Transcript
  • 1.1The Trouble WithAll Those BoxesDesigning for ecosystems andpeople instead of screens andpages@shoobe01 #MoDevUX2013

2. 2 3. 3 4. 4 5. 55 6. 66 7. 7 8. 8Im as interested in "channels"as a thing when designingecosystems as I am in pageswhen reading a book. Andrea Resmini@resmini 9. 99 10. 10 11. 11 12. 12 13. 13What were doing is trying totranslocate information, and allthe machine does is impair thatprocess. Possibly infinitely. Youhave a choice over where itgoes, and thats it. Martin Geddes@hypervoice 14. 1414 15. 1515 16. 16 17. 1717 18. 18Exercise 1:Share Bad Designs 19. 19Exercise 1:Share Bad Designs 20. 2020 21. 21 Design for Every Screen Mobile is More Design for Failure 22. 22 Design for Every Screen Mobile is More Design for Failure 23. 23Mobile First? 24. 24 25. 25 26. 2626 27. 27 28. 28 29. 29 30. 30 31. 31 32. 32Exercise 2:Make a Blueprint Goals, objectives of the business Legacy systems, business constraints Put users on the paper Task flow/Storyboard/ID/IA/ Concept Platform agonstic < - > Every platform 33. 33Exercise 2:Make a Blueprint Goals, objectives of the business Legacy systems, business constraints Put users on the paper Task flow/Storyboard/ID/IA/ Concept Platform agonstic < - > Every platformEnd 34. 34 Design for Every Screen Mobile is More Design for Failure 35. 3535 36. 36Wrong 37. 3737 38. 38inequality is where theopportunities/challenges fordesign really are. Andrea Resmini@resmini 39. 39Every platform is a unique andspecial snowflake. 40. 40 41. 4141 42. 4242 43. 43 44. 44Exercise 3:Branch to Your Platform Pick your platforms Mark/strike interactions for each platform Design by widget/module Embrace polymorphism Design for re-use 45. 45Exercise 3:Branch to Your Platform Pick your platforms Mark/strike interactions for each platform Design by widget/module Embrace polymorphism Design for re-use 46. 46 Design for Every Screen Mobile is More Design for Failure 47. 4747 48. 48 49. 49when these subsystems arecombined into larger systems,we enter the world of non-lineardynamics, complex interactions,chaotic behavior and often,disastrous non-resilience... Michael Mehaffytectics.com 50. 50 51. 51 52. 5252 53. 53 54. 54 55. 5555 56. 56Resilience Design Method:1. Evaluate by widget2. Determine user tolerance3. Rate by severity 57. 57Exercise 4:Make it Resilient Evaluate each component for pitfalls Detrmine user tolerance Rate severity, risk Can you avoid the issue? Can you mitigate the issue? 58. 58Exercise 4:Make it Resilient Evaluate each component for pitfalls Detrmine user tolerance Rate severity, risk Can you avoid the issue? Can you mitigate the issue? 59. 59Contact me for consulting, design, tofollow up on this deck, or just to talk:Steven [email protected]+1 816 210 045@shoobe01shoobe01 on:www.4ourth.com 60. 60 61. 61Every platform is fragmented


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