. This model gains the selected Special Ability: Enhance (Buzz Blade) (+1 to Cannibal TN modi er) Enhance (Bolas) (Coordinated Strike) Enhance (Harpy) (Hit and Run)
Jon Woe, ANG-1E (2)
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ANG-1E
Special AbilitiesEnviro Filters RetaliationMatching Set (Jon Woe)Morphine InjectorNever Panic
AG#1 AS RF PW RN MAL[1] Manipulator
Horrible Death5 5 0 19
[1] Jons MercyChem Cocktail
6 6x2 0 20
AG#2 AS RF PW RN MAL[1] Ion Blaster
Cauterize6 1 8 ST 18
C 8530mmMCAUTERIZE: HP lost by this attack may never be healed.
CHEM COCKTAIL: At the start of this models activation choose 1 of the following special abilities, this attack gains the chosen ability until the next Lingering Effects Phase: Acid, Blind, Cauterize, Paralyzing Poison, Poison(16), Rot.
ENVIRO FILTERS: This model ignores Smoke Clouds.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
MATCHING SET(x): (x) is the model this model must be elded with. Should 1 of the models be removed from play, the other models in the Matched Set gains a Berserk Counter. While a model has a Berserk Counter it gains +1 AS, +1 PW, an additional power multiplier to melee attacks, and the Never Panic special ability. After any activation in which a model with a Berserk Counter did not make a melee attack they gain an Exhaustion Counter. A model suffers -1 AP per Exhaustion Counter. If a model activates with 0 AP due to Exhaustion Counters, remove any Berserk and Exhaustion Counters and end their activation. A model may only have 1 Berserk Counter at any time.
MORPHINE INJECTOR: The rst time this model would be killed, instead it heals 1 HP and gains a Morphine Counter. If the model ever loses its Morphine Counter it immediately loses 1 HP. While this model has a Morphine Counter it suffers -2 AS.
NEVER PANIC: This model may never gain Panic Counters.
RETALIATION: When an enemy model misses this model with a melee attack this model may select 1 melee attack and make an attack against the enemy model.
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Puppet (6)
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FATHER MAYHEM
Special AbilitiesBlood CultBlood DominanceCommand (2)ParryPsychogenic Master
AG#1 AS RF PW RN MAL[2] Sickle Strike
Bleed10
5x2
0
AG#2 AS RF PW RN MAL
[1] Piercing StrikeBleedED(2)
10 1 10 0
! Availability: Character. Counts as a Tribal Father for availability.BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time. EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models activation check to see how many Blood Counters are within 8 inches. This model gains the following bene ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk CounterBLOOD DOMINANCE: Living models engaged with this model suffer -2 AS. COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks. PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
! 14530mmM
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RED
Special AbilitiesAssassinationBlood CultElusive
AG#1 AS RF PW RN MAL[2] Mutated Claws
BleedBlood Pathogens
7 6 0 -
Its not a he. Its a thing. -Saint Luke
ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round 1 this model may be deployed. When deployed, choose any point on the battle eld and place this model on that point.
BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models activation check to see how many Blood Counters are within 8 inches. This model gains the following bene ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter
BLOOD PATHOGENS: When this attack hits a Living model, place a Blood Pathogens Counter on that model. Models with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter only if both rolls are 10 or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.
C 6530mmM
Puppet (6)
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AG#1 AS RF PW RN MAL[1] Ju-Ju Pole 7 6 RE
KEEPSAKE
Special AbilitiesBlood CultInstigatePsychogenic Invoker
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In blood there is power.
BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models activation check to see how many Blood Counters are within 8 inches. This model gains the following bene ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter
INSTIGATE: Friendly non-Character models within 8 inches of this model gain +2 AS to all melee attacks.
PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
[1] 500 6530mmM
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BLOOD MISTRESS
Special AbilitiesBlood Cult
Blood Mistress (4)
AG#1 AS RF PW RN MAL[1] Barbed Whip
BleedWhiplash
6 3x2 RE -
Cruelty incarnate. -Saint John
BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models activation check to see how many Blood Counters are within 8 inches. This model gains the following bene ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter
WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that models next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are removed.
[4] 500 4530mmM
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Puppet (4)
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8
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PUPPET
Special AbilitiesMy Blood For Your Blood
AG#1 AS RF PW RN MAL[1] Claw 1
3 0 -
My life...for you!
MY BLOOD FOR YOUR BLOOD: If a friendly model within 4 inches of this model would lose HP this model may lose the HP instead. This model may not lose more HP than its HP Stat.
[2] 250 2030mmM
Buzz Blade (6)
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2
BLOOD REIGN
Special AbilitiesBlood CultEnhance (Buzz Blade)(Blood Cult)
AG#1 AS RF PW RN MAL[2] Jagged Blades
Bleed6
4x2 0 -
We will dye the sands red.
BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.
BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this models activation check to see how many Blood Counters are within 8 inches. This model gains the following bene ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
[1] 500 5030mmM
3
8
20
3
10
5
BLOOD ABOMINATION
Special AbilitiesCause PanicNon-LivingRazor Wire
AG#1 AS RF PW RN MAL[2] Saw Fist
Horrible Death7
6x3
RE
18
AG#2 AS RF PW RN MAL[1] Miasma Spray
Blood Pathogens8 1 3x3 SP 20
AG#3 AS RF PW RN MAL[2] Saw Blade
Ricochet6 1 6x2 12 18
! Availaibility: 1 per Grafter.
BLOOD PATHOGENS: When this attack hits a Living model, place a Blood Pathogens Counter on that model. Models with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter only if both rolls are 10 or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
RAZOR WIRE: Any model that hits this model with a melee attack suffers an automatic PW: 2x2 hit.
RICOCHET: If a model targeted by this attack passes its AR Save roll scatter. The rst model within 4 inches in the direction of the roll suffers an automatic hit by this attack.
! 17580mmG
-
43
18
3
18
4
FATHER CURWEN
Special AbilitiesCommand (2)Never PanicPsychogenic MasterToxic CultVirulent Fumes
AG#1 AS RF PW RN MAL[1] Injector Scythe
Frantic Toxin10
8
Arc
-
AG#2 AS RF PW RN MAL[1] Foul Spew
CauterizePoison (16)
8
1 3x3 SP -
! Availability: Character. Counts as a Tribal Father for availability.
CAUTERIZE: HP lost by this attack may never be healed.COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.FRANTIC TOXIN: When this attack hits a Living model, place a Frantic Counter on that model. When a model with a Frantic Counter activates it makes a PS check at -4. If the test is successful remove the Frantic Counter. Otherwise roll scatter, the affected model immediately spends AP to move directly towards that direction, ignoring Breaking Free. If the affected model comes into base contact with a model it will use all remaining AP to make melee attacks on that model, using a random assault group. Frantic Counters are removed at the end of a models activation.NEVER PANIC: This model may never gain Panic Counters.POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.VIRULENT FUMES: Any Living model moving into base contact, or activating while in base contact with this model immediately suffers an automatic PW: 4 hit.
! 16540mmL
3
2
14
3
14
2
HOODOO
Special AbilitiesCause PanicElusiveNever PanicPsychogenic InvokerToxic Cult
AG#1 AS RF PW RN MAL[1] Terror Blade
Fear ToxinPoison (16)
7
4x2
0
-
Shhhh...
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.
FEAR TOXIN: When this attack hits a Living model, place a Panic Counter and a Fear Toxin Counter on that model. Panic Counters cannot be removed from a model with a Fear Toxin Counter.
NEVER PANIC: This model may never gain Panic Counters.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.
PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.
C 6530mmM
Bola (6)
4
4
17
3
15
2
CHITIN
Special AbilitiesIn ltrateNever PanicEnhance (Bola)(Toxic Cult)Toxic Cult
AG#1 AS RF PW RN MAL[2] Toxic Cleavers
CauterizePoison (16)
7 7 0
I serve the Cult!
-
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
INFILTRATE: This model is deployed only after all other non-In ltrating models have been deployed. This model may be deployed anywhere on the battle eld that is at least 12 inches from an enemy deployment zone.
NEVER PANIC: This model may never gain Panic Counters.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.
[1] 500 7530mmM
4
4
17
3
15
2
LEISA
Special AbilitiesElusiveIn ltrateNever PanicParryToxic Cult
AG#1 AS RF PW RN MAL[2] Toxic Cleavers
CauterizePoison (16)
8
7
0
-
ere were no survivors. -Forsaken Field Report
! Availability: Character. Counts as a Chitin for availability.
CAUTERIZE: HP lost by this attack may never be healed.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.
INFILTRATE: This model is deployed only after all other non-In ltrating models have been deployed. This model may be deployed anywhere on the battle eld that is at least 12 inches from an enemy deployment zone.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.
! 9530mmM
-
Buzz Blade (6)
3
4
16
3
14
2
KAUSTIC
Special AbilitiesEnhance (Buzz Blade)(Toxic Cult)Toxic Cult
AG#1 AS RF PW RN MAL[1] Viral Injectors
CauterizePoison (16)
6
2x3
0
-
AG#2 AS RF PW RN MAL[1] Poison Globe
BL(2)IndirectToxic Could
5
2
2x2
8
18
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
CAUTERIZE: HP lost by this attack may never be healed.
INDIRECT: This attack may re at targets out of its line of sight if another friendly model has line of sight to the target. If using this ability, this attack suffers -4 AS.
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.
TOXIC CLOUD: Place a BL(x) Toxic Cloud where this attack hits. A Toxic Cloud is a Smoke Cloud with the following special rules: Any Living model without the Toxic Cult or Enviro Filters special abilities that enters the cloud or begins their activation in the cloud receives a Poison (16) Counter. They will receive another Poison (16) Counter for every AP they spend while within the cloud. A Smoke Cloud is a terrain piece with the Does Not Block LoS and Heavy Cover keywords. In addition, all models with any part of their base over the terrain piece suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.
[1] 500 5030mmM
Toxic Mistress (4)
3
4
12
3
10
1
TOXIC MISTRESS
AG#1 AS RF PW RN MAL[1] Sprayer Stock 4 2 0 -
AG#2 AS RF PW RN MAL
[*] Stream
* 1 3x3 * 18 [1] Toxic SprayerCauterizePoison (16)
[*] Spray
Special AbilitiesKaboom! (14)(Toxic Sprayer)Toxic Cult
8 ST SP 7
CAUTERIZE: HP lost by this attack may never be healed.
KABOOM!(x)(y): When a model with this ability is hit by an attack, roll a d20. If the result is equal to or higher than (x), roll scatter, moving the model directly toward that direction the distance on the d20. The opponent then places a BL(2) Blast Marker over the model, so that the center hole is anywhere completely over the models base. All models under the template are automatically hit by an attack from (y). This attack cannot trigger Kaboom! on the model originally triggering Kaboom!
POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.
TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.
[4] 500 5530mmM
3
8
20
3
10
5
TOXIC ABOMINATION
Special AbilitiesCause PanicNon-LivingToxic Miasma
AG#1 AS RF PW RN MAL[2] Toxic Fist
BrutalCrush Poison (16)
7
9x2
0
18
AG#2 AS RF PW RN MAL[1] Toxic Spray
KP(15)7
1
3x3
SP
18
AG#3 AS RF PW RN MAL[3] Pod Gun
Burst Poison (16)
7
1 2x2 16 18
! Availaibility: 1 per Grafter.
BRUTAL: The Parry special ability may not be used against this attack.BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may not be aimed.CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.TOXIC MIASMA: This model always has Light Cover. Any Living model without the Enviro Filters special ability that begins its activation engaged with this model receives a Poison (16) Counter, and suffers -2 AS to all melee attacks.POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat
! 18580mmG
-
43
20
3
18
5
FATHER JOHANN
Special AbilitiesSee Card B
AG#1 AS RF PW RN MAL[2] Grafted Claws
Crush10 7 0 20
AG#2 AS RF PW RN MAL[2] Back Blades
Pierce8 8x2 RE 19
AG#3 AS RF PW RN MAL[1] Evicerate
ED(2) Horrible DeathLatch On (AG#2)
-
1
8x3
RE
19
! Availability: Character. Counts as a Tribal Father for availability.
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
DEFLECTION: When this model is targeted by ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during 1 attack action. The rst time this is done, this model may make 1 free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
FATHER JOHANN CARD A
! 20040mmL
Special AbilititesCommand (2)Cult of MetamorphosisEnviro FiltersGhost in the MachineMaster of ChangeNever PanicPsychogenic MasterTough as NailsWall of Blades (AG#2)
4
3
20
3
18
5
FATHER JOHANNCOMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.
GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If an attack has a MAL of - it gains MAL 19. Ghost in the Machine does not affect Bio-Gens or Psychogenics.
MASTER OF CHANGE: Friendly models with the Cult of Metamorphosis special ability that are within 8 inches of this model gain the Never Panic special ability.
NEVER PANIC: This model may never gain Panic Counters.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.
WALL OF BLADES(x): During any activation in which this model does not make attacks with (x) it gains Parry and Deflection until the beginning of its next activation.
! 20040mmL
4
2
18
3
16
3
QUIETUS
Special AbilitiesCult of Metamorphosis Tough as NailsEnviro FIltersNever PanicParryPsychogenic Invoker
AG#1 AS RF PW RN MAL[2] Katana Strike 8 8 0 -
I will burn New Ashkelon to cinders!
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.
C 12530mmM
Buzz Blade (6)
4
3
12
3
16
2
DOMINIQUE
Special AbilitiesCult of MetamorphosisMy Toys Are Better
AG#1 AS RF PW RN MAL[1] Surgical Saw 5 6x2 0 20
AG#2 AS RF PW RN MAL[1] Whip
Whiplash5 2x2 RE -
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
MY TOYS ARE BETTER: This model may upgrade up to 6 Charitys Might or Charitys Zeal to Dominiques Chalica. These models are still treated as Buzzblades.
WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that models next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are removed.
C 7530mmM
-
DOMINIQUES CHALICA
Special AbilitiesCannibalCult of MetamorphosisElusiveFurious Charge
Buzz Blade (6)
AG#1 AS RF PW RN MAL[1] Crude Club 5
4x2
0
19
I have unlocked their highest potential. -Dominique
3
4
16
4
12
2
! Availability: May only be deployed via the My Toys Are Better special ability.
CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
! *40mmL
3
5
14
3
10
2
THRALL
Special AbilitiesCult of MetamorphosisEnviro FiltersGhost in the MachinePsychogenic Master
AG#1 AS RF PW RN MAL[2] Grafted Blade 4 6 0 19
AG#2 AS RF PW RN MAL[1] Grafted Claw
Crush4 2x2 RE 18
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.
GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If an attack has a MAL of - it gains MAL 19. Ghost in the Machine does not affect Bio-Gens or Psychogenics.
PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.
[1] 1000 6530mmM
DEXUS
Special AbilitiesCult of Metamorphosis Morphine InjectorEnviro FiltersGhost in the MachineImmaculate MaintenanceMaster Grafter
AG#1 AS RF PW RN MAL[1] Enhanced Claw
CrushStun
6 5x2 0 -
Let me show you my dreams...
3
3
16
3
16
2
! Availability: Character. Counts as a Grafter for availability.
CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENVIRO FILTERS: This model ignores Smoke Clouds.
GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If an attack has a MAL of - it gains MAL 19. Ghost in the Machine does not affect Bio-Gens or Psychogenics.
IMMACULATE MAINTENANCE: All MAL values of friendly models in this force are increased by 1. If a MAL value is 20 then treat it as -.
MASTER GRAFTER: Grafters gain an availability of [1/ 250] in a force containing this model.
MORPHINE INJECTOR: The rst time this model would be killed, instead it heals 1 HP and gains a Morphine Counter. If the model ever loses its Morphine Counter it immediately loses 1 HP. While this model has a Morphine Counter it suffers -2 AS.
STUN: A model hit by this attack gains a Stun Counter. At the beginning of that models next activation, it immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time.
! 8530mmM
Fallen Angel (4)
3
3
12
4
10
1
FALLEN ANGEL
Special AbilitiesCult of MetamorphosisFurious Charge
AG#1 AS RF PW RN MAL[2] Meat Hooks 5 4 RE 20
AG#2 AS RF PW RN MAL[1] Death Embrace
Horrible DeathLatch On (AG#1)
- - 4x2 0 -
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.
LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during 1 attack action. The rst time this is done, this model may make 1 free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried.
[4] 500 4030mmM
-
35
14
3
12
2
GRAFTERS APPRENTICE
Special AbilitiesCult of MetamorphosisEnhance (Buzz Blade)(Cult of Metamorphosis)Enviro FiltersMy Pretty Toys Superior Maintenance (1)
AG#1 AS RF PW RN MAL[1] Grafted Weapon 4 2x2 CA 19
e path to greatness awaits you. -Dexus
! Availaibility: [1] 1000. Models with an availability of X per Grafter may count this model as a Grafter.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).
ENVIRO FILTERS: This model ignores Smoke Clouds.
MY PRETTY TOYS: When this model is deployed it may upgrade up to 6 Buzz Blades to either Charitys Might or Charitys Zeal. All upgraded models must be upgraded in the same way, and are still treated as Buzz Blades.
SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore the malfunction. This ability functions even if this model is killed.
! 5030mmM
3
8
20
3
10
5
JUGGERNAUT
Special AbilitiesCause Panic Prototype(AG#1)Cult of MetamorphosisMassiveNon-Living
AG#1 AS RF PW RN MAL[2] Scythe Arm
Horrible DeathPierce
7 6x2 RE 18
[2] Power FistBrutalCrush
7 7 0 -
AG#2 AS RF PW RN MAL[1] Grapple Gun
PiercePull (10)
6 1 4x2 8 18
! Availaibility: 1 per Grafter.
BRUTAL: The Parry special ability may not be used against this attack.CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. CRUSH: During this models activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter. MASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size.NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that assault group this round.PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW. When on a ranged attack, draw a line from the center of the attacking models base through the center of the targets base, continuing up to the attacks maximum range. If the target is hit and fails its AR Save, make an attack against the next model in the line. Continue making attacks down the line until an attack misses or a model passes its AR Save. Reduce the PW of the attack by 2 per previous model hit. Only the attack roll against the initial target may malfunction, or gain the bene ts of aiming. PULL(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is moved directly towards this model until it is in base contact or comes in contact with another model or a terrain piece it cannot cross. Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x) by 2 for every size larger the attacking model is than the target.
! 18580mmG
3
8
20
3
10
5
NIGHTMARE JUGGERNAUT
Special AbilitiesCause Panic Cult of MetamorphosisMassiveNon-LivingPrototype (AG#1)Regeneration
AG#1 AS RF PW RN MAL[4] Drillhead Arms
Pierce7 6x2 RE 18
Behold my masterpiece! -Dexus
! Availaibility: 1 per Grafter.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.
CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.
MASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that assault group this round.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.
REGENERATION: When this model activates, or at the start of the Lingering Effects Phase, it heals 1 HP. This model may only heal 1 HP per round from Regeneration. This model is not killed when reduced to 0 HP, instead, give it a Dying Counter. Models with a Dying Counter are prone, may not spend AP, and all attacks on them gain +2 AS and +2 PW. If a model with a Dying Counter ever loses HP, that model is killed. If a model with a Dying Counter ever gains HP, remove the Dying Counter. When this model loses a Dying Counter, it may immediately stand up for no AP cost.
! 18580mmG