THINKING ALOUD: UNIVERSITY ENTERPRISE ARCHITECTURE THEMES AND HORIZONS
Technology Roadmap Workshop 2011 Alison Pope, Royal Holloway, University of London, January 2011
TRENDWATCHING2011, 2015, 2020
< 1 YearMobile ComputingOpen Content
2-3 YearsElectronic BooksSimple Augmented Reality
4-5 YearsGesture Based ComputingVisual Data Analysis
THE UNIVERSITY ENTERPRISEUnderstanding Our Vision and Strategy and How Technology Can Support This
Supporting Organisational
AGILITY
Supporting Organisational
OPERATION
Supporting Academic EXPERIENCE
Supporting Academic PRACTICE
SOME THEMES
access and security
content management
information ecologies
research, learning, organisational intelligence
knowledge
linked data
repositories
external data
semantics
data sharingvisualisation
analytics
social data
green data
patterns
space, place and practice
student as producer
architecture and innovation
APPLICATION ARCHITECTURE
Technology Implications
Staff Systems
Finance Systems
FM Systems
Web LSE Research Systems
Reporting Systems
Student Systems
Business Services and Capabilities
Business Processes
Requirements and Project Management
Information Standards and Data Management
Governance and Business Rules
Identity and Access Management
Service Oriented Architecture
Application Group and Competency Matrix
Application ArchitectureBuild Up and Break Down
Solution/Platform
System System System System System
App
Services
Data and Metadata Model
Busi
ness
Ser
vice
s
Infr
astr
uctu
re P
latfo
rmSe
rver
s, S
tora
ge, N
etw
ork
Clou
d
OUTCOMES, NOTESANDWHITEBOARDS
HE Trends … ?
PERSONA LIBRARY
http://drive.rhul.ac.uk/mod/data/view.php?id=283
A Resource for User Centered Design
“A good hockey player plays where the puck is. A great hockey player plays where the puck is going to be” – Wayne Gretsky
Easy to Implement
Impossible to Implement
OriginalNormal
EXECUTION
IDEATION
Innovative, breakthrough ideas
Possible to implement
The key to innovation is execution not ideation …
Dreams, Challenges and Directions
Not sure how to get there but when we can they will
provide … WOW!
Low RiskHigh Acceptability
Best Practice ExamplesIncremental
Improvements
Don’t Bother
NOW HOW WOW
WHY GAMES?Because boredom not play is the opposite of work and the enemy of innovation.
Images courtesy of:
http://majoroneone.posterous.com/ux-week-2010-home
Inspired By …
• Colleagues at RHUL– IT– Library– E-Learning– Academics
• Our Users• Design Thinkers and Game Changers
– xplane.com– gogamestorm.com– businessmodelgeneration.com
• Analysts– Gartner– Forrester– ZapThink
• HE Community– UCISA– Educause– UUK– JISC
This presentation consists of my thoughts and interpretations of current trends but is obviously and gratefully based on the thinking, research, ideas, feedback and experience of lots of great people and companies.
Thinking Aloud: University Enterprise Architecture Themes and Horizons by Alison Pope is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
This presentation uses images and graphics created by the author, some taken from the internet where available under a CC licence and contains other templates and posters. References to all external sources where known are provided in the slide note text as fully as possible. All externally referenced context should only be used on the original licence and should always reference the original source.