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TheHorizonofSportsisDigital:UsingFantasySports,e-SportsandElectronicGamblingtoFindNextGeneration

ofTicketBuyers

BusinessofSports PaperID-13378

Authors:PeterLenz,MatthewSabbanandPeterIbarra

1. Introduction Sportsteamsandleaguesareconstantlylookingfortheirnext-generationofticketbuyers.Asweprogressfurtherintothedigitalage,theexistingmethodsofconvertingfringefollowersintoticketpurchasersarelosingtheireffectiveness.Overthelastcoupledecades,largeTVcontractsandincreasedavailabilityformediaconsumptionhavemadeupforthispotentiallossinin-stadiumrevenue.[10]However,aslinearTVisincreasinglythreatenedbystreamingandover-the-top(OTT)serviceproviders[13],sportspropertieshavebeguninvestinglargeamountofresourcesintofindingnewaudiencesbasedinthedigitalenvironment;namelyFantasySports,e-Sports,ande-Gambling.[7][8]Thisresearchanalyzestheeffectivenessofthisoutreachandteststhehypothesisthatthesethreeemergingfieldsaregoodinvestmentsforsportsteamsseekingtoexpandtheircurrentpoolofin-stadiumticketbuyers.WetestthisbyoverlappingsamplesofdigitalbehaviorsbetweenNFLandMLBattendeeswithbehavioralmodelsofe-Sportsenthusiasts,e-gamblersandfantasysportsplayerstofindwhicharemostlikelytoconvertintopurchasersofin-stadiumexperiences.

2. Methodology Aspartofit’sday-to-daybusiness,Dstillerymaintainsacatalogofhundredsofbehavioralaudiencesegments[3].Sincesportfandomisadetectabledigitalsignal[5]weselectedasetofaudiencesfromDstillery’scataloguecomprisingofthreebehavioralsegments(FantasySports,e-Sports,ande-Gambling)andtwolocation-basedsegments(MLB&NFLAttendees)torepresentsportsfansandthebehaviorswewereinterestedintestingforphysicalconversionatstadiums.Weutilizedarandomsamplingprocesstodownsampleour350million-deviceuniverseintoatestaudience.Wethenperformedanagglomerativeclusteringtoidentifymutuallyexclusivesubpopulationsbasedonsimilarbehaviors.Wethencalculatedbehavioralindexprofilesforeachsubpopulationagainstnationalandseedpopulationbaselines.Theseprofilesservedasthebasisforouranalysisandconclusions.Eachstepofthemethodologyisdescribedindetailbelow. Inordertopromotereproducibilityweselectedouranalysismethodologypriortocollectinganydata.

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2.1.DataSources Dataforourexperimentoriginatedfromthreeprimarysources:real-timebidrequestsfromad-monetizedsites,non-monetizedwebtrafficfromthirdpartydataprovidersandappusagedatafromsoftwaredevelopmentkit(SDK)integrations.Thisuniquecombinationofdataiscrucialtoourbeingabletoaccuratelysampleonlineandmobilelocationbehaviors[2].Realtimebidrequests(BRQs)occurwhenadeviceappearsonanad-monetizedwebsiteoranapp.Whenthateventoccurs,acallissentfromthesite/apppublisherasanopportunitytofulfillanadvertisementslot.Thecallcontainsinformationsuchasanadvertisingdeviceidentifier(cookie,IDFA,AAID),atimestamp,anIPaddress,thepublisher’sname,theadcategoryandlocationdata.NotallfieldsareavailableinallinstancesofaBRQ.Thirdpartydesktopandmobileappdatastreamsareacquiredvialicensingagreementsfromapplicationswhereusershaveopted-intoprovidevisitationdatainreturnforthefunctionalityoftheapplication.Thesedatasetsallowustohaveabroaderunderstandingofonlinebehaviorbeyondad-monetizedsitesandapps.Forconvenience,weusetheterm“BRQ”torefertorecordscollectedboththroughtheRTBbidstreamandthroughSDKintegrations,asthetypeofinformationcollectedineachissimilar. Inordertomaintainacoherentviewofauseracrossmultiplescreens,wemaintainaprobabilisticnetworkofconnectionsbetweendigitallyconnecteddevices,alsoknownasadevicegraph.[2]Withthisgraph,wecandeterminewhichmobiledevicesareconnectedtowhichdesktopdevices.Thisprovidesamorerobustviewofauser’sonlinebehaviorastheyswitchdevicesandlocationsthroughouttheday. Dstilleryappliesasuiteofdataquality[4]andanti-fraud[6]filteringduringthedatacollectionprocess.Thesehavebeendescribedinasetofpublications[1][2][15]andU.S.Patents. 2.2.BehavioralModelBasedDeviceSelection Togeneratebehavioralmodels,asusedinourseedpopulation,weselectasetofwebsites(the‘seedset’)thatarehighlyindicativeofadistinctbehavior.Forexample,www.mlb.com,www.baseball-reference.com,andwww.fangraphs.comareURLswhosecontentfocusesonthecollectionandsharingofplayerstatisticsforMajorLeagueBaseball.Inbuildingabehavioralmodelonthishypothetical“Sabermetricians”seedset,oursystemcalculatespredictiveindicesforeachURLobservedintheprofilesofdevicesthatvisittheseedsetwebsites.Thetophalf-millionofthesepredictiveindicesformsthefeaturesofourbehavioralmodel.[1] Forthisexperiment,weselected10000devicesfromeachoftheFantasySports,e-Sports,ande-Gamblingbehavioralmodels. 2.3.LocationBasedDeviceSelection Location,sharedasalatitude/longitude,isoneofthekeysignalscollectedfrommobileappsthroughBRQsorourthirdpartylicensingagreements.Foreachstadiuminthisstudy,weidentifiedthecenterofthestadiumtorepresentthecentroidandcreatedageofencearoundit;translatingasinglepointintoaspecificallycraftedpolygon[15].Thegeofenceispurposefullydesignedtocontaintheentiretyofthestadiumgrounds.

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Figure2.1

ForeverymobileBRQandthirdpartydatapointcontaininggeospatialdata,wematchedthesharedlocationdatatoourstadiumgeofence.Ifthelocationdatafellintothepolygondimensions,wequalifiedthatdataforinclusioninourexperiment.Intheinterestofprivacyandfollowingtheautomatedlocationqualityandcontextualizationstep,therawlocationdatawasdeleted,leavingonlythepointofinterestdata,inthiscase“MLBStadium”or“NFLStadium”.[4] Werandomlyselected5000devicesobservedatNFLandMLBstadiums,duringgametimes,foracombined10000devicegroupofgameattendees.Selectingfrommultiplesportswasimportanttopreventthebehaviorsrelatedfromonesportfromdominatingtheresults.

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2.4.StochasticIndependentDeviceSamplingProcess Dstillery’ssystemisprogrammedtoevaluatewhichdevicescanbeusedinmodeling.OurobservationalperiodranfromAugust30,2018toSeptember15,2018thatresultedin40,070,299uniquedeviceIDswithqualifyingcharacteristics.Duetohardwareconstraints,theclusteringtechniqueoutlinedinsection2.5,canonlyconsider40000devicesandrequiresadownsampleofourtotalpopulation.Thenumberofdevicesweselectedperaudienceisoutlinedinfigure2.2.Wethenappliedapseudo-randomnumbergeneratortoeachdevicetogenerateanorderedlistofdevicesagainstthepseudo-randomnumberandselectedthefirstNdevicesforeachcharacteristic. Weusedthissametechniquetorandomlyselectanadditional40000devicesobservedduringtheobservationperiodtoserveasabaselineforcomparison.Werefertothissampleasthenationalbaseline.

Audience Type DeviceCount Comment

e-SportsFans ProbabilisticBehavioral 10000

e-GamblingFans ProbabilisticBehavioral 10000

FantasySports ProbabilisticBehavioral 10000

MLBStadiums Location-based 5000 Onlycollectedduringgametime

NFLStadiums Location-based 5000 Onlycollectedduringgametime Figure2.2

2.5.AgglomerativeClusteringinURLSpace Priortoourexperimentwecreateda128-dimensionalURLspace,structuredsuchthatdistancewithinthisspacewasrepresentativeofhowrelatedtwoURLsareintermsofsequenceofdevicevisitation.ThecloserURLSareintheembeddingspace,themoresimilartheURL’sareintheircontent.Conversely,thefartheraparttwoURLsare,thelessrelatedthetopics.[14]Tocreatethis,wetookthetimestamped,orderedhistoriesof430648822devicesandranthemthroughaConvolutedNeuralNetworkusingtheSkipgramtrainingalgorithm.ThisresultedinadatasetwhereeachinputURLhasa128-dimensionvectorthatrepresentsthatURLslocationwithintheembeddedspace. Toreallocateourseedpopulationintosubpopulationgroups,weusedeachdevice’sfullvisitationhistorytocalculatethedevice’slocationintheembeddedURLspacedescribedabove.WedidthisbyaveragingthevectorsofthevisitedURLswithinthe128-dimensionalspacetogeneralizethecontentthedeviceisinterestedin.OnceplacedintothesameembeddedURLspace,wecanusethesamedistancepropertiestounderstandthesimilarityofdevice’sbehaviors.[9] Fromthat,wecalculatedadistancematrixofeachdevicetoeveryotherdeviceintheURLspaceusingcosinesimilarity.WethenperformedanagglomerativeclusteringonthedistancematrixusingWard’smethodwithtenrandomlyselecteddevicesasclusterseeds.Thisresultedintenmutuallyexclusiveclustersofsimilarlybehavingdevices.

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Themethodologyofthisstepispatentpendingandaseparatemanuscriptexploringthistechniqueinfullerdepthisbeingpreparedforpublication. 2.6.Behavioralindexprofiles Weusethebehavioralaudiencesdescribedinsection2.2asasetofdescriptorsinordertounderstandanddescribeeachsubpopulation.Foragivensubpopulation,wecreateabehavioralindexprofilebycalculatingtheindexofthatsubpopulationagainstasetofbehavioralaudiencesegments,relativetoabaselinepopulation.Webuildtheseprofilesusingtwodifferentbaselinepopulations:1)theseedpopulationitselfand2)thenationalbaselinedescribedinsection2.4.InEnglish,thebehavioralindexofagivensubpopulationforabehavioralaudiencefillsintheblankinthissentence:“AdeviceinthissubpopulationisXtimesmorelikelytobeamemberofthisbehavioralaudience,comparedtoabaselinepopulation.”Thecalculationoftheindexisdescribedbelow. Webeginbyassigningthebehavioralaudiencemembershipsofeachdevicethroughthemodelingprocessdescribedinsection2.2.Theempiricalprobabilityofbehavioralaudiencemembershipisdeterminedbyexaminingsegmentmembershipsforeachuniqueuserseenwithinourseedpopulation.[2]Wethencalculatethepercentageofdevicesfromasubpopulationthataremembersofeachbehavioralsegment.Thatis,theprobabilityPofinclusioninabehavioralsegmentjforasubpopulationiisgivenby:

whereZj,iisthenumberofdevicesfoundinbothbehavioralsegmentjandsubpopulationi,andNiisthetotalnumberofusersinsubpopulationi.Thisprobabilitycanbeinterpretedasthepropensityofbehavioralaffinityjforusersinsubpopulationi. Similarly,wecalculateP(j),thebaselineprobabilityofinclusioninbehavioralsegmentj,fortherelevantbaseline.Wecanthencalculateanbehavioralindexforthisbehaviorandsubpopulationrelativetothebaseline:

Thisprocessisdonetwiceforeachsubpopulationandbehavior,onceforeachbaseline(nationalandseedpopulation).Inthisway,wecreatetwoobservationprofiles,referredtoasNationalandPopulationobservations,respectively.Byindexingagainsttheindependent,40000devicerandomsampledescribedinsection2.4,wediscoverdifferencesbetweenoursubpopulationandthenationalaudience.Byindexingsubpopulationsagainsttheseedpopulation,weareabletodiscovernuancesbetweenthesubpopulations.

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3. Results Theagglomerativeclusteringanalysisonthefortythousanddevicesproducedtenmutuallyexclusivesubpopulations.Thepercentbreakoutforeachsubpopulationisdisplayedinfigure3.1.The‘label’columnindicatesthesubpopulationnumber.The‘#ofDevices’columndisplaysthesumofdeviceswithinthesubpopulation.The‘PercentSize’columncalculatesthepercentofdevicesforthesubpopulation

SubpopulationLabel #ofDevices PercentSize

1 132 0.33%

2 8044 20.1%

3 524 1.3%

4 631 1.6%

5 8406 21.0%

6 4288 10.7%

7 1222 3.1%

8 1359 3.4%

9 8549 21.4%

10 6842 17.1%

Figure3.1

Visualizingtheclusteringbetweenthesubpopulationsisshowninfigure3.2.Thex-axisrepresentsthedevicesrelationshiptooneanotherasdeterminedbythemeasureddistancealongthey-axisasdescribedinsection2.5.At0.0,eachdeviceresidesinitsownspace.Theagglomerativeclusteringalgorithmcalculatesthespatialrelationshipbetweenthedevices/subpopulationsandgroupssimilarsetstogether. Inthefirstpartofouranalysis,wecalculatethesize,ofeachsubpopulationtoensureminimumthresholdsaremettoprovidestatisticallysignificantresultsinsubsequentanalysis.Subpopulations1,3and4donotmeetour1000devicethresholdrequiredforproducingsignificantresultsandaredisregardedforthepurposesofthisstudy.

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Figure3.2

Subpopulationswerefurtherbrokendowntounderstandthepercentofdevicesthatderivedfromeachofthefiveseed-setaudiences.Asfigure3.3shows,thepercentbyaudiencebreakoutvariedsignificantlyacrossthesubpopulations.Broadly,subpopulation2hadthemostdistinctbehavioralprofile,asitisthesubpopulationwiththehighestpercentofdevicesfromasingleseedseetaudience(e-Sports).Thissuggeststhebehavioralcompositionofthee-Sportsseed-setisdistinctfromtheotherfourseed-setaudiences(SportsGambling,DailyFantasySports,MLB&NFLAttendees).Therestofthesubpopulationsshowedamorediverseaudiencecomposition.

Subpop# NFLAttendees MLBAttendees DailyFantasySports SportsGambling e-Sports

2 1.4% 1.7% 3.6% 13.5% 79.8%

5 16.3% 16.1% 20.4% 42.6% 4.6%

6 5.2% 16.8% 33.2% 37.5% 7.3%

7 11.0% 8.3% 30.0% 46.9% 3.8%

8 33.9% 7.6% 14.4% 27.2% 16.9%

9 16.7% 17.6% 40.5% 24.1% 1.1%

10 15.2% 14.8% 24.3% 14.7% 31.0%

Figure3.3

Ourlastgoalistomeasurebehavioralsegmentparticipationratesforeachofthesubpopulationstomeasurethepotentialeffectivenessofdrivingnewticketpurchasers.

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4. Discussion Ineachofthebelowfigures,thenationalobservationswerederivedfromindicesrelativetothenationalaverage.Theindicesagainsttheseed-setpopulationareshownasPopulationObservations.Bothsetsofindicesareneededtoprovideinsightonthepropensitiesofasubpopulationandtounderstandthenichedifferencesbetweenthesubpopulations.ThebehaviorlabelswithintheobservationsarederivedfromDstillery’slistofpubliclyavailableaudiences.[3]

Subpopulation#

NationalObservation PopulationObservation

Subpopulation2 • VideoGames(9.91x),RolePlayingGames(9.58x)

• CollegeSports(1.01x)• FantasySports(1.0x)• ProfessionalSports(0.64x)

• JapaneseAnimeandManga(4.65x)

• CollegeSports(0.85x)• ProfessionalSports

(0.48x)

Figure4.1 Subpopulation2consistsofe-Sportsenthusiasts,gamers,andfollowersof"GeekCulture”.Theyactivelyfollowandplaycompetitivevideogamesfrommajorpublishers(AAAtitles),tabletopcardgames,andMassiveMultiplayerOnlinegames(MMOs).Thispopulationisdiverseintheirvideogaminginterests,notskewingtowardsanyparticulargenre.Inaddition,Subpopulation2isanavidenthusiastofScienceFiction/Fantasybooks,movies,andcomics.Lastly,Subpopulation2isinterestedin“Otaku”content,beingfansofJapaneseComicsandAnimation(Manga/Anime).[11] Subpopulation2Conclusion AsSubpopulation2under-indexesacrossmultiplesportsproperties,itisnotafitfordrivingnewticketpurchasers.

Subpopulation#

NationalObservation PopulationObservation

Subpopulation5 • Horseracing(5.23x)• FantasySports(2.45x)• CollegiateSports(3.33x)• Golf(3.2x),Bowling(2.14x)• Finance(1.5x),LuxuryTravel(1.2x),

CigarAficionado(1.94x)• VideoGames(0.80x)

• ConservativePolitics(1.49x)

• CollegiateSports(1.56x)

• Videogames(0.38x)

Figure4.2 Subpopulation5consistsofhardcoregamblerswhosehighestindexingactivityisHorseRacingandHorseBetting.Subpopulation5engageswithcollegiateandprofessionalsportscontentasalikelymeanstoresearchtheirgamblinginterests.Theyareinterestedineasygoingrecreationalactivitiessuchasgolfandbowling,implyinganolderdemographic.OtherinterestsofSubpopulation5includeinvestmentandfinancialnews,luxurytravel,andcigaraficionado.

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Subpopulation5alsoindexeshighlyagainstFantasySports,possiblyasanothermeanstogamble.Videogamesandgenerale-Sportscultureseverelyunder-indexesagainstthisgroup. Subpopulation5Conclusion Subpopulation5exhibitstraitsthatmakethemgoodcandidatesforfutureticketpurchasers.

Subpopulation# NationalObservation PopulationObservation

Subpopulation6 • Horseracing(4.86x),Gambling(1.5x)• BBQ(2.88x),CountryMusic(2.1x)• Sports(2.44x),SportsApparel(2.13x)• FantasySports(1.75x)• VacationandTravel(2.31x)• VideoGames(0.5x)

• VideoGames(0.40x)• e-Sports(0.32x)

Figure4.3 Subpopulation6consistsofgamblingenthusiaststhatdemonstratehighaffinitytowardsactivitiessuchasHorseRacing,HorseBettingandGambling.Subpopulation6followsportsatboththecollegiateandprofessionallevelandareFantasySportsenthusiasts,perhapsasmeanstofurthertheirgamblinginterests.Overall,subpopulation6exhibitsverysimilartraitstosubpopulation5however;thereislowerengagementwithinvestmentandfinanceactivities.Subpopulation6maintainsahighaffinitytowardsVacationandTravelbutunder-indexforvideogamesande-Sports. Subpopulation6Conclusion Subpopulation6isagoodcandidateforin-stadiumticketpurchasers.

Subpopulation# NationalObservation PopulationObservation

Subpopulation7 • Hunting/Trapping(10.0x)• Trucking(9.26x)• Guns(9.2x)• Fishing(8.67x)• CountryLife(8.33x)• Sports(2.33x)• FantasySports(0.74x)• VideoGames(0.63x)

• Trucking(7.39x)• Hunting/Trapping(7.0x)• PowerTools(6.45x)

Figure4.4 Subpopulation7isinterestedinSportsandoutdoors,over-indexingoncontentrelatedtohunting,off-roadtruckingandfishing.Theyarefansofvarioussportspropertiesatboththecollegiateandprofessionallevelbutunder-indexforFantasySports,videogamesande-Sports.Similartosubpopulations5and6,gamblingindexeshighlyforthisaudience.

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Subpopulation7Conclusion Asshowninfigure3.3,subpopulation7doesnotconsistofmanyMLB/NFLattendeesdespitetheinterestandfandomofsportentities.Duetothesubpopulation’ssmallsize,itisinconclusivewhethertheyareprimecandidatesforticketbuying.

Subpopulation#

NationalObservation PopulationObservation

Subpopulation8 • Sneakers(8.98x),CelebrityNews(6.12x),Boxing(5.78x)

• Sports(5.53x)• FantasySports(3.34x)• VideoGames(1.25x)• E-Sports(0.99x)

• Sports(7.95x)• Sneakers(6.85x)• CelebrityNews

(6.3x)

Figure4.5 Subpopulation8showsinterestinSportsandFantasySportsmorethantheaverageconsumer.TheyareinterestedinVideoGamesbutnotthetypesofgamesthatareprevalentamonge-Sports,asseeninsubpopulation2.Thedistinguishingfeatureofthisgroupistheover-indexingforsneakerandcelebritynews,suggestingmoremainstreamconsumertendencies. Subpopulation8Conclusion Whilesubpopulation8consistsofattendeestoNFLeventsandisfansoflocalsportsteam,itisinconclusiveonwhetherornotthispopulationisidealforbecomingticketpurchasersduetoitssize.

Subpopulation# NationalObservation PopulationObservation

Subpopulation9 • FantasySports(5.96x)• ProfessionalSports(3.71)• CollegiateSports(4.33x)• Finance(2.53x),Investment(2.32x)• LuxuryTravel(1.43x)• VideoGames(1.0x)

• Finance(3.11x)• Sports(2.32x)

Figure4.6 Subpopulation9consistsofdiehardFantasySportsfansindexingatthehighestamongallthesubpopulations.Thisgroupfollowssports,fromthelocaltonationallevel,atthehighestpropensity.Similartosubpopulation5,thisgroupshowsahighaffinitytowardsfinanceandinvestment,indicatingdisposableincomeforvariousactivities.Uniquetothissubpopulation,thereisoverlappingpropensityforbothsportsandcasualvideogamebehaviors. Subpopulation9ConclusionThehigh-indexinginterestinsportspropertiesandfantasysportsmakethissubpopulationaprimecandidateforinvestment.

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Subpopulation#

NationalObservation PopulationObservation

Subpopulation10

• VideoGames(2.24x)• Libertarian(3.22x),

Conservative(2.99x)• FantasySports(2.18x)• Sports(2.08x)• MMOs(1.79x)

• Computers,DIY/ComputerParts(1.5x)

• Sports(1.08x),Fantasysports(0.85x)

Figure4.7 Subpopulation10playsvideogamesmorethantheaverageuser.TheysticktoMassivelyMultiplayerOnlinegames(MMOs)orotherbigtitlevideogamesfrommajorpublishersbutarenotnecessarilythehardcorecompetitivegamersobservedinsubpopulation2.ThisaudienceisfullofenthusiastsintheInformationTechnologysector,researchingthelatesthardwarefortheirgamingsystems.Affinitiesindicatethatsubpopulation10’sprefersPCgamingbutisalsoconsumersofhomevideogameconsoles.Comparedtothenationalaverage,subpopulation10istechnicallysavvyandavidfollowersofpolitics. Subpopulation10Conclusion Inrelationtosportsproperties,theseusershaveinterestinFantasySportsandgeneralSportsnews,at1.5xthenationalindex.Resultsshowsubpopulation10indexeshighlyfortheirlocalsportsteamsandisanidealaudienceforbecomingticketpurchasers.

5. Conclusion Insummary,thee-Sportscentricsubpopulation2showedthelowestbehavioraloverlapwithin-stadiumattendees.Basedonthisresearch,wedonotbelievee-Sportsisanidealchannelforfindingfutureticketpurchasers.Incontrast,subpopulations5-10resultedinadiversebehavioralcompositionoffantasysports,e-gamblers,andin-stadiumattendees.Weconcludethate-gambling,asdemonstratedinsubpopulations5and6,isthebestaudienceforinvestmentinfindingfuturein-stadiumticketpurchaserswithFantasySportsbeingaviablealternative. Wepresentaforward-lookingmethodologyintohowteamsshouldspendtheirinvestmentresourcesandexpandtheunderstandingofhowanewmarketcanbetargetedwithpreciseandeffectivemessaging.Anin-depthunderstandingofapotentialacquisitionaudience,beforetheallocationofmoneyandresources,willonlyincreasethelikelihoodofsuccess.Webelieveourexperimentisafirststepinsheddinglightontoanareaofinvestmentthatisdifficulttoquantify.Finally,weenvisionapplicationsbeyondthestudyofaudiences.We’vedemonstratedthemodel’sabilitytomeasuretheinterestsofasubpopulationwithouttheneedforfirstpartydatasources.Addingadditionaldatasources,suchaspurchasedata,wouldonlyincreasetheeffectivenessofthismethodologyandallowustoprovideincreasedspecificityintheanalysisofresults.

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6. Acknowledgement WewouldliketothankDstilleryand,mostespecially,theentireDstilleryDataScienceteam,includingourChiefDataScientist,Dr.MelindaHanWilliams,fortheirinvaluablefeedbackandinsight.Theirwillingnesstoassistandansweranyquestionswehadinthisprojectensuredourresultswereofthehighestquality.WealsothankAbbyBeltraniforherinsightintothebusinessofsportsmarketingindustry.Lastly,wethankourfamiliesfortheirconstantandunwaveringsupport.

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