Download - Standards and AR Status as of April 4 2011
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Standards and ARStatus as of April 4 2011
Christine PereyPEREY Research & Consulting
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Overview
• AR Perspectives vary and are evolving• Relevant Standards Development
Organizations• Relevant Industry Associations• The International AR Standards Community
– Achievements– Future Directions
• Engagement options
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An Ecosystem Perspective of AR
CONTENT Providers/Publishers
PACKAGING DELIVERY
Enablers Providers of AR-enabling technology
Brands and Merchants
CLIENT DEVICES
The
Phys
ical
Wor
ld
The
Dig
ital W
orld
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An Architecture Perspective of AR
Other Local and Cloud ResourcesOther Local and Cloud ResourcesApril 4, 2011 (c) 2011 Christine Perey 4
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Multiple AR Domains
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AR UX
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AR Topics Landscape and Relevant Organizations
Source: International AR Standards Meeting October 2010
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Content
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Standards Development Organizations
• Open Geospatial Consortium• W3C• Khronos Group• ISO SC24• Open Mobile Alliance• Others
– Object Management Group– OASIS CGM Open– SEDRIS Technologies– IETF
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Acceleration APIsSensor APIs
3D Data Formats
Browser Standards
Mobile hardwareinterfaces
Location/GeoSpatialStandardsSensorWeb
X3DX3Dom
Mobile softwareinterfaces
Display Technology
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Graphics Repreesentation
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Industry Associations
• GSMA• MIPI• SID• MMA• IGDA• Web3D Consortium
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The International AR Standards Community
• Grassroots – Without administrative role or structure– Composed of people seeking
open and interoperable AR content and experiences• Across the AR ecosystem and expert domains
– Companies, Universities, Research Groups– Wealth of knowledge in implementation of AR
• Visibility into activities of many Standards Development Organizations (SDOs)
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http://www.arstandards.org
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Developing an AR Terminology
• “Native” AR terms and synonyms• Other communities
– Semantic Web– Geo-spatial– Developers, User Experience Designers– Computer Vision– Social– End Users– Gamers
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Contributed Position Papers
• Over 30 papers published– Geo Spatial– Visual AR– User Experience with AR– Vertical market experiences/use cases– Challenges for market growth
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Developed AR Use Case Categories
• To extract concrete components
• Determine which components in common
• Prioritize focus for future work
• Three Broad use case categories– Guide– Create– Play
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Guide
• A system that leads the user through any process involving real world in real time
OBJECT
http://www.perey.com/ARStandards/AR_Guide_Use_Case.pdf April 4, 2011 (c) 2011 Christine Perey 17
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Create
• A system with which the user attaches/contributes a digital content “object” to or in the real world
Personal Content
http://www.perey.com/ARStandards/AR_Create_Use_Case.pdf April 4, 2011 (c) 2011 Christine Perey 18
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Play• A system that supports bi-directional interaction
between users and the real world
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Upcoming Meeting (the Third)
• June 15-16, 2011• Taichung, Taiwan• Permit sharing among SDOs• New issues
– Indoor positioning– AR and Spatial Law
• In conjunction with OGC TC and meeting of the Mass Market Domain Working Group
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http://www.perey.com/ARStandards/third-international-ar-standards-meeting/
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Future Directions for Community
• Outreach to more constituents– Companies of all sizes– Relevant industry associations– Standards bodies
• Design of testbeds• Advocacy for open and interoperable AR
– Community – Government policy
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Engagement Options
• Join AR Standards mailing lists– http://ARstandards.org/mailman/listinfo/discussion– http://ARstandards.org/mailman/listinfo/news
• Engage via – SDOs in which your company is a member– Sponsorship of (and/or participation in) AR
community • Support standards in implementation
roadmaps • Recommend standards to strategic partners
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Mobile Augmented Reality
Christine [email protected]
+41 79 436 68 69+1 (617) 848-8159
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