Download - Themed Animation Layout
FASHION16TH CENTURY
THEMED ANIMATION
RESEARCH
RICH WOMEN IN THE
16TH CENTURY ...
FASHION16TH CENTURY
POOR WOMEN IN THE 16TH CENTURY ...
16th Century FashionThere is a variation of quality between class-
es, e.g. upper class (rich) would wear fine
quality wool.Rich women wore a petticoat also known as
smock, shift or a chemise. A 16th century
woman’s dress was made of two parts – a
bodice (corset) and a skirt. Lace would hold
on the detachable sleeves.They could afford silk and embroidered their
clothing with silk, gold or silver thread.
They would also wear silk stockings.
Buttons for decorationLaces or pins to hold clothing together
Furs worn in Tudor times were for animals
such as a cat, rabbit, beaver, bear, badger
and polecat.Vegetable dyes used to create various
colors, e.g. madder for red, woad for blue
or walnut for brown.The rich women wore bright red, purple and
indigo, as they were the most expensive dyes.
Clothing for the poor must be hardwearing
and practical.A linen apron was the practical option for
working class women in this period. In the
late 16th century theses women were un-
able to afford a Farthingale and settled for
a padded roll around the waist known as a
Bum Roll.Other working garments and accessories:
Coif – linen capWorkingwomen were often seen wearing
brown, yellow or blue.
WORKWEAR
Planning
I chose to divide the animation into three main sections, two of which were rich and poor. Each division would show the type of clothing worn by the specific class, the materials they wore as well as items to dem-onstrate their working environment. The third section was to be based on the Mary Rose, which would act as a dramatic turning point for the animation. I chose not to include this section, as it did not have much relevance to women’s working fashion. I initially chose to have 3 separate back-grounds to represent each section. These were to keep in touch with each theme in animation. After changing the idea for the se-quence, the multiple backgrounds idea was disregarded. I wanted the whole animation to have one background and continuous adding and removing of objects etc. The timing for the project was carefully divided up, allowing enough time for each element to be added and removed from the set. By dividing up the amount of seconds needed for each new element, I was able to work out the number of photographs I needed for the animation to be 30 seconds.