Download - Sketch diary tb2
Basic blocked out storyboard for the weight animation.
Most of the weight-catching I keyed, because I found straight-ahead gave an unreliable and incorrect result -
the timing was off. Catching is a calculated move so needs calculated
animating.
I am disappointed I had to cut my idea in half, although it does work as
a scene, even though the little guy has nothing to do. I animated him with straight-ahead to give him a more natural, less stiff motion.
I think the stretch and squat actions need more emphasising for the
barrel catch, and we also need to see the barrel enter the scene.
Arms project :
The aim was to create a limbed moving creature without legs. I tried working in perspective for the first time in this unit with a monkey bar swing moving towards the audience.
Motion reference : https://www.youtube.com/watch?v=_QTQEw1b_-UCharacter designs, storyboards, and key tests:
Trying to get the
perspective right.
The little swings
forward and backward
give a more relaxed
movement, as seen in the video.
Reference for sword. From http://www.bbc.co.uk/programmes/p01s8jq5/p01s0t8z
I am quite pleased with how this animation came out, although it still
needs refining. It definitely illustrates how much my animating
abilities have grown.
More so, it showed me how my understanding of human form has
developed. The anatomy was believable, and fairly consistent.