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.
Trademark of Cartoon Pizza, Inc. and Sesame Workshop.
CharactersSetting
Dialogue
Events
RolesEnding
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And then the friendly dragon defeated the evil prince, and lived happily ever after.
Not just Imagination
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Children Creating Stories,And How Technology Can Help
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Virtual Storytelling Environment
Tangible and Mobile Interfaces
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TellTale
Image: http://tangible.media.mit.edu/project/telltale/
Record
Record
Record
Record
Record
RePlayCo
nnec
t
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ExplorationInspirationProductionSharing
What a pretty butterfly!
What would happen if…I’m going to draw a picture about it. Look at this!
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Cognitive Physical Social Skill
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USER Tool Task
O05
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Fun !Why did it take that long to figure it out?
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Image: http://www.media.mit.edu/gnl/projects/storymat/
StoryMat
Squeeze to recordReplay starts automatically based on place on the mat
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StoryRooms
Images: http://www.cs.umd.edu/hcil/kiddesign/storyrooms.shtml
Children create the set
Children can program the interaction
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POGO WorldBeamer Cards Mumbos
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Making movies motivates children
to dwell in their story andstep back to view it
Helps the cognitive juices flow
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Images: http://web.media.mit.edu/~cati/portfolio/MovingPictures.html
Moving Pictures
Camera
Tokens
Tabletop
Display
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Making movies is fun…
But this is foremost about telling a story.
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Picture this!Uses the child’s
toys
Gestural language to control capturing and editing of video
Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html
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My name is Sile.Nice to meet you Fred.
Nice to meet you too.What about wanna do something?
Sure let’s go explore somewhere. Like find the Peruvian treasure. Right over there!
Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html
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What will come next?
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Stock Images: http://www.freedigitalphotos.net/
Bibliography:• http://www.pinkydinkydoo.com/grownups_education.html• Phillips, L. (2000) storytelling: the seeds of children's creativity. Australian
Journal of Early Childhood.• Justine Cassell (2004) Towards a model of technology and literacy development:
Story listening systems. Journal of Applied Developmental Psychology, Volume 25, Issue 1, January–February 2004, Pages 75–105 http://dx.doi.org/10.1016/j.appdev.2003.11.003
• Mona, Leigh Guha, et al. (2007) A Theoretical Model of Children's Storytelling using Physically-Oriented Technologies (SPOT) Journal of Educational Multimedia and Hypermedia 16.4: 389-410.
• Vaucelle, Cati, and Hiroshi Ishii. (2009) Play-it-by-Eye! Collect Movies and Improvise Perspectives with Tangible Video Objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing : AI EDAM 23.3: 305-16.
• Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation: POGO world. In Funology: From Usability to Enjoyment (Blythe, M.A., Overbeeke, K., Monk A.F., & Wright, P.C., Eds.), pp. 189-199.