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Virtual ValleyOpen Source Virtual Worlds and Low Cost Sensors for Physical Rehab of Patients with Chronic Diseases
Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K. Vognild1
1 Northern Research Institute, Tromsø, Norway2 Robotics & ComputerTechnology for Rehabilitation Laboratory, University of Sevilla, Spain
Email: [email protected], [email protected]
E-Health 2009 Conference, Istanbul
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Introduction
• Patient monitorization and follow up. Patient education
• Home excercise
• Communication means with health care professionals
Home telemedicine
Systems
• Loss of motivation
• High rates of abandonment; patients give upDrawbacks
• Motivate patients to continue their physical rehabilitation programs through:
• Socializing
• Serious Games
• Education and an atractive environment
Our objective
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Virtual Valley
Approach◦ Use of virtual worlds to develop a social
environment to do rehabilitation
Features◦ Virtual word deployed in our servers
◦ Controlled by sensors and consumer oriented low-cost game controls
◦ Natural voice chat
◦ Adapted for the health of the user. Healthy users can participate as well
◦ In-world interactive application for education, exercise programs, and serious games
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Virtual Valley: The Learning Center
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Documents, videos, interactive applications and conferences.
Learn in group, comment with friends
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Virtual Valley: TheVirtual Gym
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Exercise with motion
sensors
Personalized
exercising programs
Hide the advancement of the illness
Exercise and socialize with healthy people
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Virtual Valley: The Amusement
Garden
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Serious Games
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Virtual Valley. Software Architecture
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Components and Architecture◦ Server-client architecture
◦ Client Game able PC
Sensors and controls
◦ Server Standard PC for the server machine.
Large bandwidth is needed
◦ Software General guidelines: Low coupling; Component oriented
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Virtual Valley. Sensors and game
controls Low-cost sensors
◦ Medical sensors: Nonin
Jhonson&Jhonson One Touch
◦ Game controls Nintendo Wii Controls
Wii Remote, and others
Dance pad
Web cam and IR tracking devices
Touch Screens
◦ Bluetooth stacks and libraries
Bluecove, Avetana, BlueZ, Winsock, Widcomm…
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Conclusions
• Virtual worlds:
• Several, open source options. Industry support. Fast innovations
• Motion sensors and game controllers:
• Low-cost in comparision with others professional solutions
• Open source libraries. New possibilities
• Our platform: Modular, adaptable and scalable
It Is feasible to use virtual worlds and sensors in
telemedicine systems
• Functional design is completed
• Several prototypes successfully lab-tested with partial functionality
• We are working towards a stable and complete version that we can test with healthy users and real patients
Ongoing work
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Thank you!Open Source Virtual Worlds and Low Cost Sensors for Physical Rehab of Patients with Chronic Diseases
Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K. Vognild1
1 Northern Research Institute, Tromsø, Norway2 Robotics & ComputerTechnology for Rehabilitation Laboratory, University of Sevilla, Spain
Email: [email protected], [email protected]
E-Health 2009 Conference, Istanbul