Download - Ultra Learn
Introduction
Using Videos for Learning
Impact of Interactive Video – a Case Study
Challenges in Video-based Learning
Requirements for next generation Video Learning Solutions
UltraLearn.com – Presentation
Softech Worldwide LLC. ◦ based in Sterling, VA (since April 1997)
◦ complete Web-based solutions for Rich Media Content:
Authoring & Remixing
Management & Profiling
Distribution & Delivery
Tracking & Reporting
Working on video since 2002
More than 300,000 learners benefit from our solutions
We are learning-technology inventors, and business process consultants for Learning
Working on video since 2002 More than 300,000 learners benefit from our invented
solutions More than 20 yrs experience with training and learning Microsoft Silverlight Partner – Pioneers in Microsoft
Silverlight based Rich Media Solutions for Video-based Applications
Microsoft Gold Certified Partner (Competencies: Advanced Infrastructure Solutions, ISV, Information Worker)
Certified for Quality Management Principles - ISO 9001:2000
Rapidly becoming ubiquitous means of communication and education
Horizon Report 2008 (by EDUCAUSE Learning Initiative): ◦ Content production becoming grassroots
◦ New forms of interaction and assessment for collaborative learning
◦ Video has most potential for improving the educational curve
◦ On-demand learning possible with video and Internet combined
Case Study: International Journal of Education and Development using Information and Communication Technology (IJEDICT), 2007
Effectiveness of video as an instructional medium in teaching rural children agricultural and environmental sciences
Assessing the impact of interactive video on learning effectiveness
Four different settings studied◦ with interactive video
◦ with non-interactive video,
◦ without video
◦ traditional classroom
Result:◦ effectiveness contingent upon interactivity
◦ significantly better learning performance and higher level of learner satisfaction
◦ Students using non-interactive video did not improve
Sciencedirect.com
Video for Learning:◦ Fastest way to learn
◦ Growing adoption
◦ Reusability
◦ Found to be as effective as classroom
◦ With interactivity, found to surpass classroom in effectiveness
◦ Easy to produce, edit and deliver via today’s technology
◦ No geographical boundaries when delivered online
Converting videos into effective trainings
Timely distribution to targeted audience
A one-way medium ◦ with no feedback; no way of
knowing:
◦ who actually watched?
◦ how much of it was absorbed?
◦ what was the viewing pattern?
◦ did the viewer skip frames?
Professional video production
Adding Interactivity to videos for improved effectiveness in a cost effective way
Distribution/delivery
Video Content/Library Management:◦ Search within videos
◦ Quick knowledge retrieval
Tracking & Analytics – was training completed ?
Effectiveness & Calculating ROI
Adapting to video learning and making it Interactive should not increase your cost
Solutions should offers a quick way for anyone to upload video and turn it into an interactive presentation without external help
Ability to create Interactive video trainings should be able to keep pace with ever increasing speed of content generation
Must have an assessment and feedback mechanism thus engaging the learner.
Allows ability to measure training effectiveness.
Knowledge (even within the video) should be searchable for instant learning.
Ideally, a SaaS offering to remove cost & technical barriers to enter the video learning realm.
Should have easy ability to mashup content to enrich, repurpose and reuse video presentations
The solution should be able to convert your webcasts and recorded events into Interactive Learning within no time
Definition (wikipedia)◦ Mashup (digital), a digital media file containing any
or all of text, graphics, audio, video, and animation, which recombines and modifies existing digital works to create a derivative work.
◦ Mashup (video), a video that is edited from more than one source to appear as one
Uses: Enhancing a message, clarifying a point, illustrating text, pointing out an important area in the video, new meaning to old video!
Allows users to: Produce interactive videos with slides, sounds,
images, text and branched quizzes Broadcast to target audience allowing search
within videos Evaluate learner understanding and content
effectiveness from feedback and tracking analytics
…all on the web …quickly and easily…in a Software-as-a-Service (hosted) model
Rapid Creation, Instant Distribution, Easy Use, Real Time Measurement
1. Do you use videos for training and learning?A. YesB. NoC. Planning to
2. What do you use video training for?A. Product KnowledgeB. ComplianceC. LecturesD. EthicsE. Soft SkillsF. SafetyG. Corporate communicationH. Other
3. Is your learning audience regionally dispersed?A. No
B. Yes – across cities/states
C. Yes – global presence / multilingual
4. What is the size of audience that benefit from your on-demand learning contentA. 1 - 100
B. 101 - 1000
C. 1001 – 10,000
D. 10,000 – 50,000
E. Above 50,000
5. What is the size and growth of digital learning assets in your repository?A. No. of videos: ___ B. No. of new content added each year: ___C. Average size of each video: ___ MBD. Average quality of each video: ___ KbpsE. Formats: SWF, FLV, WMV, MPG, Other: ___
6. Are you using and satisfied with your Learning Management System?A. Not usingB. Using LMS – but results are not visible or satisfactoryC. Using LMS – but is difficult or costly to maintain, or complex
to useD. Using LMS – and satisfiedE. Please indicate which LMS you are using (if any): ___
7. What are the key training and learning requirements and challenges you are considering?A. Content production time/cost
B. Delivery / distribution time/cost
C. Results / feedback / analytics
D. Interactivity
E. Content Piracy / Digital Rights Management
F. LMS Complexity/Rigidity
G. Speed of business environment & learning need changes
H. Other: ___
8. How do you produce videos / interactive learning content?A. Outsource to service providers
B. Create in house1. Please mention software tools you are using: ____
2. Please mention number of people involved in production: ____
9. What is the time and cost involved in producing an effective rich media learning content?A. Time: ___ weeks per production
B. Cost: $ ____ per production
10. How do you deliver content to target audience?A. Outsource to service providersB. Distribute ourselves
1. Please mention the method of delivery:
a) CD/DVD
b) LAN/WAN/Intranet
c) Internet site (URL: ____)
d) Other: ____
2. Please mention number of people involved in content distribution: ____
11. Do you have control over who accesses your learning content?A. YesB. NoC. Partially
12. What is the time and cost involved in distribution of learning content?A. Time: ___ weeks per contentB. Cost: $ ____ per content
13. How do you evaluate results/effectiveness of your learning content?A. Not able to currently… searching for a solution
B. By tracking completion by each learner
C. By tracking detailed usage by each learner
D. By tracking individual quiz scores
E. By tracking consolidated reports over all users
F. By offline feedback, comments and questions
G. Other: ___