Download - Thumb Nailing
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MED104: Assessment 3
Thumbnail-related Slides;
Image examples from The SkilfulHuntsman
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The Design Process: Thumbnails
Exploratory drawings Widely used in industry
Aim: Visual brainstorm process designed to develop a strongsilhouette
A strong thumbnail = a strong design
Working method: Time invested in thumbnails is morevaluable than time invested in a single design solution
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1 idea per thumbnail
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Start general to specific
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Shape exploration
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Design motifs
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Thumbnail Tricks
Tips to help you come up with design ideas:
Draw 10 20 basic shapes (square, circle, star, etc) and base your character onthese (any part face, whole shape, body)
Write a list of 30 design ideas and thumbnail each
Put together a series of reference images and choose an element from one for thebasis of a design
If you have an established design, break it down in to its design motifs andthumbnail new designs using each element as the basis
Write about your character, creature or environment
Draw 1 basic silhouette, copy various times and use that as a basis
Have FUN!
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Thumbnail Tricks Make a list of all the elements the character requires
Keep a watch handy and decide how long each thumbnail will take
Stick to your time limit
If a design doesn't work move on dont spend to long on one design
Work rough
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Things to avoid Start with a large drawing
Do no research for reference material
Start without revising your output/platform requirements
Dont think about the way it will move
Only develop 1 solution for a brief
Continue with a design when you are not happy with it
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Refining your idea
Once you have a few sketches from yourthumbnails it is time to develop them
Why have we gone through this process? We very often work too subtly We need ways to experiment with our work and see it for
what it is You may come back to the original If you are up to this then you have the hard work done!
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Refining your idea Caricature: rediscovering at the essence of your character Exaggeration: Take your character idea and exaggerate some portion of it. The exaggeration
can either be extreme or subtle, depending on your intention. Be careful that you do notexaggerate everything within the character.
X10: Like the previous exercise. Take your design and push it to the extreme exaggerate itby 10, then do it again
Adding and subtracting: Take your character and begin removing thingsbody parts or
accessories; it does not matter. The method is simply to get you to look at things differently. Using Repetition: Take an element of the design and repeat it numerous times. Distorting: Distortion is very self-explanatory. Shear, twist, fold, spindle, and mutilate your
character, portions of your character, the original idea, the costume, anything. Nothing issacred or beyond your ability to distort.
Changing the Scale: Take a part of your idea and change the scale. Change the scale of your
whole character if it will work. To effectively change the scale of an object, you must includesomething within the image or on the character to give a visual clue as to the scale.
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Refining
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Possible Solutions
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Final